OpenTTD/src/network
rubidium 3c6add5293 (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 2008-12-29 21:50:25 +00:00
..
core (svn r14766) -Fix (r14730ish): remove unused typedef. 2008-12-29 11:17:12 +00:00
network.cpp (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 2008-12-29 21:50:25 +00:00
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
network_base.h (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. 2008-12-23 20:52:27 +00:00
network_chat_gui.cpp (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_client.cpp (svn r14770) -Fix: gracefully handle an invalid packet instead of asserting. 2008-12-29 21:33:27 +00:00
network_client.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_data.cpp (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 2008-12-29 21:50:25 +00:00
network_func.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_gamelist.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
network_gamelist.h (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
network_gui.cpp (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous. 2008-12-24 09:53:15 +00:00
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
network_internal.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_server.cpp (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_server.h (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 2008-12-23 09:47:42 +00:00
network_type.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
network_udp.cpp (svn r14731) -Fix: don't initialise UDP multiple times without closing it. 2008-12-23 20:58:03 +00:00
network_udp.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00