navidrome/tests/mock_ffmpeg.go

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package tests
import (
"context"
"io"
"strings"
"sync"
"sync/atomic"
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)
func NewMockFFmpeg(data string) *MockFFmpeg {
return &MockFFmpeg{Reader: strings.NewReader(data)}
}
type MockFFmpeg struct {
io.Reader
lock sync.Mutex
closed atomic.Bool
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Error error
}
func (ff *MockFFmpeg) IsAvailable() bool {
return true
}
func (ff *MockFFmpeg) Transcode(context.Context, string, string, int, int) (io.ReadCloser, error) {
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if ff.Error != nil {
return nil, ff.Error
}
return ff, nil
}
func (ff *MockFFmpeg) ExtractImage(context.Context, string) (io.ReadCloser, error) {
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if ff.Error != nil {
return nil, ff.Error
}
return ff, nil
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}
Jukebox mode (#2289) * Adding cache directory to ignore-list * Adding jukebox-related config options * Adding DevEnableJukebox config option pls. dummy server * Adding types and routers * Now without panic * First draft on parsing the action * Some cleanups * Adding playback server * Verify audio device configuration * Adding debug-build target to have full symbol support * Adding beep sound library pls some example code. Not working yet * Play a fixed mp3 on any interface access for testing purposes * Put action code into separate file, adding stringer, more debug output, prepare structs, validation * Put action parameter parser code where it belongs * Have a single Action transporting all information * User fmt.Errorf for error-generation * Adding wide playback interface * Use action map for parsing, stringer instead switch stmt. * Use but only one switch case and direct dispatch, refactoring * Add error handling and pushing to client * send decent errormessage, no internal server error * Adding playback devices slice and load it from config * Combine config-verification and structure init * Return user-specific device * Separate playback server from device * Use dataStore to retrieve mediafile by id * WIP: Playlist and start/stop handling. Doing start/stop the hard way as of now * WIP: set, start and stop work on one single song. More to come * Dont need to wait for the end * Merge jukebox_action.go into jukebox.go * Remove getParameterAsInt64(). Use existing requiredParamInt() instead * Dont need to call newFailure() explicitly * Remove int64, use int instead. * Add and set action now accept multiple ids * Kickout copy of childFromMediaFile(). It is not needed here. * Refactoring devices and playbackServer * Turn (internal) playback.DeviceStatus into subsonic JukeboxStatus when rendering output. Indexes int64 -> int * Now we have a position and playing status * Switching gain to float32, xs:float is defined as 32 bit. Fixing nasty copy/pointer bug * Now with volume control * Start working the queue * Remove user from device interface * Rename function GetDevice -> GetDeviceForUser to make intention clearer * Have a nice stringer for the queue * User Prepared boolean for now to allow pause/unpause * Skipping works, but without offsets * Make ChildFromMediaFile public to be used in jukebox get() implementation * Return position in seconds and implement offset-skip in seconds * Default offset to 0 * Adding a simple setGain implementation * Prepare for transcoding AAC * WIP: transcode to WAV to use beeps wav decoder. Not done yet. * WIP: out of sheer desparation: convert to MP3 (which works) rather than WAV to troubleshoot issue. * Use FLAC as intermediate format to play Apple AAC * A bit of cleanup * Catching the end-of-stream event for further reactions * Have a trackSwitching goroutine waiting on channel when track ends * Move decoder code into own file. Restructure code a bit * Now with going on to play the next song in the playlist * Adding shuffle feature * Implementing remove action * Cleanup code * Remove templates for ffmpeg mp3 generation. Not needed anymore. * Adding some documentation * Check whether offset into track is in range. Fixing potential remove track bug. Documentation * Make golangci-lint happy: handling return values * Adding test suite and example dummy for playback package * Adding some basic queue tests * Only use Jukebox.Enabled config option * Adding stream closing handling * Pass context.Context to all PlaybackDevice methods * Remove unneeded function * Correct spelling * Reduce visibility of ChildFromMediaFile * Decomplicate action-parsing * Adding simple tempfile-based AAC->FLAC transcoding. No parallel reading and writing yet. * Try to optimize pipe-writing, tempfile-handling and reading. Not done yet. * Do a synchronous copy of the tempfile. Racecondition detected * More debugging statements and fixing the play/pause bug. More work needed * Start the trackSwitcher() with each device once. Return JSON position even if its 0. More debug-output * Moving all track-handling code into own module * Fix typo. Do not pass ctx around when not applicable * WIP: More refactoring, debugging output * Fix nil pointer * Repairing MP3 playback by pinning indirect dependencies: hajimehoshi/go-mp3 and hajimehoshi/oto * Do not forget to cleanup after a skip action * Make resync with master easy * Adding missing mocks * Adding missing error-handling found by linter * Updating github.com/hajimehoshi/oto * Removing duplicate function * Move BEEP-related code into own package * Juggle beep-related code around as preparation for interface access * More refactoring for interface separation * Gather CloseDevice() behind Track interface. * Adding skeleton, draft audio-interface using mpv.io * Adding majority of interface commands using messages to mpv socket. * Adding end-of-stream handling * MPV: start/stop are working * postition is given in float in mpv * Unify Close() and CloseDevice(). Using temp filename for controlling socket * Wait until control-socket shows up. Cleanup socket in Close() * Use canceable command. Rename to Executor * Skipping tracks works now * Now with actually setting the position * Fix regain * Add missing error-handling found by linter * Adding retry mode on time-pos property getter * Remove unneeded code on queue * Putting build-tag beep onto beep files * Remove deprecated call to rand.Seed() "As of Go 1.20 there is no reason to call Seed with a random value. Programs that call Seed with a known value to get a specific sequence of results should use New(NewSource(seed)) to obtain a local random generator." * Using int32 to conform to Subsonic API spec * Fix merge error * Minor style changes * Get username from context --------- Co-authored-by: Deluan <deluan@navidrome.org>
2023-09-10 17:25:22 +02:00
func (ff *MockFFmpeg) ConvertToFLAC(context.Context, string) (io.ReadCloser, error) {
if ff.Error != nil {
return nil, ff.Error
}
return ff, nil
}
func (ff *MockFFmpeg) ConvertToWAV(context.Context, string) (io.ReadCloser, error) {
if ff.Error != nil {
return nil, ff.Error
}
return ff, nil
}
func (ff *MockFFmpeg) Probe(context.Context, []string) (string, error) {
if ff.Error != nil {
return "", ff.Error
}
return "", nil
}
func (ff *MockFFmpeg) CmdPath() (string, error) {
if ff.Error != nil {
return "", ff.Error
}
return "ffmpeg", nil
}
func (ff *MockFFmpeg) Version() string {
return "1.0"
}
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func (ff *MockFFmpeg) Read(p []byte) (n int, err error) {
ff.lock.Lock()
defer ff.lock.Unlock()
return ff.Reader.Read(p)
}
func (ff *MockFFmpeg) Close() error {
ff.closed.Store(true)
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return nil
}
func (ff *MockFFmpeg) IsClosed() bool {
return ff.closed.Load()
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}