OpenTTD/src/game
Loïc Guilloux bf4b669628
Fix: [Script] Improve ScriptText validation (#11721)
The validation is now done in two steps:
 - First we get the list of parameters in the same order they used to be in encoded string
 - Then we validate the parameter types like FormatString would use them while encoding the string
2024-01-18 18:06:30 +01:00
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Codechange: use fmt::format_to to format the help message 2023-05-20 16:50:03 +02:00
game_config.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_config.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_core.cpp Change: Allow opening multiple script debug windows by holding Ctrl. 2023-12-20 20:39:07 +00:00
game_gui.cpp Codechange: Make all NWidgetPart arrays constexpr. 2024-01-16 21:57:05 +00:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
game_info.hpp Codechange: use std::string for script library category 2023-05-14 22:54:10 +02:00
game_instance.cpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
game_scanner.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_text.cpp Fix: [Script] Improve ScriptText validation (#11721) 2024-01-18 18:06:30 +01:00
game_text.hpp Fix: [Script] Improve ScriptText validation (#11721) 2024-01-18 18:06:30 +01:00