OpenTTD/src/network
SamuXarick cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-07 18:16:52 +00:00
..
core Fix: warnings when compiling for a recent version of Haiku 2019-03-05 22:22:00 +01:00
network.cpp Fix: Do not mangle tagged revision strings for network revision strings 2019-02-12 21:32:43 +00:00
network.h (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 2014-04-08 20:19:41 +00:00
network_admin.cpp Change: Make a shortened network revision string for use in server queries 2019-02-03 18:00:16 +01:00
network_admin.h (svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth) 2013-07-11 20:31:39 +00:00
network_base.h (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
network_chat_gui.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
network_client.cpp Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-07 18:16:52 +00:00
network_client.h (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
network_command.cpp (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
network_content.cpp Fix fdc2e85: Double close of file handles 2019-02-06 21:09:02 +01:00
network_content.h (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 2015-12-10 18:28:01 +00:00
network_content_gui.cpp Add: allow opening of one TextfileWindow per type 2019-01-28 23:43:18 +00:00
network_content_gui.h (svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving. 2015-05-17 19:49:35 +00:00
network_func.h (svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead 2015-09-19 16:49:46 +00:00
network_gamelist.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp Fix: colour of network specific strings in company dropdown menus 2019-02-16 22:19:16 +01:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 2014-04-23 21:19:54 +00:00
network_server.cpp Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 2019-02-04 21:08:36 +01:00
network_server.h (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company 2014-05-11 12:52:21 +00:00
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
network_udp.cpp Change: Make a shortened network revision string for use in server queries 2019-02-03 18:00:16 +01:00
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 2012-01-04 22:08:43 +00:00