OpenTTD/src/game
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Codechange: use fmt::format_to to format the help message 2023-05-20 16:50:03 +02:00
game_config.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_config.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_core.cpp Codechange: use fmt::format_to to format the help message 2023-05-20 16:50:03 +02:00
game_gui.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
game_info.hpp Codechange: use std::string for script library category 2023-05-14 22:54:10 +02:00
game_instance.cpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_scanner.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_scanner.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_text.cpp Codechange: let ReadLine return a string instead of passing a buffer 2023-06-09 19:58:29 +02:00
game_text.hpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00