mermaid/docs/syntax/stateDiagram.md

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> **Warning**
>
> ## THIS IS AN AUTOGENERATED FILE. DO NOT EDIT.
>
> ## Please edit the corresponding file in [/packages/mermaid/src/docs/syntax/stateDiagram.md](../../packages/mermaid/src/docs/syntax/stateDiagram.md).
# State diagrams
> "A state diagram is a type of diagram used in computer science and related fields to describe the behavior of systems.
> State diagrams require that the system described is composed of a finite number of states; sometimes, this is indeed the
> case, while at other times this is a reasonable abstraction." Wikipedia
Mermaid can render state diagrams. The syntax tries to be compliant with the syntax used in plantUml as this will make
it easier for users to share diagrams between mermaid and plantUml.
```mermaid-example
---
title: Simple sample
---
stateDiagram-v2
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
```
```mermaid
---
title: Simple sample
---
stateDiagram-v2
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
```
Older renderer:
```mermaid-example
stateDiagram
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
```
```mermaid
stateDiagram
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
```
In state diagrams systems are described in terms of _states_ and how one _state_ can change to another _state_ via
a _transition._ The example diagram above shows three states: **Still**, **Moving** and **Crash**. You start in the
**Still** state. From **Still** you can change to the **Moving** state. From **Moving** you can change either back to the **Still** state or to
the **Crash** state. There is no transition from **Still** to **Crash**. (You can't crash if you're still.)
## States
A state can be declared in multiple ways. The simplest way is to define a state with just an id:
```mermaid-example
stateDiagram-v2
stateId
```
```mermaid
stateDiagram-v2
stateId
```
Another way is by using the state keyword with a description as per below:
```mermaid-example
stateDiagram-v2
state "This is a state description" as s2
```
```mermaid
stateDiagram-v2
state "This is a state description" as s2
```
Another way to define a state with a description is to define the state id followed by a colon and the description:
```mermaid-example
stateDiagram-v2
s2 : This is a state description
```
```mermaid
stateDiagram-v2
s2 : This is a state description
```
## Transitions
Transitions are path/edges when one state passes into another. This is represented using text arrow, "-->".
When you define a transition between two states and the states are not already defined, the undefined states are defined
with the id from the transition. You can later add descriptions to states defined this way.
```mermaid-example
stateDiagram-v2
s1 --> s2
```
```mermaid
stateDiagram-v2
s1 --> s2
```
It is possible to add text to a transition to describe what it represents:
```mermaid-example
stateDiagram-v2
s1 --> s2: A transition
```
```mermaid
stateDiagram-v2
s1 --> s2: A transition
```
## Start and End
There are two special states indicating the start and stop of the diagram. These are written with the \[\*] syntax and
the direction of the transition to it defines it either as a start or a stop state.
```mermaid-example
stateDiagram-v2
[*] --> s1
s1 --> [*]
```
```mermaid
stateDiagram-v2
[*] --> s1
s1 --> [*]
```
## Composite states
In a real world use of state diagrams you often end up with diagrams that are multidimensional as one state can
have several internal states. These are called composite states in this terminology.
In order to define a composite state you need to use the state keyword followed by an id and the body of the composite
state between {}. You can name a composite state on a separate line just like a simple state. See the example below:
```mermaid-example
stateDiagram-v2
[*] --> First
state First {
[*] --> second
second --> [*]
}
[*] --> NamedComposite
NamedComposite: Another Composite
state NamedComposite {
[*] --> namedSimple
namedSimple --> [*]
namedSimple: Another simple
}
```
```mermaid
stateDiagram-v2
[*] --> First
state First {
[*] --> second
second --> [*]
}
[*] --> NamedComposite
NamedComposite: Another Composite
state NamedComposite {
[*] --> namedSimple
namedSimple --> [*]
namedSimple: Another simple
}
```
You can do this in several layers:
```mermaid-example
stateDiagram-v2
[*] --> First
state First {
[*] --> Second
state Second {
[*] --> second
second --> Third
state Third {
[*] --> third
third --> [*]
}
}
}
```
```mermaid
stateDiagram-v2
[*] --> First
state First {
[*] --> Second
state Second {
[*] --> second
second --> Third
state Third {
[*] --> third
third --> [*]
}
}
}
```
You can also define transitions also between composite states:
```mermaid-example
stateDiagram-v2
[*] --> First
First --> Second
First --> Third
state First {
[*] --> fir
fir --> [*]
}
state Second {
[*] --> sec
sec --> [*]
}
state Third {
[*] --> thi
thi --> [*]
}
```
```mermaid
stateDiagram-v2
[*] --> First
First --> Second
First --> Third
state First {
[*] --> fir
fir --> [*]
}
state Second {
[*] --> sec
sec --> [*]
}
state Third {
[*] --> thi
thi --> [*]
}
```
_You can not define transitions between internal states belonging to different composite states_
## Choice
Sometimes you need to model a choice between two or more paths, you can do so using <\<choice>>.
```mermaid-example
stateDiagram-v2
state if_state <<choice>>
[*] --> IsPositive
IsPositive --> if_state
if_state --> False: if n < 0
if_state --> True : if n >= 0
```
```mermaid
stateDiagram-v2
state if_state <<choice>>
[*] --> IsPositive
IsPositive --> if_state
if_state --> False: if n < 0
if_state --> True : if n >= 0
```
## Forks
It is possible to specify a fork in the diagram using <\<fork>> <\<join>>.
```mermaid-example
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
```
```mermaid
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
```
## Notes
Sometimes nothing says it better than a Post-it note. That is also the case in state diagrams.
Here you can choose to put the note to the _right of_ or to the _left of_ a node.
```mermaid-example
stateDiagram-v2
State1: The state with a note
note right of State1
Important information! You can write
notes.
end note
State1 --> State2
note left of State2 : This is the note to the left.
```
```mermaid
stateDiagram-v2
State1: The state with a note
note right of State1
Important information! You can write
notes.
end note
State1 --> State2
note left of State2 : This is the note to the left.
```
## Concurrency
As in plantUml you can specify concurrency using the -- symbol.
```mermaid-example
stateDiagram-v2
[*] --> Active
state Active {
[*] --> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] --> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] --> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvScrollLockPressed
ScrollLockOn --> ScrollLockOff : EvScrollLockPressed
}
```
```mermaid
stateDiagram-v2
[*] --> Active
state Active {
[*] --> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] --> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] --> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvScrollLockPressed
ScrollLockOn --> ScrollLockOff : EvScrollLockPressed
}
```
## Setting the direction of the diagram
With state diagrams you can use the direction statement to set the direction which the diagram will render like in this
example.
```mermaid-example
stateDiagram
direction LR
[*] --> A
A --> B
B --> C
state B {
direction LR
a --> b
}
B --> D
```
```mermaid
stateDiagram
direction LR
[*] --> A
A --> B
B --> C
state B {
direction LR
a --> b
}
B --> D
```
## Comments
Comments can be entered within a state diagram chart, which will be ignored by the parser. Comments need to be on their
own line, and must be prefaced with `%%` (double percent signs). Any text after the start of the comment to the next
newline will be treated as a comment, including any diagram syntax
```mermaid-example
stateDiagram-v2
[*] --> Still
Still --> [*]
%% this is a comment
Still --> Moving
Moving --> Still %% another comment
Moving --> Crash
Crash --> [*]
```
```mermaid
stateDiagram-v2
[*] --> Still
Still --> [*]
%% this is a comment
Still --> Moving
Moving --> Still %% another comment
Moving --> Crash
Crash --> [*]
```
## Styling with classDefs
As with other diagrams (like flowcharts), you can define a style in the diagram itself and apply that named style to a
state or states in the diagram.
**These are the current limitations with state diagram classDefs:**
1. Cannot be applied to start or end states
2. Cannot be applied to or within composite states
_These are in development and will be available in a future version._
You define a style using the `classDef` keyword, which is short for "class definition" (where "class" means something
like a _CSS class_)
followed by _a name for the style,_
and then one or more _property-value pairs_. Each _property-value pair_ is
a _[valid CSS property name](https://www.w3.org/TR/CSS/#properties)_ followed by a colon (`:`) and then a _value._
Here is an example of a classDef with just one property-value pair:
```
classDef movement font-style:italic;
```
where
- the _name_ of the style is `movement`
- the only _property_ is `font-style` and its _value_ is `italic`
If you want to have more than one _property-value pair_ then you put a comma (`,`) between each _property-value pair._
Here is an example with three property-value pairs:
```
classDef badBadEvent fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:yellow
```
where
- the _name_ of the style is `badBadEvent`
- the first _property_ is `fill` and its _value_ is `#f00`
- the second _property_ is `color` and its _value_ is `white`
- the third _property_ is `font-weight` and its _value_ is `bold`
- the fourth _property_ is `stroke-width` and its _value_ is `2px`
- the fifth _property_ is `stroke` and its _value_ is `yellow`
### Apply classDef styles to states
There are two ways to apply a `classDef` style to a state:
1. use the `class` keyword to apply a classDef style to one or more states in a single statement, or
2. use the `:::` operator to apply a classDef style to a state as it is being used in a transition statement (e.g. with an arrow
to/from another state)
#### 1. `class` statement
A `class` statement tells Mermaid to apply the named classDef to one or more classes. The form is:
```txt
class [one or more state names, separated by commas] [name of a style defined with classDef]
```
Here is an example applying the `badBadEvent` style to a state named `Crash`:
```txt
class Crash badBadEvent
```
Here is an example applying the `movement` style to the two states `Moving` and `Crash`:
```txt
class Moving, Crash movement
```
Here is a diagram that shows the examples in use. Note that the `Crash` state has two classDef styles applied: `movement`
and `badBadEvent`
```mermaid-example
stateDiagram
direction TB
accTitle: This is the accessible title
accDescr: This is an accessible description
classDef notMoving fill:white
classDef movement font-style:italic
classDef badBadEvent fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:yellow
[*]--> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
class Still notMoving
class Moving, Crash movement
class Crash badBadEvent
class end badBadEvent
```
```mermaid
stateDiagram
direction TB
accTitle: This is the accessible title
accDescr: This is an accessible description
classDef notMoving fill:white
classDef movement font-style:italic
classDef badBadEvent fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:yellow
[*]--> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
class Still notMoving
class Moving, Crash movement
class Crash badBadEvent
class end badBadEvent
```
#### 2. `:::` operator to apply a style to a state
You can apply a classDef style to a state using the `:::` (three colons) operator. The syntax is
```txt
[state]:::[style name]
```
You can use this in a diagram within a statement using a class. This includes the start and end states. For example:
```mermaid-example
stateDiagram
direction TB
accTitle: This is the accessible title
accDescr: This is an accessible description
classDef notMoving fill:white
classDef movement font-style:italic;
classDef badBadEvent fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:yellow
[*] --> Still:::notMoving
Still --> [*]
Still --> Moving:::movement
Moving --> Still
Moving --> Crash:::movement
Crash:::badBadEvent --> [*]
```
```mermaid
stateDiagram
direction TB
accTitle: This is the accessible title
accDescr: This is an accessible description
classDef notMoving fill:white
classDef movement font-style:italic;
classDef badBadEvent fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:yellow
[*] --> Still:::notMoving
Still --> [*]
Still --> Moving:::movement
Moving --> Still
Moving --> Crash:::movement
Crash:::badBadEvent --> [*]
```
## Spaces in state names
Spaces can be added to a state by first defining the state with an id and then referencing the id later.
In the following example there is a state with the id **yswsii** and description **Your state with spaces in it**.
After it has been defined, **yswsii** is used in the diagram in the first transition (`[*] --> yswsii`)
and also in the transition to **YetAnotherState** (`yswsii --> YetAnotherState`).
(**yswsii** has been styled so that it is different from the other states.)
```mermaid-example
stateDiagram
classDef yourState font-style:italic,font-weight:bold,fill:white
yswsii: Your state with spaces in it
[*] --> yswsii:::yourState
[*] --> SomeOtherState
SomeOtherState --> YetAnotherState
yswsii --> YetAnotherState
YetAnotherState --> [*]
```
```mermaid
stateDiagram
classDef yourState font-style:italic,font-weight:bold,fill:white
yswsii: Your state with spaces in it
[*] --> yswsii:::yourState
[*] --> SomeOtherState
SomeOtherState --> YetAnotherState
yswsii --> YetAnotherState
YetAnotherState --> [*]
```
<!--- cspell:ignore yswsii --->