OpenTTD/src/network
rubidium e18c24cdb5 (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
..
core (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
network.cpp (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
network_base.h (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. 2008-12-23 20:52:27 +00:00
network_chat_gui.cpp (svn r14927) -Codechange: constify widget numbers in network chat gui. 2009-01-08 22:33:54 +00:00
network_client.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
network_client.h (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 2009-01-08 14:40:18 +00:00
network_command.cpp (svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P). 2009-01-08 14:55:28 +00:00
network_func.h (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
network_gamelist.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
network_gamelist.h (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
network_gui.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
network_internal.h (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
network_server.cpp (svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information 2009-01-13 11:46:29 +00:00
network_server.h (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 2008-12-23 09:47:42 +00:00
network_type.h (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
network_udp.cpp (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
network_udp.h (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00