OpenTTD/src/network
peter1138 b957786ea4 (svn r10325) -Fix (r10323): Missed 3 company name references 2007-06-25 15:59:37 +00:00
..
core (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
network.cpp (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 2007-04-25 17:40:06 +00:00
network.h (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
network_client.cpp (svn r10325) -Fix (r10323): Missed 3 company name references 2007-06-25 15:59:37 +00:00
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_data.cpp (svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc). 2007-06-10 19:59:08 +00:00
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
network_gamelist.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gui.cpp (svn r10293) -Add [FS#885]: a sticky button for the client list window (oxygene) 2007-06-23 14:13:05 +00:00
network_gui.h (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00
network_server.cpp (svn r10325) -Fix (r10323): Missed 3 company name references 2007-06-25 15:59:37 +00:00
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_udp.cpp (svn r10313) -Fix (r8546): value for password "protected" was sent toggled for UDP packets, i.e. unpassworded companies showed up passworded and vice versa. 2007-06-24 22:18:46 +00:00
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00