OpenTTD/src/network
Patric Stout 8a2da49413 Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast
to find LAN games.

So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
..
core Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
CMakeLists.txt Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
network.cpp Remove: old server announcement to Master Server 2021-07-10 20:17:07 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 2021-05-30 10:15:22 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
network_client.cpp Codechange: use UpdateNetworkGameWindow() over manually marking window dirty 2021-07-10 20:17:07 +02:00
network_client.h Codechange: [Network] Use std::string to send the client name and rcon commands 2021-05-30 00:01:49 +02:00
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
network_content.cpp Cleanup: [ContentInfo] Remove some functions that are not needed anymore 2021-06-10 20:09:44 +02:00
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 2021-05-13 11:46:51 +02:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_coordinator.cpp Add: use Game Coordinator to get latest public server listing 2021-07-10 20:17:07 +02:00
network_coordinator.h Add: use Game Coordinator to get latest public server listing 2021-07-10 20:17:07 +02:00
network_func.h Remove: old server announcement to Master Server 2021-07-10 20:17:07 +02:00
network_gamelist.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_gamelist.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_gui.cpp Add: use Game Coordinator to get latest public server listing 2021-07-10 20:17:07 +02:00
network_gui.h Codechange: [Network] Let NetworkCompanyInfo use std::string 2021-05-16 10:07:51 +02:00
network_internal.h Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
network_server.cpp Remove: old server announcement to Master Server 2021-07-10 20:17:07 +02:00
network_server.h Codechange: [Network] Use std::string for the client name in the network server 2021-06-15 06:13:00 +02:00
network_type.h Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00