OpenTTD/src/network
frosch e84cf93c98 (svn r24508) -Fix [FS#5281] (24488): Content GUI crashed after downloading a NewGRF while it is selected. 2012-09-02 10:04:28 +00:00
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core (svn r24508) -Fix [FS#5281] (24488): Content GUI crashed after downloading a NewGRF while it is selected. 2012-09-02 10:04:28 +00:00
network.cpp (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
network_admin.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
network_admin.h (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
network_base.h (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
network_chat_gui.cpp (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. 2012-06-04 15:30:29 +00:00
network_client.cpp (svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. 2012-01-17 17:27:38 +00:00
network_client.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
network_command.cpp (svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo) 2012-04-17 19:44:16 +00:00
network_content.cpp (svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro) 2012-08-13 18:49:38 +00:00
network_content.h (svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows 2011-12-09 21:49:52 +00:00
network_content_gui.cpp (svn r24488) -Feature [FS#5236]: add buttons to view textfiles from the online content window (LordAro) 2012-08-20 21:03:50 +00:00
network_content_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
network_func.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 2012-01-04 22:08:43 +00:00
network_gamelist.cpp (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r24335) -Fix: The cursor in the company password window was not blinking due to wrong magic constants (same as r17539). 2012-06-09 14:49:49 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
network_server.cpp (svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you weren't lagging 2012-05-09 19:14:36 +00:00
network_server.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
network_udp.cpp (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 2012-01-04 22:08:43 +00:00