OpenTTD/src/network
rubidium42 a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
..
core Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
CMakeLists.txt Add: introduce CMake for project management 2020-06-05 19:36:05 +02:00
network.cpp Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_admin.h Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
network_base.h Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_chat_gui.cpp Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 2021-04-29 14:26:08 +02:00
network_client.cpp Change: no longer use UDP when entering the lobby of a server 2021-04-27 20:18:53 +02:00
network_client.h Change: no longer use UDP when entering the lobby of a server 2021-04-27 20:18:53 +02:00
network_command.cpp Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
network_content.cpp Change: use 32 KiB packets to send requests to the content server 2021-04-25 21:27:54 +02:00
network_content.h Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
network_content_gui.cpp Codechange: merge duplicated logic to scroll in lists by key into a single function 2021-04-21 21:12:08 +02:00
network_content_gui.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_func.h Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
network_gamelist.cpp Codechange: use NetworkAddress instead of two host/port variables where possible 2021-04-29 20:12:11 +02:00
network_gamelist.h Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_gui.cpp Codechange: use NetworkAddress instead of two host/port variables where possible 2021-04-29 20:12:11 +02:00
network_gui.h Change: no longer use UDP when entering the lobby of a server 2021-04-27 20:18:53 +02:00
network_internal.h Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
network_server.cpp Add: ability to retrieve game info from server over TCP 2021-04-27 20:18:53 +02:00
network_server.h Add: ability to retrieve game info from server over TCP 2021-04-27 20:18:53 +02:00
network_type.h Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_udp.cpp Cleanup: remove write-only variable "hostname" in NetworkGameList 2021-04-29 20:12:11 +02:00
network_udp.h Change: move some things only relevant to UDP from network.cpp to network_udp.cpp 2021-04-12 21:10:21 +02:00