2016-06-15 18:53:26 +02:00
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#version 150
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2016-06-11 16:18:31 +02:00
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uniform sampler2D uTexture;
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in vec2 fPosition;
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in vec2 fTextureCoordinate;
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2016-06-15 18:53:26 +02:00
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out vec4 oColour;
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2016-06-11 16:18:31 +02:00
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void main()
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{
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oColour = texture(uTexture, fTextureCoordinate);
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}
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