OpenTTD/src/ai
rubidium e3fb793a8a (svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature 2010-03-11 21:55:37 +00:00
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api (svn r19368) -Codechange: Return early in AIAbstractList::SetValue(), if the value is not modified. 2010-03-07 17:38:40 +00:00
ai.hpp (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
ai_config.cpp (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
ai_config.hpp (svn r19272) -Doc: successfull -> successful. 2010-02-27 12:29:44 +00:00
ai_core.cpp (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running 2010-01-29 21:38:55 +00:00
ai_gui.cpp (svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature 2010-03-11 21:55:37 +00:00
ai_gui.hpp (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 2010-02-24 14:46:15 +00:00
ai_info.cpp (svn r19143) -Codechange: trunk's going for 1.1 now. 2010-02-16 00:07:15 +00:00
ai_info.hpp (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
ai_info_dummy.cpp (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 2010-01-18 15:41:38 +00:00
ai_instance.cpp (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 2010-02-24 14:46:15 +00:00
ai_instance.hpp (svn r19272) -Doc: successfull -> successful. 2010-02-27 12:29:44 +00:00
ai_scanner.cpp (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running 2010-01-29 21:38:55 +00:00
ai_scanner.hpp (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
ai_storage.hpp (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00