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cocoa
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Codechange: [OSX] remove final bits of old debugging code (#8714)
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2021-02-21 15:58:26 +01:00 |
CMakeLists.txt
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
allegro_v.cpp
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Codechange: deduplicate tick-handlers of all video drivers
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2021-02-20 17:08:44 +01:00 |
allegro_v.h
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Codechange: be consistent in what CheckPaletteAnim() does and when it is called
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2021-02-20 17:08:44 +01:00 |
dedicated_v.cpp
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Codechange: deduplicate tick-handlers of all video drivers
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2021-02-20 17:08:44 +01:00 |
dedicated_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
null_v.cpp
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Add: draw the screen at a steady pace, also during fast-forward
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2021-02-19 10:43:15 +01:00 |
null_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
opengl.cpp
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Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
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2021-02-22 22:16:07 +01:00 |
opengl.h
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Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
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2021-02-22 22:16:07 +01:00 |
sdl2_default_v.cpp
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl2_default_v.h
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl2_opengl_v.cpp
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl2_opengl_v.h
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl2_v.cpp
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl2_v.h
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
sdl_v.cpp
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Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it
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2021-02-20 17:08:44 +01:00 |
sdl_v.h
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Codechange: be consistent in what CheckPaletteAnim() does and when it is called
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2021-02-20 17:08:44 +01:00 |
video_driver.cpp
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Codechange: deduplicate tick-handlers of all video drivers
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2021-02-20 17:08:44 +01:00 |
video_driver.hpp
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Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
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2021-02-22 22:16:07 +01:00 |
win32_v.cpp
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Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
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2021-02-22 22:16:07 +01:00 |
win32_v.h
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Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
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2021-02-22 22:16:07 +01:00 |