OpenTTD/src/table
skidd13 7be55559b8 (svn r11550) -Fix (r11547): Updated the data files regarding to r11549 2007-12-02 00:53:01 +00:00
..
ai_rail.h (svn r10672) -Codechange: typify some parameters/variables. 2007-07-24 13:03:24 +00:00
animcursors.h
autorail.h
bridge_land.h
build_industry.h (svn r11534) -Feature(newgrf): Implement property 23h for Industries. 2007-11-27 17:13:49 +00:00
cargo_const.h (svn r11428) -Fix: wrong string used for candy/sweets units_volume 2007-11-13 18:38:36 +00:00
clear_land.h
control_codes.h (svn r11145) -Codechange: add support for "decoding" TTDPs string codes wrt to registers 0x100 to 0x10F. 2007-09-22 23:55:34 +00:00
elrail_data.h (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. 2007-09-07 21:11:12 +00:00
engines.h (svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement. 2007-05-10 23:10:23 +00:00
files.h (svn r11550) -Fix (r11547): Updated the data files regarding to r11549 2007-12-02 00:53:01 +00:00
genland.h
industry_land.h (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 2007-09-14 21:32:21 +00:00
landscape_sprite.h (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box. 2007-11-15 07:42:25 +00:00
namegen.h
palettes.h
road_land.h (svn r10507) -Fix [FS#1019]: apparantly we used the wrong sprites for some pieces of the tram catenary (even though TTDP did so too). 2007-07-11 08:35:14 +00:00
roadveh.h (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. 2007-11-17 12:42:15 +00:00
sprites.h (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB. 2007-12-01 21:40:18 +00:00
station_land.h (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
town_land.h (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 2007-09-14 21:32:21 +00:00
track_land.h
train_cmd.h
tree_land.h (svn r11536) -Codechange: Align some elements of the _tree_layout_sprite table a little better looking for the eye 2007-11-28 00:41:20 +00:00
unicode.h
unmovable_land.h
water_land.h