OpenTTD/src/network
alberth 977db77921 (svn r16255) -Fix [FS#2887] (r16237): Nested widgets of client list window used incorrect length. 2009-05-09 08:02:17 +00:00
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core (svn r16238) -Change: improve/clarify some network related debug "error" messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising). 2009-05-06 09:52:52 +00:00
network.cpp (svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company 2009-05-07 17:08:41 +00:00
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
network_base.h (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 2009-04-04 00:48:48 +00:00
network_chat_gui.cpp (svn r16235) -Codechange (r16234): But keep the window description. 2009-05-05 20:33:05 +00:00
network_client.cpp (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 2009-04-26 19:48:42 +00:00
network_client.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
network_command.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
network_content.cpp (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 2009-04-07 18:23:14 +00:00
network_content.h (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 2009-01-23 10:20:29 +00:00
network_content_gui.cpp (svn r16234) -Codechange (r16231, r16233): Do not add test functions to trunk. 2009-05-05 20:17:39 +00:00
network_func.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00
network_gamelist.cpp (svn r16064) -Fix: memory leak when querying a server multiple times. 2009-04-15 20:35:52 +00:00
network_gamelist.h (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
network_gui.cpp (svn r16255) -Fix [FS#2887] (r16237): Nested widgets of client list window used incorrect length. 2009-05-09 08:02:17 +00:00
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
network_internal.h (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
network_server.cpp (svn r16242) -Codechange: rework pausing 2009-05-06 15:06:57 +00:00
network_server.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
network_type.h (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
network_udp.cpp (svn r16238) -Change: improve/clarify some network related debug "error" messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising). 2009-05-06 09:52:52 +00:00
network_udp.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00