OpenTTD/src/ai
truebrain 0adcb5bc2f (svn r15048) -Fix (r15047): the one time you don't compile a patch of someone, it contains a warning .. ;) 2009-01-13 01:52:32 +00:00
..
api (svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree 2009-01-12 18:15:18 +00:00
ai.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_config.cpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_config.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_core.cpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_gui.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai_gui.hpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai_info.cpp (svn r15048) -Fix (r15047): the one time you don't compile a patch of someone, it contains a warning .. ;) 2009-01-13 01:52:32 +00:00
ai_info.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_info_dummy.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai_instance.cpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_instance.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_scanner.cpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_scanner.hpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
ai_storage.hpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00