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core
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(svn r25597) -Fix [FS#5635]: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect
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2013-07-13 09:26:11 +00:00 |
network.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
network_admin.cpp
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(svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json strings are the same (based on patch by Xaroth)
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2013-07-12 17:11:16 +00:00 |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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2013-07-11 20:31:39 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
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2013-08-05 20:36:24 +00:00 |
network_client.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_command.cpp
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(svn r25770) -Fix [Admin]: the frame of a command packet wasn't set for the packets that were sent via de admin interface
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2013-09-14 11:34:09 +00:00 |
network_content.cpp
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(svn r25597) -Fix [FS#5635]: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect
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2013-07-13 09:26:11 +00:00 |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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2011-12-09 21:49:52 +00:00 |
network_content_gui.cpp
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(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
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2013-08-05 20:36:24 +00:00 |
network_content_gui.h
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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2013-05-26 19:23:42 +00:00 |
network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network_gamelist.cpp
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
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2013-08-05 20:36:24 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_server.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_server.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |