OpenTTD/src/network
Owen Rudge 1a3d1bca59 Remove: OS/2 port 2023-06-16 14:29:14 +01:00
..
core Remove: OS/2 port 2023-06-16 14:29:14 +01:00
CMakeLists.txt Feature: opt-in survey when exiting a game 2023-05-14 23:22:02 +02:00
network.cpp Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 2023-06-04 23:32:02 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_base.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
network_chat_gui.cpp Cleanup: remove DRAW_STRING_BUFFER constant 2023-06-06 18:08:11 +02:00
network_client.cpp Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
network_client.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_command.cpp Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
network_content.cpp Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
network_content.h Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
network_content_gui.cpp Codechange: replace C-style string building with C++-style building 2023-06-06 18:08:11 +02:00
network_content_gui.h Change: Standardize progress bar layout. 2022-11-12 18:28:39 +00:00
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_coordinator.h Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
network_func.h Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
network_gamelist.cpp Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_gui.cpp Codechange: remove a number of unneeded c_str() calls 2023-06-15 22:14:45 +02:00
network_gui.h Feature: opt-in survey when exiting a game 2023-05-14 23:22:02 +02:00
network_internal.h Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_server.cpp Codechange: remove a number of unneeded c_str() calls 2023-06-15 22:14:45 +02:00
network_server.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_survey.cpp Codechange: use std::filesystem::path for the language file's path 2023-06-08 23:20:28 +02:00
network_survey.h Feature: opt-in survey when exiting a game 2023-05-14 23:22:02 +02:00
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_type.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_udp.cpp Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00