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8bpp_base.cpp
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(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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2011-12-08 19:37:33 +00:00 |
8bpp_base.hpp
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(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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2011-12-08 19:37:33 +00:00 |
8bpp_optimized.cpp
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(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.
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2012-02-25 17:39:34 +00:00 |
8bpp_optimized.hpp
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(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
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2011-12-18 17:17:18 +00:00 |
8bpp_simple.cpp
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(svn r22397) -Document: some tidbits of the blitter code
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2011-05-01 10:15:33 +00:00 |
8bpp_simple.hpp
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(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
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2011-12-18 17:17:18 +00:00 |
32bpp_anim.cpp
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(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette
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2012-02-11 20:08:31 +00:00 |
32bpp_anim.hpp
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(svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel
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2012-01-03 10:50:06 +00:00 |
32bpp_base.cpp
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(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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2011-12-08 19:37:33 +00:00 |
32bpp_base.hpp
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
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2011-12-24 23:33:45 +00:00 |
32bpp_optimized.cpp
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(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.
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2012-02-25 17:39:34 +00:00 |
32bpp_optimized.hpp
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(svn r22397) -Document: some tidbits of the blitter code
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2011-05-01 10:15:33 +00:00 |
32bpp_simple.cpp
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(svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter.
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2011-12-26 14:53:19 +00:00 |
32bpp_simple.hpp
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
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2011-12-24 23:33:45 +00:00 |
base.cpp
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(svn r22439) -Fix (r22291, r22426): Drawing lines of length zero failed.
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2011-05-08 18:20:21 +00:00 |
base.hpp
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(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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2011-12-08 19:37:33 +00:00 |
factory.hpp
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(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
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2011-11-12 13:00:29 +00:00 |
null.cpp
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(svn r22397) -Document: some tidbits of the blitter code
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2011-05-01 10:15:33 +00:00 |
null.hpp
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(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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2011-12-08 19:37:33 +00:00 |