OpenTTD/src/blitter
frosch 058017e178 (svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels. 2012-02-25 17:39:34 +00:00
..
8bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
8bpp_base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
8bpp_optimized.cpp (svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels. 2012-02-25 17:39:34 +00:00
8bpp_optimized.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
8bpp_simple.cpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
8bpp_simple.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
32bpp_anim.cpp (svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette 2012-02-11 20:08:31 +00:00
32bpp_anim.hpp (svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel 2012-01-03 10:50:06 +00:00
32bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
32bpp_base.hpp (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
32bpp_optimized.cpp (svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels. 2012-02-25 17:39:34 +00:00
32bpp_optimized.hpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
32bpp_simple.cpp (svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. 2011-12-26 14:53:19 +00:00
32bpp_simple.hpp (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
base.cpp (svn r22439) -Fix (r22291, r22426): Drawing lines of length zero failed. 2011-05-08 18:20:21 +00:00
base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
factory.hpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
null.cpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
null.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00