OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
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tron 13f0b6c0cf (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
data (svn r283) New checkpoint graphics (drawn by Eobet and George) 2004-09-17 17:09:00 +00:00
docs (svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only 2004-11-14 09:07:15 +00:00
lang (svn r634) Added turkish translation (iso8859-1) 2004-11-15 20:45:25 +00:00
makefiledir (svn r619) Add the necessary bits to make building under BeOS using GNU Make work 2004-11-15 07:53:09 +00:00
media (svn r260) Added updated linux RPM stuff 2004-09-14 20:56:57 +00:00
os (svn r311) Added incomplete Icelandic translation (Hinrik) 2004-09-23 20:12:51 +00:00
scripts (svn r263) -Fix: on_server.scr contained an unneeded ";" 2004-09-15 11:53:01 +00:00
strgen (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
table (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
Jamfile.next (svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky). 2004-11-14 20:50:38 +00:00
Makefile (svn r619) Add the necessary bits to make building under BeOS using GNU Make work 2004-11-15 07:53:09 +00:00
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ai.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
ai.h (svn r166) -Codechange: change 74 for constant DAY_TICKS 2004-09-06 18:22:25 +00:00
ai_build.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
ai_new.c (svn r562) newgrf: Merge most of the road vehicle info to a single 2004-11-13 15:15:41 +00:00
ai_pathfinder.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
ai_shared.c (svn r146) -Fix [AI]: Tunnel/bridge bug 2004-08-31 16:12:52 +00:00
aircraft_cmd.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
aircraft_gui.c (svn r572) -newgrf: Support for custom (newGRF-yielded) refit masks for trains and aircrafts (pasky). 2004-11-13 21:42:35 +00:00
airport.c (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
airport.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
airport_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
airport_movement.h (svn r180) -Fix: some more warning fixes for C99 (Tron) 2004-09-07 23:41:09 +00:00
aystar.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
aystar.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
bemidi.cpp (svn r628) Merge r442 to trunk: 2004-11-15 12:15:03 +00:00
bridge_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
changelog.txt (svn r250) -Update: updated the changelog for 0.3.4 2004-09-14 17:33:17 +00:00
clear_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
command.c (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
command.h (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
configure (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
console.c (svn r307) -Fix: Several potential buffer-overflow fixes, and removal of 'magic-numbers' in favour of constants. (Tron) 2004-09-21 21:40:59 +00:00
console.h (svn r295) -Fix: Rewrite and fix of console stuff, including marking (XXX) of areas that require further investigation (Tron) 2004-09-19 15:24:45 +00:00
console_cmds.c (svn r307) -Fix: Several potential buffer-overflow fixes, and removal of 'magic-numbers' in favour of constants. (Tron) 2004-09-21 21:40:59 +00:00
disaster_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
dock_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
dummy_land.c (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) 2004-09-05 16:15:22 +00:00
economy.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
economy.h (svn r241) -Fix: Trailing spaces :O 2004-09-13 23:43:54 +00:00
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 2004-09-11 09:40:19 +00:00
engine.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
engine.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
engine_gui.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
extmidi.c (svn r518) Merge extmidi.c r441 to trunk: 2004-11-06 23:24:59 +00:00
fileio.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
fileio.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
functions.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
gfx.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
gfx.h (svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame. 2004-09-21 20:56:49 +00:00
graph_gui.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
grfspecial.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
gui.h (svn r176) -Fix: network_gui const and warnings fixes (Tron) 2004-09-07 19:34:55 +00:00
hal.h (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 2004-09-12 22:03:14 +00:00
industry.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
industry_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
industry_gui.c (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
intro_gui.c (svn r207) -Codechange: randomizer handling 2004-09-11 19:34:11 +00:00
landscape.c (svn r184) -Fix: starting a new game in DesertLandscape crashed the game 2004-09-08 17:44:29 +00:00
langs.dsp (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file 2004-09-13 12:28:11 +00:00
langs.vcproj (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :) 2004-11-16 23:26:15 +00:00
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
macros.h (svn r240) -Fix: desync on subsidy generation 2004-09-13 22:49:11 +00:00
main_gui.c (svn r623) -Feature: [ 1066504 ] Pause key pauses the game 2004-11-15 10:04:57 +00:00
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
minilzo.c (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
misc.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
misc_cmd.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
misc_gui.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
music_gui.c (svn r517) -Fix: [1033947] Wrong mapping between music titles and songs 2004-11-06 23:20:12 +00:00
namegen.c (svn r627) Merge r439 to trunk: 2004-11-15 12:11:43 +00:00
network.c (svn r624) Merge r377 to trunk: 2004-11-15 10:31:48 +00:00
network.h (svn r240) -Fix: desync on subsidy generation 2004-09-13 22:49:11 +00:00
network_gui.c (svn r229) -Fix: Some more const stuff fixed .(Tron) 2004-09-12 23:35:01 +00:00
news.h (svn r626) Merge r438 to trunk: 2004-11-15 12:05:01 +00:00
news_gui.c (svn r626) Merge r438 to trunk: 2004-11-15 12:05:01 +00:00
oldloader.c (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :) 2004-11-16 23:26:15 +00:00
order_cmd.c (svn r516) Solved a little bug with the order checker. 2004-11-06 15:13:44 +00:00
order_gui.c (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
pathfind.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
pathfind.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 2004-09-11 09:55:19 +00:00
player.h (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 2004-09-11 09:40:19 +00:00
player_gui.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 2004-09-11 09:40:19 +00:00
players.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
queue.c (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 2004-09-11 09:55:19 +00:00
queue.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 2004-09-11 09:55:19 +00:00
rail_cmd.c (svn r647) Cleanup custom station classes handling. (pasky) 2004-11-17 00:52:54 +00:00
rail_gui.c (svn r647) Cleanup custom station classes handling. (pasky) 2004-11-17 00:52:54 +00:00
readme.txt (svn r294) -Fix: autorail always builds rail, instead of occasional rail removal (on pressing hotkey after pressing 'bulldozer') 2004-09-18 16:40:06 +00:00
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 2004-09-11 09:55:19 +00:00
road_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
road_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
roadveh_cmd.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
roadveh_gui.c (svn r562) newgrf: Merge most of the road vehicle info to a single 2004-11-13 15:15:41 +00:00
saveload.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
saveload.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
screenshot.c (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
sdl.c (svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky) 2004-11-17 08:11:24 +00:00
settings.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
settings_gui.c (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
ship_cmd.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
ship_gui.c (svn r244) -Fix: Stations were not sorted for non-player-0 players 2004-09-14 14:19:53 +00:00
smallmap_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
sound.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
sound.h (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
sprite.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
spritecache.c (svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads whatever is 2004-11-17 02:24:21 +00:00
station.h (svn r647) Cleanup custom station classes handling. (pasky) 2004-11-17 00:52:54 +00:00
station_cmd.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
station_gui.c (svn r244) -Fix: Stations were not sorted for non-player-0 players 2004-09-14 14:19:53 +00:00
stdafx.h (svn r624) Merge r377 to trunk: 2004-11-15 10:31:48 +00:00
strings.c (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
subsidy_gui.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
svnup.sh (svn r504) The Bourne Shell ist spelled 'sh', not 'bash'; even if there is a 'bash', on most systems it's not in /bin 2004-11-03 21:50:21 +00:00
terraform_gui.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
texteff.c (svn r624) Merge r377 to trunk: 2004-11-15 10:31:48 +00:00
town.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
town_cmd.c (svn r320) -Fix: some last _current_player fixes 2004-09-25 17:37:32 +00:00
town_gui.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
train_cmd.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
train_gui.c (svn r617) -newgrf: Support for parameter 0x8E (train Y-pitch in info windows) both setting and testing. This should fix displaced wagons in DBSetXL as reported by DarkVater. (pasky) 2004-11-14 23:36:19 +00:00
tree_cmd.c (svn r604) -Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style 2004-11-14 17:16:26 +00:00
ttd.c (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
ttd.dsp (svn r222) -Fix: Added network.h and console_cmd.c to MSVC6 Project 2004-09-12 20:28:52 +00:00
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ttd.h (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
ttd.rc (svn r251) -Project ready for 0.3.4 release. Updated installer, readme and fileinformation 2004-09-14 18:19:29 +00:00
ttd.sln (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
ttd.vcproj (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :) 2004-11-16 23:26:15 +00:00
tunnelbridge_cmd.c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 2004-11-05 23:12:33 +00:00
unix.c (svn r646) -Fix: braindead case-sensitive file extension filter replaced with a case-INsensitive one (joint effort of Bjarni and Darkvater). 2004-11-16 23:51:38 +00:00
unmovable_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
variables.h (svn r538) -Feature: Windows snap at each other 2004-11-10 21:14:16 +00:00
vehicle.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
vehicle.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
vehicle_gui.c (svn r244) -Fix: Stations were not sorted for non-player-0 players 2004-09-14 14:19:53 +00:00
vehicle_gui.h (svn r169) -Fix: move around sort-widgets a bit so it looks more natural 2004-09-06 21:20:01 +00:00
viewport.c (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
viewport.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
w32dm.c (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 2004-09-12 22:03:14 +00:00
w32dm2.cpp (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 2004-09-12 22:03:14 +00:00
water_cmd.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
widget.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
win32.c (svn r623) -Feature: [ 1066504 ] Pause key pauses the game 2004-11-15 10:04:57 +00:00
window.c (svn r607) -Patch: [ 985102 ] static cleanup 2004-11-14 19:44:06 +00:00
window.h (svn r623) -Feature: [ 1066504 ] Pause key pauses the game 2004-11-15 10:04:57 +00:00

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original Windows version
of TTD as OpenTTD makes use of the original TTD artwork.

IMPORTANT! You need the files from the WINDOWS version of TTD.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org. 
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the 
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set "Windows latin-1", also known as ISO 8859-1.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder
  Dominik Scherer (dominik81)    - Coder
  Tamas Farago (Darkvater)       - Coder
  Patric Stout (TrueLight)       - Coder, SVN-repository and website host
  Stefan Mei<65>ner (sign_de)       - Network and Console coder
  Owen Rudge (orudge)            - Contributor, forum host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
  
Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
  Mike Ragsdale - OpenTTD installer
  Celestar - for his many patches, suggestions and fixes
  blathijs - for his many patches, suggestions and code documentation
  pasky - Many patches, newgrf support, etc.
  Tron - relentless correcting of the code
  mivlad - some patches
  truesatan - Some patches
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports.
  Moriarty - for the tons of (annoying) bugreports
  Chris Sawyer - For an amazing game!.