OpenTTD/src/network
TELK f9b4a3a5e6
Add: Show the number of clients and companies in the online players window (#9376)
2021-06-28 18:42:23 +02:00
..
core Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
CMakeLists.txt Add: introduce CMake for project management 2020-06-05 19:36:05 +02:00
network.cpp Codechange: [Network] Remove overload on NetworkValidateClientName 2021-06-26 20:28:34 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 2021-05-30 10:15:22 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
network_client.cpp Codechange: [Network] Remove overload on NetworkValidateClientName 2021-06-26 20:28:34 +02:00
network_client.h Codechange: [Network] Use std::string to send the client name and rcon commands 2021-05-30 00:01:49 +02:00
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
network_content.cpp Cleanup: [ContentInfo] Remove some functions that are not needed anymore 2021-06-10 20:09:44 +02:00
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 2021-05-13 11:46:51 +02:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_func.h Codechange: [Network] Remove overload on NetworkValidateClientName 2021-06-26 20:28:34 +02:00
network_gamelist.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_gamelist.h Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 2021-05-06 20:33:26 +02:00
network_gui.cpp Add: Show the number of clients and companies in the online players window (#9376) 2021-06-28 18:42:23 +02:00
network_gui.h Codechange: [Network] Let NetworkCompanyInfo use std::string 2021-05-16 10:07:51 +02:00
network_internal.h Codechange: [Network] Use std::string to determine an unique name for clients 2021-05-30 00:01:49 +02:00
network_server.cpp Codechange: [Network] Use std::string for the client name in the network server 2021-06-15 06:13:00 +02:00
network_server.h Codechange: [Network] Use std::string for the client name in the network server 2021-06-15 06:13:00 +02:00
network_type.h Codechange: [Network] Make company state password std::string 2021-05-14 23:22:04 +02:00
network_udp.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
network_udp.h Codechange: use connection_string in favour of NetworkAddress (#9197) 2021-05-05 23:21:14 +02:00