qmk_sweep_skeletyl/keyboards/noxary/220/keymaps/via/keymap.c

123 lines
4.7 KiB
C
Raw Normal View History

Add VIA support to Noxary 220 and Update Noxary 280 for readability (#9348) * Update noxary 220 readme.md * Update Noxary 280 readme.md add heading and spelling * Update spelling of Noxary 280 keymap copyright * Update Noxary 280 config.h change product ID and product name, remove commented code * Change MCU name and disable Mousekey * Update Noxary 220 config.h Change vendor ID, Product ID, Product name and desc, remove commented code * Update 220.h change LAYOUT_ortho_6x4 to LAYOUT, change copyrght to Rozakiin * Change LED indicator function update copyright to Rozakiin * Add via keymap * Update Noxary 220 default keymap for readability and numpad codes * Update all Noxary 220 readme.md to conform to QMK templates * Update Noxary 280 readme.md to conform to QMK template * Disable console and command, and enable link time optimisation for VIA * Update Noxary 280 keymaps for better readability * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/220.h * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/via/rules.mk * Update keyboards/noxary/280/keymaps/default/keymap.c * Update keyboards/noxary/280/keymaps/via/rules.mk * Update keyboards/noxary/220/rules.mk * Update keyboards/noxary/280/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/280/config.h * Update keyboards/noxary/220/rules.mk * Update keyboards/noxary/220/config.h * Update keyboards/noxary/280/readme.md Change layout links to ones with background removed
2020-06-18 22:14:09 +02:00
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
*
* EscBLTBL-BL+
*
* NLK / * =
*
* 7 8 9 -
*
* 4 5 6 +
*
* 1 2 3 ENT
*
* 0 0 . ENT
*
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};