OpenTTD/src/script/api
frosch a249db1374 (svn r25924) -Fix: [Script] Documentation for ScriptTown::GetGrowthRate. 2013-10-28 11:09:02 +00:00
..
ai (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
game (svn r25808) -Fix (r25788): [Script] INVALID_EXPENSES should be called EXPENSES_INVALID in the script API 2013-10-02 21:44:31 +00:00
template (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give money to companies 2013-09-21 13:07:42 +00:00
Doxyfile_AI (svn r25595) -Fix-ish: move the Doxygen .tag files into objs, so they are automatically ignored and removed upon mrproper/distclean. Furthermore remove the gamedocs folder too 2013-07-13 06:44:22 +00:00
Doxyfile_Game (svn r25595) -Fix-ish: move the Doxygen .tag files into objs, so they are automatically ignored and removed upon mrproper/distclean. Furthermore remove the gamedocs folder too 2013-07-13 06:44:22 +00:00
ai_changelog.hpp (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
doxygen_filter.awk (svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation 2011-12-21 14:30:08 +00:00
doxygen_filter.sh (svn r23610) -Add: Doxygen files for NoGo API (Yexo) 2011-12-19 20:56:42 +00:00
game_changelog.hpp (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give money to companies 2013-09-21 13:07:42 +00:00
generate_widget.awk (svn r24664) -Codechange: Add script to generate enums in script_window.hpp 2012-11-05 19:53:05 +00:00
generate_widget.sh (svn r24664) -Codechange: Add script to generate enums in script_window.hpp 2012-11-05 19:53:05 +00:00
script_accounting.cpp
script_accounting.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_admin.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_admin.hpp (svn r25594) -Fix-ish: some Doxygen warnings/errors for scripts 2013-07-13 06:38:54 +00:00
script_airport.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_airport.hpp (svn r25705) -Fix: a number of typos (inspired by 90c920601c84975acb694f3673e2beb08b013753) 2013-08-09 18:43:44 +00:00
script_base.cpp (svn r25148) -Fix [FS#5517]: [Script] XXBase::Chance function did not work for large values (>65535) 2013-04-06 11:59:27 +00:00
script_base.hpp (svn r25148) -Fix [FS#5517]: [Script] XXBase::Chance function did not work for large values (>65535) 2013-04-06 11:59:27 +00:00
script_basestation.cpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_basestation.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_bridge.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_bridge.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_bridgelist.cpp
script_bridgelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_cargo.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_cargo.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_cargolist.cpp
script_cargolist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_cargomonitor.cpp (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 2012-07-15 17:11:14 +00:00
script_cargomonitor.hpp (svn r24986) -Change: Cleanup goals and cargo monitors of companies when they go bankrupt or are taken over. 2013-02-10 19:49:04 +00:00
script_company.cpp (svn r25791) -Fix (r25788): Silence comiler warning in ScriptCompany::ChangeBankBalance 2013-09-21 19:35:49 +00:00
script_company.hpp (svn r25808) -Fix (r25788): [Script] INVALID_EXPENSES should be called EXPENSES_INVALID in the script API 2013-10-02 21:44:31 +00:00
script_companymode.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_companymode.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
script_controller.cpp (svn r24575) -Add: ScriptController::Break() now also pauses the game (and not only the script) 2012-10-05 19:16:23 +00:00
script_controller.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_date.cpp (svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only) 2011-12-19 20:59:12 +00:00
script_date.hpp (svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only) 2011-12-19 20:59:12 +00:00
script_depotlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_depotlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_engine.cpp (svn r24492) -Add: [NoGo] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope. 2012-08-21 19:53:08 +00:00
script_engine.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_enginelist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_enginelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_error.cpp
script_error.hpp (svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters 2013-02-08 20:34:27 +00:00
script_event.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_event.hpp (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
script_event_types.cpp (svn r25809) -Fix: [Script] Decoding JSON data with an empty array from Admin port failed 2013-10-03 16:47:24 +00:00
script_event_types.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_execmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_execmode.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_game.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_game.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_gamesettings.cpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_gamesettings.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_goal.cpp (svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed. 2013-05-26 19:54:43 +00:00
script_goal.hpp (svn r25594) -Fix-ish: some Doxygen warnings/errors for scripts 2013-07-13 06:38:54 +00:00
script_group.cpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_group.hpp (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
script_grouplist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_grouplist.hpp (svn r23370) -Add: support @api tag in API header files, to select which API should receive the defined classes and functions 2011-11-29 23:27:26 +00:00
script_industry.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_industry.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_industrylist.cpp
script_industrylist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_industrytype.cpp (svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor 2012-10-22 18:56:21 +00:00
script_industrytype.hpp (svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor 2012-10-22 18:56:21 +00:00
script_industrytypelist.cpp
script_industrytypelist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_info_docs.hpp (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
script_infrastructure.cpp (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
script_infrastructure.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_list.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_list.hpp (svn r25579) -Fix [FS#5642] (r25577): doxygen generation failed + typo fix 2013-07-10 15:38:42 +00:00
script_log.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_log.hpp (svn r24957) -Document [FS#5349]: newlines and other special characters are removed/converted 2013-02-02 19:46:46 +00:00
script_map.cpp
script_map.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_marine.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_marine.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_news.cpp (svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters 2013-02-08 20:34:27 +00:00
script_news.hpp (svn r24286) -Add: [GS] Some more GSNews::NewsItem::NewsTypes. 2012-05-26 14:16:12 +00:00
script_object.cpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_object.hpp (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
script_order.cpp (svn r25612) -Fix [FS#5648]: [AI] Don't return ERR_UNKNOWN when trying to move an order to its current location 2013-07-14 20:21:36 +00:00
script_order.hpp (svn r25612) -Fix [FS#5648]: [AI] Don't return ERR_UNKNOWN when trying to move an order to its current location 2013-07-14 20:21:36 +00:00
script_rail.cpp (svn r25605) -Fix [FS#5641]: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station 2013-07-13 15:03:42 +00:00
script_rail.hpp (svn r25614) -Fix [FS#5651]: [Script] Give a slightly less generic error when removing inexisting rail 2013-07-15 18:19:26 +00:00
script_railtypelist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_railtypelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_road.cpp (svn r24628) -Fix: Document and enforce precondition start != end for ScriptRoad::RemoveRoad and ScriptRoad::RemoveRoadFull 2012-10-25 19:25:31 +00:00
script_road.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_sign.cpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_sign.hpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
script_signlist.cpp
script_signlist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_station.cpp (svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 2013-04-13 13:42:08 +00:00
script_station.hpp (svn r25150) -Fix [FS#5514]: [Script] The was no way to differentiate between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating 2013-04-06 12:36:33 +00:00
script_stationlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_stationlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_story_page.cpp (svn r25519) -Fix [FS#5614] (r25342): Select page to update by its id and not the page id 2013-06-29 14:54:07 +00:00
script_story_page.hpp (svn r25352) -Feature: GameScript API for selecting a story page to view 2013-06-09 12:57:22 +00:00
script_subsidy.cpp (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 2011-12-19 21:01:12 +00:00
script_subsidy.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_subsidylist.cpp
script_subsidylist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_testmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_testmode.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_text.cpp (svn r25555) -Fix [FS#5632]: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger 2013-07-04 16:36:47 +00:00
script_text.hpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_tile.cpp (svn r25815) -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt) 2013-10-06 11:16:00 +00:00
script_tile.hpp (svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings 2013-04-30 17:16:32 +00:00
script_tilelist.cpp
script_tilelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_town.cpp (svn r25924) -Fix: [Script] Documentation for ScriptTown::GetGrowthRate. 2013-10-28 11:09:02 +00:00
script_town.hpp (svn r25924) -Fix: [Script] Documentation for ScriptTown::GetGrowthRate. 2013-10-28 11:09:02 +00:00
script_townlist.cpp
script_townlist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_tunnel.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_tunnel.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_types.hpp (svn r25342) -Add: StoryPage data structures and GS API 2013-06-09 12:19:09 +00:00
script_vehicle.cpp (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
script_vehicle.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
script_vehiclelist.cpp (svn r23941) -Add: support for clang 2012-02-12 21:17:32 +00:00
script_vehiclelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_viewport.cpp (svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only) 2011-12-19 21:00:48 +00:00
script_viewport.hpp (svn r25594) -Fix-ish: some Doxygen warnings/errors for scripts 2013-07-13 06:38:54 +00:00
script_waypoint.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_waypoint.hpp (svn r23770) -Fix: compilation with GCC 4.7 2012-01-07 18:37:22 +00:00
script_waypointlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_waypointlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_window.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
script_window.hpp (svn r25816) -Add [FS#5748]: Toggle button for wrapping lines in the textfile GUI (LordAro) 2013-10-06 11:29:14 +00:00
squirrel_export.awk (svn r24288) -Fix: squirrel_export should match stuff like 'virtual', 'static' and 'const' only as whole words. 2012-05-26 14:16:27 +00:00
squirrel_export.sh (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00