OpenTTD/src/game
rubidium 5e90054f20 (svn r26511) -Codechange: use strecpy in game_text 2014-04-25 17:43:09 +00:00
..
game.hpp (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. 2013-03-22 21:21:45 +00:00
game_config.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_config.hpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
game_core.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_info.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_info.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
game_instance.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_instance.hpp (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
game_scanner.cpp (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 2014-04-23 21:16:58 +00:00
game_scanner.hpp (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 2014-04-23 21:16:58 +00:00
game_text.cpp (svn r26511) -Codechange: use strecpy in game_text 2014-04-25 17:43:09 +00:00
game_text.hpp (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. 2013-10-06 12:13:20 +00:00