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afterload.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
ai_sl.cpp
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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2011-12-01 12:04:10 +00:00 |
airport_sl.cpp
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animated_tile_sl.cpp
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autoreplace_sl.cpp
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cargopacket_sl.cpp
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
cheat_sl.cpp
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
company_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
depot_sl.cpp
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economy_sl.cpp
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engine_sl.cpp
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game_sl.cpp
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
gamelog_sl.cpp
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
goal_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
group_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
industry_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
labelmaps_sl.cpp
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map_sl.cpp
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misc_sl.cpp
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
newgrf_sl.cpp
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
newgrf_sl.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
object_sl.cpp
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oldloader.cpp
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
oldloader.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
oldloader_sl.cpp
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(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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2011-11-23 16:07:14 +00:00 |
order_sl.cpp
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
saveload.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
saveload.h
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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2011-12-19 20:50:44 +00:00 |
saveload_filter.h
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saveload_internal.h
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
signs_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
station_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
storage_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
strings_sl.cpp
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
subsidy_sl.cpp
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town_sl.cpp
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
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2011-12-22 17:07:54 +00:00 |
vehicle_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
waypoint_sl.cpp
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
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2011-02-11 09:33:38 +00:00 |