.. |
core
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Fix 9e32c618: network revision was always empty (#9419)
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2021-07-08 12:29:16 +02:00 |
CMakeLists.txt
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Add: introduce CMake for project management
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2020-06-05 19:36:05 +02:00 |
network.cpp
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Codechange: [Network] Remove overload on NetworkValidateClientName
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2021-06-26 20:28:34 +02:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Codechange: convert printf DEBUG statements to fmt Debug statements
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2021-06-13 12:45:45 +02:00 |
network_admin.h
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Codechange: [Network] Let admin-console use std::string(_view)
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2021-05-30 10:15:22 +02:00 |
network_base.h
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Codechange: [Network] Let NetworkClientInfo use std::string
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2021-05-16 10:07:51 +02:00 |
network_chat_gui.cpp
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Codechange: Rename window related DeleteXXX to match new behaviour
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2021-05-29 21:08:25 +02:00 |
network_client.cpp
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Codechange: [Network] Remove overload on NetworkValidateClientName
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2021-06-26 20:28:34 +02:00 |
network_client.h
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Codechange: [Network] Use std::string to send the client name and rcon commands
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2021-05-30 00:01:49 +02:00 |
network_command.cpp
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Cleanup: use nullptr instead of 0 or NULL
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2021-06-17 16:18:30 +02:00 |
network_content.cpp
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Cleanup: [ContentInfo] Remove some functions that are not needed anymore
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2021-06-10 20:09:44 +02:00 |
network_content.h
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Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
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2021-05-13 11:46:51 +02:00 |
network_content_gui.cpp
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_content_gui.h
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_func.h
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Codechange: [Network] Remove overload on NetworkValidateClientName
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2021-06-26 20:28:34 +02:00 |
network_gamelist.cpp
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Change: reworked the debug levels for network facility (#9251)
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2021-05-12 16:34:02 +02:00 |
network_gamelist.h
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Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
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2021-05-06 20:33:26 +02:00 |
network_gui.cpp
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Add: Show the number of clients and companies in the online players window (#9376)
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2021-06-28 18:42:23 +02:00 |
network_gui.h
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Codechange: [Network] Let NetworkCompanyInfo use std::string
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2021-05-16 10:07:51 +02:00 |
network_internal.h
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Codechange: [Network] Use std::string to determine an unique name for clients
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2021-05-30 00:01:49 +02:00 |
network_server.cpp
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Codechange: [Network] Use std::string for the client name in the network server
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2021-06-15 06:13:00 +02:00 |
network_server.h
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Codechange: [Network] Use std::string for the client name in the network server
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2021-06-15 06:13:00 +02:00 |
network_type.h
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Codechange: [Network] Make company state password std::string
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2021-05-14 23:22:04 +02:00 |
network_udp.cpp
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Codechange: convert printf DEBUG statements to fmt Debug statements
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2021-06-13 12:45:45 +02:00 |
network_udp.h
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Codechange: use connection_string in favour of NetworkAddress (#9197)
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2021-05-05 23:21:14 +02:00 |