OpenTTD/src/network
truelight 0d91ed68a9 (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo
-Add: added general header-inclusing for PSP
2007-02-11 13:57:35 +00:00
..
core (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo 2007-02-11 13:57:35 +00:00
network.cpp (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo 2007-02-11 13:57:35 +00:00
network.h (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP 2007-02-08 12:27:53 +00:00
network_client.cpp (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans. 2007-02-02 23:16:58 +00:00
network_client.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.cpp (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.h (svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-30 17:22:56 +00:00
network_gamelist.cpp (svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h 2007-02-02 21:32:58 +00:00
network_gamelist.h (svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h 2007-02-02 21:32:58 +00:00
network_gui.cpp (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP. 2007-02-02 21:04:50 +00:00
network_gui.h (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
network_server.cpp (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans. 2007-02-02 23:16:58 +00:00
network_server.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_udp.cpp (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans. 2007-02-02 23:16:58 +00:00
network_udp.h (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP. 2007-02-02 21:04:50 +00:00