freecol/test/src/net/sf/freecol/server/ai/mission/TransportMissionTest.java

323 lines
13 KiB
Java

/**
* Copyright (C) 2002-2021 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import net.sf.freecol.common.model.Ability;
import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.CombatModel.CombatEffectType;
import net.sf.freecol.common.model.Direction;
import net.sf.freecol.common.model.Europe;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Goods;
import net.sf.freecol.common.model.GoodsType;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TileType;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import static net.sf.freecol.common.util.CollectionUtils.*;
import net.sf.freecol.common.util.LogBuilder;
import net.sf.freecol.server.ServerTestHelper;
import net.sf.freecol.server.ai.AIGoods;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIPlayer;
import net.sf.freecol.server.ai.AIUnit;
import net.sf.freecol.server.ai.TransportableAIObject;
import net.sf.freecol.server.control.InGameController;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.server.model.ServerUnit;
import net.sf.freecol.util.test.FreeColTestCase;
import net.sf.freecol.util.test.FreeColTestUtils;
public class TransportMissionTest extends FreeColTestCase {
private static final GoodsType horsesType
= spec().getGoodsType("model.goods.horses");
private static final TileType plainsType
= spec().getTileType("model.tile.plains");
private static final UnitType colonistType
= spec().getUnitType("model.unit.freeColonist");
private static final UnitType galleonType
= spec().getUnitType("model.unit.galleon");
private static final UnitType privateerType
= spec().getUnitType("model.unit.privateer");
private static final UnitType wagonType
= spec().getUnitType("model.unit.wagonTrain");
private static final LogBuilder lb = new LogBuilder(0);
@Override
public void tearDown() throws Exception {
ServerTestHelper.stopServerGame();
super.tearDown();
}
public void testTransportMissionInvalidAfterCombatLost() {
Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
AIPlayer aiPlayer = aiMain.getAIPlayer(dutch);
// Create a ship at sea carrying a colonist
Tile tile1 = map.getTile(12, 9);
Unit galleon = new ServerUnit(game, tile1, dutch, galleonType);
AIUnit aiUnit = aiMain.getAIUnit(galleon);
assertNotNull(aiUnit);
assertTrue(galleon.hasAbility(Ability.NAVAL_UNIT));
assertEquals("Galleon should be repaired in Europe",
dutch.getEurope(), galleon.getRepairLocation());
Unit colonist = new ServerUnit(game, galleon, dutch, colonistType);
assertTrue(colonist.getLocation()==galleon);
// Create the attacker, also at sea
ServerPlayer french = getServerPlayer(game, "model.nation.french");
Tile tile2 = map.getTile(11, 9);
Unit privateer = new ServerUnit(game, tile2, french, privateerType);
// assign transport mission to the ship
new TransportMission(aiMain, aiUnit);
// Simulate the combat
igc.combat(dutch, privateer, galleon,
fakeAttackResult(CombatEffectType.WIN, privateer, galleon));
// Verify that the outcome of the combat is a return to Europe
// for repairs and also invalidation of the transport mission
// as side effect.
assertTrue(galleon.isDamagedAndUnderForcedRepair());
assertFalse(aiUnit.getMission().isValid());
// This will call AIPlayer.abortInvalidMissions() and change
// the carrier mission.
aiPlayer.startWorking();
assertFalse(aiUnit.hasMission(TransportMission.class));
}
public void testGetNextStopAlreadyAtDestination() {
Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
dutch.exploreMap(true);
// create a ship carrying a colonist
Tile colonyTile = map.getTile(9, 9);
getStandardColony(1, colonyTile.getX(), colonyTile.getY());
Unit galleon = new ServerUnit(game, colonyTile, dutch, galleonType);
AIUnit aiUnit = aiMain.getAIUnit(galleon);
assertNotNull(aiUnit);
// assign transport mission to the ship
TransportMission mission = new TransportMission(aiMain, aiUnit);
TransportableAIObject goods = new AIGoods(aiMain, galleon,
horsesType, 50, colonyTile);
mission.queueTransportable(goods, false, lb);
// Exercise
Location dest = mission.getTarget();
// Test
assertNotNull("Unit should have a destination", dest);
assertTrue("Unit should be already at the destination",
Map.isSameLocation(dest, galleon.getLocation()));
}
public void testGetNextStopIsEurope() {
Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
dutch.exploreMap(true);
Europe europe = dutch.getEurope();
assertNotNull("Setup error, europe is null", europe);
// create a ship carrying a colonist in a colony
Tile colonyTile = map.getTile(9, 9);
getStandardColony(1, colonyTile.getX(), colonyTile.getY());
Unit galleon = new ServerUnit(game, colonyTile, dutch, galleonType);
AIUnit aiUnit = aiMain.getAIUnit(galleon);
assertNotNull(aiUnit);
// assign transport mission to the ship
TransportMission mission = new TransportMission(aiMain, aiUnit);
TransportableAIObject goods = new AIGoods(aiMain, galleon,
horsesType, 50, europe);
assertTrue("Goods should queue",
mission.queueTransportable(goods, false, lb));
mission.doMission(lb);
// Exercise
Location dest = mission.getTarget();
// Test
assertNotNull("Unit should have a destination", dest);
assertEquals("Destination should be Europe", europe, dest);
assertTrue("Unit should have a path",
galleon.getTurnsToReach(dest) < Unit.MANY_TURNS);
}
public void testGetNextStopIsColony() {
Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
Europe europe = dutch.getEurope();
assertNotNull("Setup error, europe is null", europe);
Tile colonyTile = map.getTile(9, 9);
assertTrue(colonyTile.isLand());
getStandardColony(1, colonyTile.getX(), colonyTile.getY());
// create a ship
Tile galleonTile = map.getTile(10, 9);
assertFalse(galleonTile.isLand());
Unit galleon = new ServerUnit(game, galleonTile, dutch, galleonType);
AIUnit aiUnit = aiMain.getAIUnit(galleon);
assertNotNull(aiUnit);
// assign transport mission to the ship
TransportMission mission = new TransportMission(aiMain, aiUnit);
TransportableAIObject goods = new AIGoods(aiMain, galleon,
horsesType, 50, colonyTile);
goods.setTransportDestination(europe);
mission.queueTransportable(goods, false, lb);
mission.doMission(lb);
// Exercise
Location dest = mission.getTarget();
// Test
assertNotNull("Unit should have a destination", dest);
assertEquals("Destination should be the colony",
colonyTile.getColony(), dest);
}
public void testGetDefaultDestination() {
Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
dutch.exploreMap(true);
Europe europe = dutch.getEurope();
assertNotNull("Setup error, europe is null", europe);
// create a ship
Tile galleonTile = map.getTile(10, 9);
assertFalse(galleonTile.isLand());
Unit galleon = new ServerUnit(game, galleonTile, dutch, galleonType);
AIUnit aiUnit = aiMain.getAIUnit(galleon);
assertNotNull(aiUnit);
// assign transport mission to the ship
TransportMission mission = new TransportMission(aiMain, aiUnit);
assertTrue("Setup error, player should not have colonies",
none(dutch.getColonies()));
// Exercise
Location dest = mission.getTarget();
// Test
assertNotNull("Unit should have a destination", dest);
assertTrue("Destination should be Europe", dest instanceof Europe);
// add colony
Tile colonyTile = map.getTile(9, 9);
FreeColTestUtils.ColonyBuilder builder = FreeColTestUtils.getColonyBuilder();
builder.colonyTile(colonyTile).initialColonists(1).player(dutch).build();
assertTrue("Player should now have a colony",
any(dutch.getColonies()));
mission = new TransportMission(aiMain, aiUnit);
// Exercise
dest = mission.getTarget();
// Test
assertNotNull("Unit should have a destination", dest);
assertEquals("Destination should be the colony",
colonyTile.getColony(), dest);
}
public void testWagonTrain() {
Game game = ServerTestHelper.startServerGame(getTestMap());
Colony one = getStandardColony(3, 3, 3);
one.setName("one");
Colony two = getStandardColony(3, 8, 8);
two.setName("two");
assertEquals(one.getOwner(), two.getOwner());
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
assertNotNull(aiMain);
Unit wagonTrain = new ServerUnit(game, one.getTile(),
(ServerPlayer) one.getOwner(), wagonType);
AIUnit wagon = aiMain.getAIUnit(wagonTrain);
assertNotNull(wagon);
wagon.changeMission(null);
assertNull("Transport mission should be valid.",
TransportMission.invalidMissionReason(wagon));
TransportMission mission = new TransportMission(aiMain, wagon);
Location dest = mission.getTarget();
assertEquals("Destination should be colony one.", one, dest);
wagonTrain.setLocation(one.getTile().getNeighbourOrNull(Direction.NE));
dest = mission.getTarget();
assertEquals("Destination should still be colony one.", one, dest);
Goods goods = new Goods(game, two, horsesType, 20);
two.addGoods(goods);
AIGoods aiGoods = new AIGoods(aiMain, two,
goods.getType(), goods.getAmount(), one);
mission.queueTransportable(aiGoods, false, lb);
mission.doMission(lb);
dest = mission.getTarget();
assertEquals("Destination should now be colony two", two.getId(), dest.getId());
assertEquals("Destination should now be colony two.", two, dest);
}
}