mirror of https://github.com/FreeCol/freecol.git
Ability for colonists to gain experience indoors
* Adds the ability for Free Colonists to gain experience when producing goods indoors and become experts. * Percentage (probability) is based upon the skill level of the position. * Carpenter is skill level 1, so has up to a 4% chance * Statesmen and Preacher are skill level 3, so have up to a 2% chance * All other occupations are skill level 2 and thus carry up to a 3% chance * The current default behavior of FreeCol is that outdoor activities all carry up to a 4% chance, regardless of skill level.
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@ -121,6 +121,35 @@
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<scope ability-id="model.ability.upgradeConvert" ability-value="true"/>
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</unit-type-change>
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</unit-change-type>
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<unit-change-type id="model.unitChange.experience" preserve="true">
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<unit-type-change id="model.unitChange.experience.masterCarpenter"
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from="model.unit.freeColonist"
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to="model.unit.masterCarpenter" probability="4"/>
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<unit-type-change id="model.unitChange.experience.firebrandPreacher"
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from="model.unit.freeColonist"
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to="model.unit.firebrandPreacher" probability="2"/>
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<unit-type-change id="model.unitChange.experience.elderStatesman"
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from="model.unit.freeColonist"
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to="model.unit.elderStatesman" probability="2"/>
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<unit-type-change id="model.unitChange.experience.masterDistiller"
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from="model.unit.freeColonist"
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to="model.unit.masterDistiller" probability="3"/>
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<unit-type-change id="model.unitChange.experience.masterWeaver"
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from="model.unit.freeColonist"
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to="model.unit.masterWeaver" probability="3"/>
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<unit-type-change id="model.unitChange.experience.masterTobacconist"
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from="model.unit.freeColonist"
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to="model.unit.masterTobacconist" probability="3"/>
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<unit-type-change id="model.unitChange.experience.masterFurTrader"
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from="model.unit.freeColonist"
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to="model.unit.masterFurTrader" probability="3"/>
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<unit-type-change id="model.unitChange.experience.masterBlacksmith"
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from="model.unit.freeColonist"
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to="model.unit.masterBlacksmith" probability="3"/>
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<unit-type-change id="model.unitChange.experience.masterGunsmith"
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from="model.unit.freeColonist"
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to="model.unit.masterGunsmith" probability="3"/>
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</unit-change-type>
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</unit-change-types>
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<founding-fathers>
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