OpenTTD/src/network
smatz 666fbb28c2 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
..
core (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network.cpp (svn r21513) -Feature [FS#532]: make the chat message timeout user configurable 2010-12-14 15:00:43 +00:00
network.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_admin.cpp (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network_admin.h (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
network_chat_gui.cpp (svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour 2010-12-25 19:47:15 +00:00
network_client.cpp (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
network_client.h (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
network_command.cpp (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
network_content.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
network_content.h (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 2010-11-27 22:52:12 +00:00
network_func.h (svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused 2010-12-14 14:57:51 +00:00
network_gamelist.cpp (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 2010-10-17 12:12:13 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client 2010-12-05 14:32:13 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
network_server.cpp (svn r21571) -Codechange: Having a break after a return is no good. 2010-12-21 15:23:54 +00:00
network_server.h (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
network_type.h (svn r20963) -Add: stubs for a remote administration connection 2010-10-17 17:31:03 +00:00
network_udp.cpp (svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect. 2010-12-11 13:34:23 +00:00
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00