qmk_sweep_skeletyl/keyboards/noxary/220/keymaps/via/keymap.c
Rozakiin 7be65f2cd0
Add VIA support to Noxary 220 and Update Noxary 280 for readability (#9348)
* Update noxary 220 readme.md

* Update Noxary 280 readme.md 

add heading and spelling

* Update spelling of Noxary 280 keymap copyright

* Update Noxary 280 config.h

change product ID and product name, remove commented code

* Change  MCU name and disable Mousekey

* Update Noxary 220 config.h

Change vendor ID, Product ID, Product name and desc, remove commented code

* Update 220.h

change LAYOUT_ortho_6x4 to LAYOUT, change copyrght to Rozakiin

* Change LED indicator function

update copyright to Rozakiin

* Add via keymap

* Update  Noxary 220 default keymap for readability and numpad codes

* Update all Noxary 220 readme.md to conform to QMK templates

* Update Noxary 280 readme.md to conform to QMK template

* Disable console and command, and enable link time optimisation for VIA

* Update Noxary 280 keymaps for better readability

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/220.h

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/rules.mk

* Update keyboards/noxary/280/keymaps/default/keymap.c

* Update keyboards/noxary/280/keymaps/via/rules.mk

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/280/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/280/config.h

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/220/config.h

* Update keyboards/noxary/280/readme.md

Change layout links to ones with background removed
2020-06-18 13:14:09 -07:00

122 lines
4.7 KiB
C

/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
* ┌───┬───┬───┬───┐
* │Esc│BLT│BL-│BL+│
* ├───┼───┼───┼───┤
* │NLK│ / │ * │ = │
* ├───┼───┼───┼───┤
* │ 7 │ 8 │ 9 │ - │
* ├───┼───┼───┼───┤
* │ 4 │ 5 │ 6 │ + │
* ├───┼───┼───┼───┤
* │ 1 │ 2 │ 3 │ENT│
* ├───┼───┼───┼───┤
* │ 0 │ 0 │ . │ENT│
* └───┴───┴───┴───┘
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};