OpenTTD/src/network
rubidium eb1472a82d (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 2007-06-21 14:54:51 +00:00
..
core (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
network.cpp (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 2007-04-25 17:40:06 +00:00
network.h (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
network_client.cpp (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible. 2007-06-17 15:48:57 +00:00
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_data.cpp (svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc). 2007-06-10 19:59:08 +00:00
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
network_gamelist.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gui.cpp (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 2007-06-21 14:54:51 +00:00
network_gui.h (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00
network_server.cpp (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 2007-06-18 21:00:14 +00:00
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_udp.cpp (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 2007-04-18 22:41:53 +00:00
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00