navidrome/core/playback/queue.go

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Jukebox mode (#2289) * Adding cache directory to ignore-list * Adding jukebox-related config options * Adding DevEnableJukebox config option pls. dummy server * Adding types and routers * Now without panic * First draft on parsing the action * Some cleanups * Adding playback server * Verify audio device configuration * Adding debug-build target to have full symbol support * Adding beep sound library pls some example code. Not working yet * Play a fixed mp3 on any interface access for testing purposes * Put action code into separate file, adding stringer, more debug output, prepare structs, validation * Put action parameter parser code where it belongs * Have a single Action transporting all information * User fmt.Errorf for error-generation * Adding wide playback interface * Use action map for parsing, stringer instead switch stmt. * Use but only one switch case and direct dispatch, refactoring * Add error handling and pushing to client * send decent errormessage, no internal server error * Adding playback devices slice and load it from config * Combine config-verification and structure init * Return user-specific device * Separate playback server from device * Use dataStore to retrieve mediafile by id * WIP: Playlist and start/stop handling. Doing start/stop the hard way as of now * WIP: set, start and stop work on one single song. More to come * Dont need to wait for the end * Merge jukebox_action.go into jukebox.go * Remove getParameterAsInt64(). Use existing requiredParamInt() instead * Dont need to call newFailure() explicitly * Remove int64, use int instead. * Add and set action now accept multiple ids * Kickout copy of childFromMediaFile(). It is not needed here. * Refactoring devices and playbackServer * Turn (internal) playback.DeviceStatus into subsonic JukeboxStatus when rendering output. Indexes int64 -> int * Now we have a position and playing status * Switching gain to float32, xs:float is defined as 32 bit. Fixing nasty copy/pointer bug * Now with volume control * Start working the queue * Remove user from device interface * Rename function GetDevice -> GetDeviceForUser to make intention clearer * Have a nice stringer for the queue * User Prepared boolean for now to allow pause/unpause * Skipping works, but without offsets * Make ChildFromMediaFile public to be used in jukebox get() implementation * Return position in seconds and implement offset-skip in seconds * Default offset to 0 * Adding a simple setGain implementation * Prepare for transcoding AAC * WIP: transcode to WAV to use beeps wav decoder. Not done yet. * WIP: out of sheer desparation: convert to MP3 (which works) rather than WAV to troubleshoot issue. * Use FLAC as intermediate format to play Apple AAC * A bit of cleanup * Catching the end-of-stream event for further reactions * Have a trackSwitching goroutine waiting on channel when track ends * Move decoder code into own file. Restructure code a bit * Now with going on to play the next song in the playlist * Adding shuffle feature * Implementing remove action * Cleanup code * Remove templates for ffmpeg mp3 generation. Not needed anymore. * Adding some documentation * Check whether offset into track is in range. Fixing potential remove track bug. Documentation * Make golangci-lint happy: handling return values * Adding test suite and example dummy for playback package * Adding some basic queue tests * Only use Jukebox.Enabled config option * Adding stream closing handling * Pass context.Context to all PlaybackDevice methods * Remove unneeded function * Correct spelling * Reduce visibility of ChildFromMediaFile * Decomplicate action-parsing * Adding simple tempfile-based AAC->FLAC transcoding. No parallel reading and writing yet. * Try to optimize pipe-writing, tempfile-handling and reading. Not done yet. * Do a synchronous copy of the tempfile. Racecondition detected * More debugging statements and fixing the play/pause bug. More work needed * Start the trackSwitcher() with each device once. Return JSON position even if its 0. More debug-output * Moving all track-handling code into own module * Fix typo. Do not pass ctx around when not applicable * WIP: More refactoring, debugging output * Fix nil pointer * Repairing MP3 playback by pinning indirect dependencies: hajimehoshi/go-mp3 and hajimehoshi/oto * Do not forget to cleanup after a skip action * Make resync with master easy * Adding missing mocks * Adding missing error-handling found by linter * Updating github.com/hajimehoshi/oto * Removing duplicate function * Move BEEP-related code into own package * Juggle beep-related code around as preparation for interface access * More refactoring for interface separation * Gather CloseDevice() behind Track interface. * Adding skeleton, draft audio-interface using mpv.io * Adding majority of interface commands using messages to mpv socket. * Adding end-of-stream handling * MPV: start/stop are working * postition is given in float in mpv * Unify Close() and CloseDevice(). Using temp filename for controlling socket * Wait until control-socket shows up. Cleanup socket in Close() * Use canceable command. Rename to Executor * Skipping tracks works now * Now with actually setting the position * Fix regain * Add missing error-handling found by linter * Adding retry mode on time-pos property getter * Remove unneeded code on queue * Putting build-tag beep onto beep files * Remove deprecated call to rand.Seed() "As of Go 1.20 there is no reason to call Seed with a random value. Programs that call Seed with a known value to get a specific sequence of results should use New(NewSource(seed)) to obtain a local random generator." * Using int32 to conform to Subsonic API spec * Fix merge error * Minor style changes * Get username from context --------- Co-authored-by: Deluan <deluan@navidrome.org>
2023-09-10 17:25:22 +02:00
package playback
import (
"fmt"
"math/rand"
"github.com/navidrome/navidrome/log"
"github.com/navidrome/navidrome/model"
)
type Queue struct {
Index int
Items model.MediaFiles
}
func NewQueue() *Queue {
return &Queue{
Index: -1,
Items: model.MediaFiles{},
}
}
func (pd *Queue) String() string {
filenames := ""
for idx, item := range pd.Items {
filenames += fmt.Sprint(idx) + ":" + item.Path + " "
}
return fmt.Sprintf("#Items: %d, idx: %d, files: %s", len(pd.Items), pd.Index, filenames)
}
// returns the current mediafile or nil
func (pd *Queue) Current() *model.MediaFile {
if pd.Index == -1 {
return nil
}
if pd.Index >= len(pd.Items) {
log.Error("internal error: current song index out of bounds", "idx", pd.Index, "length", len(pd.Items))
return nil
}
return &pd.Items[pd.Index]
}
// returns the whole queue
func (pd *Queue) Get() model.MediaFiles {
return pd.Items
}
func (pd *Queue) Size() int {
return len(pd.Items)
}
func (pd *Queue) IsEmpty() bool {
return len(pd.Items) < 1
}
// set is similar to a clear followed by a add, but will not change the currently playing track.
func (pd *Queue) Set(items model.MediaFiles) {
pd.Clear()
pd.Items = append(pd.Items, items...)
}
// adding mediafiles to the queue
func (pd *Queue) Add(items model.MediaFiles) {
pd.Items = append(pd.Items, items...)
if pd.Index == -1 && len(pd.Items) > 0 {
pd.Index = 0
}
}
// empties whole queue
func (pd *Queue) Clear() {
pd.Index = -1
pd.Items = nil
}
// idx Zero-based index of the song to skip to or remove.
func (pd *Queue) Remove(idx int) {
current := pd.Current()
backupID := ""
if current != nil {
backupID = current.ID
}
pd.Items = append(pd.Items[:idx], pd.Items[idx+1:]...)
var err error
pd.Index, err = pd.getMediaFileIndexByID(backupID)
if err != nil {
// we seem to have deleted the current id, setting to default:
pd.Index = -1
}
}
func (pd *Queue) Shuffle() {
current := pd.Current()
backupID := ""
if current != nil {
backupID = current.ID
}
rand.Shuffle(len(pd.Items), func(i, j int) { pd.Items[i], pd.Items[j] = pd.Items[j], pd.Items[i] })
var err error
pd.Index, err = pd.getMediaFileIndexByID(backupID)
if err != nil {
log.Error("Could not find ID while shuffling: " + backupID)
}
}
func (pd *Queue) getMediaFileIndexByID(id string) (int, error) {
for idx, item := range pd.Items {
if item.ID == id {
return idx, nil
}
}
return -1, fmt.Errorf("ID not found in playlist: " + id)
}
// Sets the index to a new, valid value inside the Items. Values lower than zero are going to be zero,
// values above will be limited by number of items.
func (pd *Queue) SetIndex(idx int) {
pd.Index = max(0, min(idx, len(pd.Items)-1))
}
// Are we at the last track?
func (pd *Queue) IsAtLastElement() bool {
return (pd.Index + 1) >= len(pd.Items)
}
// Goto next index
func (pd *Queue) IncreaseIndex() {
if !pd.IsAtLastElement() {
pd.SetIndex(pd.Index + 1)
}
}