navidrome/core/playback/beepaudio/track.go

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Jukebox mode (#2289) * Adding cache directory to ignore-list * Adding jukebox-related config options * Adding DevEnableJukebox config option pls. dummy server * Adding types and routers * Now without panic * First draft on parsing the action * Some cleanups * Adding playback server * Verify audio device configuration * Adding debug-build target to have full symbol support * Adding beep sound library pls some example code. Not working yet * Play a fixed mp3 on any interface access for testing purposes * Put action code into separate file, adding stringer, more debug output, prepare structs, validation * Put action parameter parser code where it belongs * Have a single Action transporting all information * User fmt.Errorf for error-generation * Adding wide playback interface * Use action map for parsing, stringer instead switch stmt. * Use but only one switch case and direct dispatch, refactoring * Add error handling and pushing to client * send decent errormessage, no internal server error * Adding playback devices slice and load it from config * Combine config-verification and structure init * Return user-specific device * Separate playback server from device * Use dataStore to retrieve mediafile by id * WIP: Playlist and start/stop handling. Doing start/stop the hard way as of now * WIP: set, start and stop work on one single song. More to come * Dont need to wait for the end * Merge jukebox_action.go into jukebox.go * Remove getParameterAsInt64(). Use existing requiredParamInt() instead * Dont need to call newFailure() explicitly * Remove int64, use int instead. * Add and set action now accept multiple ids * Kickout copy of childFromMediaFile(). It is not needed here. * Refactoring devices and playbackServer * Turn (internal) playback.DeviceStatus into subsonic JukeboxStatus when rendering output. Indexes int64 -> int * Now we have a position and playing status * Switching gain to float32, xs:float is defined as 32 bit. Fixing nasty copy/pointer bug * Now with volume control * Start working the queue * Remove user from device interface * Rename function GetDevice -> GetDeviceForUser to make intention clearer * Have a nice stringer for the queue * User Prepared boolean for now to allow pause/unpause * Skipping works, but without offsets * Make ChildFromMediaFile public to be used in jukebox get() implementation * Return position in seconds and implement offset-skip in seconds * Default offset to 0 * Adding a simple setGain implementation * Prepare for transcoding AAC * WIP: transcode to WAV to use beeps wav decoder. Not done yet. * WIP: out of sheer desparation: convert to MP3 (which works) rather than WAV to troubleshoot issue. * Use FLAC as intermediate format to play Apple AAC * A bit of cleanup * Catching the end-of-stream event for further reactions * Have a trackSwitching goroutine waiting on channel when track ends * Move decoder code into own file. Restructure code a bit * Now with going on to play the next song in the playlist * Adding shuffle feature * Implementing remove action * Cleanup code * Remove templates for ffmpeg mp3 generation. Not needed anymore. * Adding some documentation * Check whether offset into track is in range. Fixing potential remove track bug. Documentation * Make golangci-lint happy: handling return values * Adding test suite and example dummy for playback package * Adding some basic queue tests * Only use Jukebox.Enabled config option * Adding stream closing handling * Pass context.Context to all PlaybackDevice methods * Remove unneeded function * Correct spelling * Reduce visibility of ChildFromMediaFile * Decomplicate action-parsing * Adding simple tempfile-based AAC->FLAC transcoding. No parallel reading and writing yet. * Try to optimize pipe-writing, tempfile-handling and reading. Not done yet. * Do a synchronous copy of the tempfile. Racecondition detected * More debugging statements and fixing the play/pause bug. More work needed * Start the trackSwitcher() with each device once. Return JSON position even if its 0. More debug-output * Moving all track-handling code into own module * Fix typo. Do not pass ctx around when not applicable * WIP: More refactoring, debugging output * Fix nil pointer * Repairing MP3 playback by pinning indirect dependencies: hajimehoshi/go-mp3 and hajimehoshi/oto * Do not forget to cleanup after a skip action * Make resync with master easy * Adding missing mocks * Adding missing error-handling found by linter * Updating github.com/hajimehoshi/oto * Removing duplicate function * Move BEEP-related code into own package * Juggle beep-related code around as preparation for interface access * More refactoring for interface separation * Gather CloseDevice() behind Track interface. * Adding skeleton, draft audio-interface using mpv.io * Adding majority of interface commands using messages to mpv socket. * Adding end-of-stream handling * MPV: start/stop are working * postition is given in float in mpv * Unify Close() and CloseDevice(). Using temp filename for controlling socket * Wait until control-socket shows up. Cleanup socket in Close() * Use canceable command. Rename to Executor * Skipping tracks works now * Now with actually setting the position * Fix regain * Add missing error-handling found by linter * Adding retry mode on time-pos property getter * Remove unneeded code on queue * Putting build-tag beep onto beep files * Remove deprecated call to rand.Seed() "As of Go 1.20 there is no reason to call Seed with a random value. Programs that call Seed with a known value to get a specific sequence of results should use New(NewSource(seed)) to obtain a local random generator." * Using int32 to conform to Subsonic API spec * Fix merge error * Minor style changes * Get username from context --------- Co-authored-by: Deluan <deluan@navidrome.org>
2023-09-10 17:25:22 +02:00
//go:build beep
package beepaudio
import (
"fmt"
"os"
"time"
"github.com/faiface/beep"
"github.com/faiface/beep/effects"
"github.com/faiface/beep/speaker"
"github.com/navidrome/navidrome/log"
"github.com/navidrome/navidrome/model"
)
type BeepTrack struct {
MediaFile model.MediaFile
Ctrl *beep.Ctrl
Volume *effects.Volume
ActiveStream beep.StreamSeekCloser
TempfileToCleanup string
SampleRate beep.SampleRate
PlaybackDone chan bool
}
func NewTrack(playbackDoneChannel chan bool, mf model.MediaFile) (*BeepTrack, error) {
t := BeepTrack{}
contentType := mf.ContentType()
log.Debug("loading track", "trackname", mf.Path, "mediatype", contentType)
var streamer beep.StreamSeekCloser
var format beep.Format
var err error
var tmpfileToCleanup = ""
switch contentType {
case "audio/mpeg":
streamer, format, err = DecodeMp3(mf.Path)
case "audio/x-wav":
streamer, format, err = DecodeWAV(mf.Path)
case "audio/mp4":
streamer, format, tmpfileToCleanup, err = DecodeFLAC(mf.Path)
default:
return nil, fmt.Errorf("unsupported content type: %s", contentType)
}
if err != nil {
log.Error(err)
return nil, err
}
// save running stream for closing when switching tracks
t.ActiveStream = streamer
t.TempfileToCleanup = tmpfileToCleanup
log.Debug("Setting up audio device")
t.Ctrl = &beep.Ctrl{Streamer: streamer, Paused: true}
t.Volume = &effects.Volume{Streamer: t.Ctrl, Base: 2}
t.SampleRate = format.SampleRate
t.PlaybackDone = playbackDoneChannel
t.MediaFile = mf
err = speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10))
if err != nil {
log.Error(err)
}
log.Debug("speaker.Init() finished")
go func() {
speaker.Play(beep.Seq(t.Volume, beep.Callback(func() {
log.Info("Hitting end-of-stream, signalling on channel")
t.PlaybackDone <- true
log.Debug("Signalling finished")
})))
log.Debug("dropping out of speaker.Play()")
}()
return &t, nil
}
func (t *BeepTrack) String() string {
return fmt.Sprintf("Name: %s", t.MediaFile.Path)
}
func (t *BeepTrack) SetVolume(value float64) {
speaker.Lock()
t.Volume.Volume += value
speaker.Unlock()
}
func (t *BeepTrack) Unpause() {
speaker.Lock()
if t.Ctrl.Paused {
t.Ctrl.Paused = false
} else {
log.Debug("tried to unpause while not paused")
}
speaker.Unlock()
}
func (t *BeepTrack) Pause() {
speaker.Lock()
if t.Ctrl.Paused {
log.Debug("tried to pause while already paused")
} else {
t.Ctrl.Paused = true
}
speaker.Unlock()
}
func (t *BeepTrack) Close() {
if t.ActiveStream != nil {
log.Debug("closing activ stream")
t.ActiveStream.Close()
t.ActiveStream = nil
}
speaker.Close()
if t.TempfileToCleanup != "" {
log.Debug("Removing tempfile", "tmpfilename", t.TempfileToCleanup)
err := os.Remove(t.TempfileToCleanup)
if err != nil {
log.Error("error cleaning up tempfile: ", t.TempfileToCleanup)
}
}
}
// Position returns the playback position in seconds
func (t *BeepTrack) Position() int {
if t.Ctrl.Streamer == nil {
log.Debug("streamer is not setup (nil), could not get position")
return 0
}
streamer, ok := t.Ctrl.Streamer.(beep.StreamSeeker)
if ok {
position := t.SampleRate.D(streamer.Position())
posSecs := position.Round(time.Second).Seconds()
return int(posSecs)
} else {
log.Debug("streamer is no beep.StreamSeeker, could not get position")
return 0
}
}
// offset = pd.PlaybackQueue.Offset
func (t *BeepTrack) SetPosition(offset int) error {
streamer, ok := t.Ctrl.Streamer.(beep.StreamSeeker)
if ok {
sampleRatePerSecond := t.SampleRate.N(time.Second)
nextPosition := sampleRatePerSecond * offset
log.Debug("SetPosition", "samplerate", sampleRatePerSecond, "nextPosition", nextPosition)
return streamer.Seek(nextPosition)
}
return fmt.Errorf("streamer is not seekable")
}
func (t *BeepTrack) IsPlaying() bool {
return t.Ctrl != nil && !t.Ctrl.Paused
}