.. |
core
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Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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2021-04-29 20:12:11 +02:00 |
CMakeLists.txt
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Add: introduce CMake for project management
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2020-06-05 19:36:05 +02:00 |
network.cpp
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Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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2021-04-29 20:12:11 +02:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Codechange: move all NetworkGameInfo related functions to a single file
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2021-04-27 20:18:53 +02:00 |
network_admin.h
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Codechange: [Network] replace _realtime_tick with std::chrono
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2021-02-27 00:36:14 +01:00 |
network_base.h
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Codechange: move all NetworkGameInfo related functions to a single file
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2021-04-27 20:18:53 +02:00 |
network_chat_gui.cpp
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Fix: [MinGW] Set minimum OS version to Windows XP (#9135)
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2021-04-29 14:26:08 +02:00 |
network_client.cpp
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Change: no longer use UDP when entering the lobby of a server
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2021-04-27 20:18:53 +02:00 |
network_client.h
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Change: no longer use UDP when entering the lobby of a server
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2021-04-27 20:18:53 +02:00 |
network_command.cpp
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Codechange: rename sound ids to make more sense. (#8701)
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2021-02-20 19:01:04 +01:00 |
network_content.cpp
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Change: use 32 KiB packets to send requests to the content server
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2021-04-25 21:27:54 +02:00 |
network_content.h
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Codechange: [Network] replace _realtime_tick with std::chrono
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2021-02-27 00:36:14 +01:00 |
network_content_gui.cpp
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Codechange: merge duplicated logic to scroll in lists by key into a single function
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2021-04-21 21:12:08 +02:00 |
network_content_gui.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_func.h
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Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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2021-04-29 20:12:11 +02:00 |
network_gamelist.cpp
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Codechange: use NetworkAddress instead of two host/port variables where possible
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2021-04-29 20:12:11 +02:00 |
network_gamelist.h
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Codechange: move all NetworkGameInfo related functions to a single file
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2021-04-27 20:18:53 +02:00 |
network_gui.cpp
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Codechange: use NetworkAddress instead of two host/port variables where possible
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2021-04-29 20:12:11 +02:00 |
network_gui.h
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Change: no longer use UDP when entering the lobby of a server
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2021-04-27 20:18:53 +02:00 |
network_internal.h
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Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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2021-04-29 20:12:11 +02:00 |
network_server.cpp
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Add: ability to retrieve game info from server over TCP
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2021-04-27 20:18:53 +02:00 |
network_server.h
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Add: ability to retrieve game info from server over TCP
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2021-04-27 20:18:53 +02:00 |
network_type.h
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Codechange: move all NetworkGameInfo related functions to a single file
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2021-04-27 20:18:53 +02:00 |
network_udp.cpp
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Cleanup: remove write-only variable "hostname" in NetworkGameList
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2021-04-29 20:12:11 +02:00 |
network_udp.h
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Change: move some things only relevant to UDP from network.cpp to network_udp.cpp
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2021-04-12 21:10:21 +02:00 |