Refactor intro into IntroScene

This commit is contained in:
Aaron van Geffen 2024-04-26 20:35:16 +02:00
parent 255e89ec37
commit 56cbc0eb8a
14 changed files with 389 additions and 362 deletions

View File

@ -25,7 +25,6 @@
# include <algorithm>
# include <cmath>
# include <openrct2-ui/interface/Window.h>
# include <openrct2/Intro.h>
# include <openrct2/config/Config.h>
# include <openrct2/core/Console.hpp>
# include <openrct2/drawing/Drawing.h>

View File

@ -10,7 +10,6 @@
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Intro.h>
#include <openrct2/config/Config.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/sprites.h>
@ -38,9 +37,6 @@ static Widget _titleExitWidgets[] = {
void OnMouseUp(WidgetIndex widgetIndex) override
{
if (gIntroState != IntroState::None)
return;
switch (widgetIndex)
{
case WIDX_EXIT:

View File

@ -10,7 +10,6 @@
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Intro.h>
#include <openrct2/config/Config.h>
#include <openrct2/localisation/Localisation.h>

View File

@ -19,7 +19,6 @@
#include "GameState.h"
#include "GameStateSnapshots.h"
#include "Input.h"
#include "Intro.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "PlatformEnvironment.h"
@ -67,6 +66,7 @@
#include "scenario/Scenario.h"
#include "scenario/ScenarioRepository.h"
#include "scenes/game/GameScene.h"
#include "scenes/intro/IntroScene.h"
#include "scenes/title/TitleScene.h"
#include "scenes/title/TitleSequenceManager.h"
#include "scripting/HookEngine.h"
@ -124,6 +124,7 @@ namespace OpenRCT2
#endif
// Scenes
std::unique_ptr<IntroScene> _introScene;
std::unique_ptr<TitleScene> _titleScene;
std::unique_ptr<GameScene> _gameScene;
IScene* _activeScene = nullptr;
@ -174,6 +175,7 @@ namespace OpenRCT2
#ifndef DISABLE_NETWORK
, _network(*this)
#endif
, _introScene(std::make_unique<IntroScene>(*this))
, _titleScene(std::make_unique<TitleScene>(*this))
, _gameScene(std::make_unique<GameScene>(*this))
, _painter(std::make_unique<Painter>(uiContext))
@ -317,8 +319,7 @@ namespace OpenRCT2
IScene* GetIntroScene() override
{
// TODO: Implement me.
return nullptr;
return _introScene.get();
}
IScene* GetTitleScene() override
@ -917,7 +918,6 @@ namespace OpenRCT2
});
}
gIntroState = IntroState::None;
if (gOpenRCT2Headless)
{
// NONE or OPEN are the only allowed actions for headless mode
@ -937,8 +937,7 @@ namespace OpenRCT2
switch (gOpenRCT2StartupAction)
{
case StartupAction::Intro:
gIntroState = IntroState::PublisherBegin;
SetActiveScene(GetTitleScene());
SetActiveScene(GetIntroScene());
break;
case StartupAction::Title:
SetActiveScene(GetTitleScene());

View File

@ -1,303 +0,0 @@
/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Intro.h"
#include "Context.h"
#include "audio/AudioChannel.h"
#include "audio/AudioMixer.h"
#include "audio/audio.h"
#include "drawing/Drawing.h"
#include "sprites.h"
#include <memory>
using namespace OpenRCT2::Audio;
static constexpr PaletteIndex kBackgroundColourDark = PALETTE_INDEX_10;
static constexpr PaletteIndex kBackgroundColourLogo = PALETTE_INDEX_245;
static constexpr PaletteIndex kBorderColourPublisher = PALETTE_INDEX_129;
constexpr int32_t PALETTE_G1_IDX_DEVELOPER = 23217;
constexpr int32_t PALETTE_G1_IDX_LOGO = 23224;
IntroState gIntroState;
// Used mainly for timing but also for Y coordinate and fading.
static int32_t _introStateCounter;
static std::shared_ptr<IAudioChannel> _soundChannel = nullptr;
static bool _chainLiftFinished;
static void ScreenIntroProcessMouseInput();
static void ScreenIntroProcessKeyboardInput();
static void ScreenIntroSkipPart();
static void ScreenIntroDrawLogo(DrawPixelInfo& dpi);
// rct2: 0x0068E966
void IntroUpdate()
{
ScreenIntroProcessMouseInput();
ScreenIntroProcessKeyboardInput();
switch (gIntroState)
{
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
// Originally used for the disclaimer text
gIntroState = IntroState::PublisherBegin;
[[fallthrough]];
case IntroState::PublisherBegin:
LoadPalette();
// Set the Y for the Infogrames logo
_introStateCounter = -580;
// Play the chain lift sound
_soundChannel = CreateAudioChannel(SoundId::LiftBM, true);
_chainLiftFinished = false;
gIntroState = IntroState::PublisherScroll;
break;
case IntroState::PublisherScroll:
// Move the Infogrames logo down
_introStateCounter += 5;
// Check if logo is off the screen...ish
if (_introStateCounter > ContextGetHeight() - 120)
{
_introStateCounter = -116;
gIntroState = IntroState::DeveloperBegin;
}
break;
case IntroState::DeveloperBegin:
// Set the Y for the Chris Sawyer logo
_introStateCounter = -116;
gIntroState = IntroState::DeveloperScroll;
break;
case IntroState::DeveloperScroll:
_introStateCounter += 5;
// Check if logo is almost scrolled to the bottom
if (!_chainLiftFinished && _introStateCounter >= ContextGetHeight() + 40 - 421)
{
_chainLiftFinished = true;
// Stop the chain lift sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Play the track friction sound
_soundChannel = CreateAudioChannel(SoundId::TrackFrictionBM, true, kMixerVolumeMax, 0.25f, 0.75);
}
// Check if logo is off the screen...ish
if (_introStateCounter >= ContextGetHeight() + 40)
{
// Stop the track friction sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Play long peep scream sound
_soundChannel = CreateAudioChannel(SoundId::Scream1);
gIntroState = IntroState::LogoFadeIn;
_introStateCounter = 0;
}
break;
case IntroState::LogoFadeIn:
// Fade in, add 4 / 256 to fading
_introStateCounter += 0x400;
if (_introStateCounter > 0xFF00)
{
gIntroState = IntroState::LogoWait;
_introStateCounter = 0;
}
break;
case IntroState::LogoWait:
// Wait 80 game ticks
_introStateCounter++;
if (_introStateCounter >= 80)
{
// Set fading to 256
_introStateCounter = 0xFF00;
gIntroState = IntroState::LogoFadeOut;
}
break;
case IntroState::LogoFadeOut:
// Fade out, subtract 4 / 256 from fading
_introStateCounter -= 0x400;
if (_introStateCounter < 0)
{
gIntroState = IntroState::Clear;
}
break;
case IntroState::Clear:
// Stop any playing sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Move to next part
gIntroState = IntroState::Finish;
_introStateCounter = 0;
break;
case IntroState::Finish:
gIntroState = IntroState::None;
LoadPalette();
OpenRCT2::Audio::PlayTitleMusic();
break;
default:
break;
}
}
void IntroDraw(DrawPixelInfo& dpi)
{
int32_t screenWidth = ContextGetWidth();
switch (gIntroState)
{
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
break;
case IntroState::PublisherBegin:
GfxClear(dpi, kBackgroundColourDark);
break;
case IntroState::PublisherScroll:
GfxClear(dpi, kBackgroundColourDark);
// Draw a white rectangle for the logo background (gives a bit of white margin)
GfxFillRect(
dpi,
{ { (screenWidth / 2) - 320 + 50, _introStateCounter + 50 },
{ (screenWidth / 2) - 320 + 50 + 540, _introStateCounter + 50 + 425 } },
kBorderColourPublisher);
// Draw Infogrames logo
GfxDrawSprite(dpi, ImageId(SPR_INTRO_INFOGRAMES_00), { (screenWidth / 2) - 320 + 69, _introStateCounter + 69 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_INFOGRAMES_10), { (screenWidth / 2) - 320 + 319, _introStateCounter + 69 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_INFOGRAMES_01), { (screenWidth / 2) - 320 + 69, _introStateCounter + 319 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_INFOGRAMES_11), { (screenWidth / 2) - 320 + 319, _introStateCounter + 319 });
break;
case IntroState::DeveloperBegin:
GfxClear(dpi, kBackgroundColourDark);
GfxTransposePalette(PALETTE_G1_IDX_DEVELOPER, 255);
break;
case IntroState::DeveloperScroll:
GfxClear(dpi, kBackgroundColourDark);
// Draw Chris Sawyer logo
GfxDrawSprite(dpi, ImageId(SPR_INTRO_CHRIS_SAWYER_00), { (screenWidth / 2) - 320 + 70, _introStateCounter });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_CHRIS_SAWYER_10), { (screenWidth / 2) - 320 + 320, _introStateCounter });
break;
case IntroState::LogoFadeIn:
if (_introStateCounter <= 0xFF00)
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
}
else
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, 255);
}
ScreenIntroDrawLogo(dpi);
break;
case IntroState::LogoWait:
ScreenIntroDrawLogo(dpi);
break;
case IntroState::LogoFadeOut:
if (_introStateCounter >= 0)
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
}
else
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, 0);
}
ScreenIntroDrawLogo(dpi);
break;
case IntroState::Clear:
GfxClear(dpi, kBackgroundColourDark);
break;
default:
break;
}
}
static void ScreenIntroProcessMouseInput()
{
if (ContextGetCursorState()->any == CURSOR_PRESSED)
{
ScreenIntroSkipPart();
}
}
/**
*
* rct2: 0x006E3AEC
*/
static void ScreenIntroProcessKeyboardInput()
{
const uint8_t* keys = ContextGetKeysState();
for (int i = 0; i < 256; i++)
{
if (keys[i] != 0)
{
ScreenIntroSkipPart();
break;
}
}
}
static void ScreenIntroSkipPart()
{
switch (gIntroState)
{
case IntroState::None:
break;
case IntroState::Disclaimer2:
gIntroState = IntroState::PublisherBegin;
break;
default:
gIntroState = IntroState::Clear;
break;
}
}
static void ScreenIntroDrawLogo(DrawPixelInfo& dpi)
{
int32_t screenWidth = ContextGetWidth();
int32_t imageWidth = 640;
int32_t imageX = (screenWidth - imageWidth) / 2;
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_00);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_10);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_20);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_01);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_11);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_21);
GfxClear(dpi, kBackgroundColourLogo);
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_00), { imageX + 0, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_10), { imageX + 220, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_20), { imageX + 440, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_01), { imageX + 0, 240 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_11), { imageX + 220, 240 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_21), { imageX + 440, 240 });
}

View File

@ -1,35 +0,0 @@
/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "common.h"
struct DrawPixelInfo;
enum class IntroState : uint8_t
{
None,
PublisherBegin,
PublisherScroll,
DeveloperBegin,
DeveloperScroll,
LogoFadeIn,
LogoWait,
LogoFadeOut,
Disclaimer1,
Disclaimer2,
Clear = 254,
Finish = 255,
};
extern IntroState gIntroState;
void IntroUpdate();
void IntroDraw(DrawPixelInfo& dpi);

View File

@ -10,7 +10,6 @@
#include "audio.h"
#include "../Context.h"
#include "../Intro.h"
#include "../OpenRCT2.h"
#include "../PlatformEnvironment.h"
#include "../config/Config.h"
@ -26,6 +25,7 @@
#include "../object/ObjectManager.h"
#include "../ride/Ride.h"
#include "../ride/RideAudio.h"
#include "../scenes/intro/IntroScene.h"
#include "../ui/UiContext.h"
#include "../util/Util.h"
#include "../world/Climate.h"
@ -294,7 +294,7 @@ namespace OpenRCT2::Audio
void PlayTitleMusic()
{
if (gGameSoundsOff || !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) || gIntroState != IntroState::None)
if (gGameSoundsOff || !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) || IntroIsPlaying())
{
StopTitleMusic();
return;

View File

@ -10,12 +10,12 @@
#include "X8DrawingEngine.h"
#include "../Context.h"
#include "../Intro.h"
#include "../config/Config.h"
#include "../core/Numerics.hpp"
#include "../interface/Screenshot.h"
#include "../interface/Viewport.h"
#include "../interface/Window.h"
#include "../scenes/intro/IntroScene.h"
#include "../ui/UiContext.h"
#include "../util/Util.h"
#include "Drawing.h"
@ -184,7 +184,7 @@ void X8DrawingEngine::Invalidate(int32_t left, int32_t top, int32_t right, int32
void X8DrawingEngine::BeginDraw()
{
if (gIntroState == IntroState::None)
if (!IntroIsPlaying())
{
// HACK we need to re-configure the bits if light fx has been enabled / disabled
if (_lastLightFXenabled != (gConfigGeneral.EnableLightFx != 0))
@ -837,4 +837,4 @@ void X8DrawingContext::DrawTTFBitmap(
else
DrawTTFBitmapInternal<false>(dpi, fgColor, surface, x, y, 0);
#endif // NO_TTF
}
}

View File

@ -12,7 +12,6 @@
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../Intro.h"
#include "../OpenRCT2.h"
#include "../PlatformEnvironment.h"
#include "../actions/CheatSetAction.h"
@ -490,7 +489,6 @@ int32_t CommandLineForScreenshot(const char** argv, int32_t argc, ScreenshotOpti
throw std::runtime_error("Failed to load park.");
}
gIntroState = IntroState::None;
gScreenFlags = SCREEN_FLAGS_PLAYING;
Viewport viewport{};

View File

@ -275,7 +275,6 @@
<ClInclude Include="interface\WindowClasses.h" />
<ClInclude Include="interface\Window_internal.h" />
<ClInclude Include="interface\ZoomLevel.h" />
<ClInclude Include="Intro.h" />
<ClInclude Include="Limits.h" />
<ClInclude Include="localisation\ConversionTables.h" />
<ClInclude Include="localisation\Currency.h" />
@ -512,6 +511,7 @@
<ClInclude Include="scenario\ScenarioRepository.h" />
<ClInclude Include="scenario\ScenarioSources.h" />
<ClInclude Include="scenes\Scene.h" />
<ClInclude Include="scenes\intro\IntroScene.h" />
<ClInclude Include="scenes\game\GameScene.h" />
<ClInclude Include="scenes\title\Command\End.h" />
<ClInclude Include="scenes\title\Command\FollowEntity.h" />
@ -793,7 +793,6 @@
<ClCompile Include="interface\Window.cpp" />
<ClCompile Include="interface\Window_internal.cpp" />
<ClCompile Include="interface\ZoomLevel.cpp" />
<ClCompile Include="Intro.cpp" />
<ClCompile Include="localisation\ConversionTables.cpp" />
<ClCompile Include="localisation\Convert.cpp" />
<ClCompile Include="localisation\Currency.cpp" />
@ -1003,6 +1002,7 @@
<ClCompile Include="scenario\ScenarioSources.cpp" />
<ClCompile Include="scenes\Scene.cpp" />
<ClCompile Include="scenes\game\GameScene.cpp" />
<ClCompile Include="scenes\intro\IntroScene.cpp" />
<ClCompile Include="scenes\title\Command\End.cpp" />
<ClCompile Include="scenes\title\Command\FollowEntity.cpp" />
<ClCompile Include="scenes\title\Command\LoadPark.cpp" />

View File

@ -11,7 +11,6 @@
#include "../Game.h"
#include "../GameState.h"
#include "../Intro.h"
#include "../OpenRCT2.h"
#include "../ReplayManager.h"
#include "../config/Config.h"
@ -24,6 +23,7 @@
#include "../localisation/Language.h"
#include "../paint/Paint.h"
#include "../profiling/Profiling.h"
#include "../scenes/intro/IntroScene.h"
#include "../scenes/title/TitleScene.h"
#include "../ui/UiContext.h"
#include "../world/TileInspector.h"
@ -43,7 +43,8 @@ void Painter::Paint(IDrawingEngine& de)
PROFILED_FUNCTION();
auto dpi = de.GetDrawingPixelInfo();
if (gIntroState != IntroState::None)
if (IntroIsPlaying())
{
IntroDraw(*dpi);
}

View File

@ -10,7 +10,6 @@
#pragma once
#include "../../common.h"
#include "../../drawing/Drawing.h"
#include "../Scene.h"
namespace OpenRCT2

View File

@ -0,0 +1,326 @@
/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "IntroScene.h"
#include "../../Context.h"
#include "../../audio/AudioChannel.h"
#include "../../audio/AudioMixer.h"
#include "../../audio/audio.h"
#include "../../drawing/Drawing.h"
#include "../../sprites.h"
#include <memory>
using OpenRCT2::Audio::SoundId;
namespace OpenRCT2
{
static constexpr PaletteIndex kBackgroundColourDark = PALETTE_INDEX_10;
static constexpr PaletteIndex kBackgroundColourLogo = PALETTE_INDEX_245;
static constexpr PaletteIndex kBorderColourPublisher = PALETTE_INDEX_129;
constexpr int32_t PALETTE_G1_IDX_DEVELOPER = 23217;
constexpr int32_t PALETTE_G1_IDX_LOGO = 23224;
static IntroState _introState;
// Used mainly for timing but also for Y coordinate and fading.
static int32_t _introStateCounter;
static std::shared_ptr<Audio::IAudioChannel> _soundChannel = nullptr;
static bool _chainLiftFinished;
bool IntroIsPlaying()
{
return _introState != IntroState::None;
}
void IntroScene::Load()
{
_introState = IntroState::PublisherBegin;
}
void IntroScene::Stop()
{
_introState = IntroState::None;
LoadPalette();
}
static void ScreenIntroProcessMouseInput();
static void ScreenIntroProcessKeyboardInput();
static void ScreenIntroSkipPart();
static void ScreenIntroDrawLogo(DrawPixelInfo& dpi);
// rct2: 0x0068E966
void IntroScene::Tick()
{
ScreenIntroProcessMouseInput();
ScreenIntroProcessKeyboardInput();
switch (_introState)
{
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
// Originally used for the disclaimer text
_introState = IntroState::PublisherBegin;
[[fallthrough]];
case IntroState::PublisherBegin:
LoadPalette();
// Set the Y for the Infogrames logo
_introStateCounter = -580;
// Play the chain lift sound
_soundChannel = Audio::CreateAudioChannel(SoundId::LiftBM, true);
_chainLiftFinished = false;
_introState = IntroState::PublisherScroll;
break;
case IntroState::PublisherScroll:
// Move the Infogrames logo down
_introStateCounter += 5;
// Check if logo is off the screen...ish
if (_introStateCounter > ContextGetHeight() - 120)
{
_introStateCounter = -116;
_introState = IntroState::DeveloperBegin;
}
break;
case IntroState::DeveloperBegin:
// Set the Y for the Chris Sawyer logo
_introStateCounter = -116;
_introState = IntroState::DeveloperScroll;
break;
case IntroState::DeveloperScroll:
_introStateCounter += 5;
// Check if logo is almost scrolled to the bottom
if (!_chainLiftFinished && _introStateCounter >= ContextGetHeight() + 40 - 421)
{
_chainLiftFinished = true;
// Stop the chain lift sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Play the track friction sound
_soundChannel = Audio::CreateAudioChannel(
SoundId::TrackFrictionBM, true, Audio::kMixerVolumeMax, 0.25f, 0.75);
}
// Check if logo is off the screen...ish
if (_introStateCounter >= ContextGetHeight() + 40)
{
// Stop the track friction sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Play long peep scream sound
_soundChannel = Audio::CreateAudioChannel(SoundId::Scream1);
_introState = IntroState::LogoFadeIn;
_introStateCounter = 0;
}
break;
case IntroState::LogoFadeIn:
// Fade in, add 4 / 256 to fading
_introStateCounter += 0x400;
if (_introStateCounter > 0xFF00)
{
_introState = IntroState::LogoWait;
_introStateCounter = 0;
}
break;
case IntroState::LogoWait:
// Wait 80 game ticks
_introStateCounter++;
if (_introStateCounter >= 80)
{
// Set fading to 256
_introStateCounter = 0xFF00;
_introState = IntroState::LogoFadeOut;
}
break;
case IntroState::LogoFadeOut:
// Fade out, subtract 4 / 256 from fading
_introStateCounter -= 0x400;
if (_introStateCounter < 0)
{
_introState = IntroState::Clear;
}
break;
case IntroState::Clear:
// Stop any playing sound
if (_soundChannel != nullptr)
{
_soundChannel->Stop();
_soundChannel = nullptr;
}
// Move to next part
_introState = IntroState::Finish;
_introStateCounter = 0;
break;
case IntroState::Finish:
{
auto& context = GetContext();
context.SetActiveScene(context.GetTitleScene());
}
default:
break;
}
}
void IntroDraw(DrawPixelInfo& dpi)
{
int32_t screenWidth = ContextGetWidth();
switch (_introState)
{
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
break;
case IntroState::PublisherBegin:
GfxClear(dpi, kBackgroundColourDark);
break;
case IntroState::PublisherScroll:
GfxClear(dpi, kBackgroundColourDark);
// Draw a white rectangle for the logo background (gives a bit of white margin)
GfxFillRect(
dpi,
{ { (screenWidth / 2) - 320 + 50, _introStateCounter + 50 },
{ (screenWidth / 2) - 320 + 50 + 540, _introStateCounter + 50 + 425 } },
kBorderColourPublisher);
// Draw Infogrames logo
GfxDrawSprite(dpi, ImageId(SPR_INTRO_INFOGRAMES_00), { (screenWidth / 2) - 320 + 69, _introStateCounter + 69 });
GfxDrawSprite(
dpi, ImageId(SPR_INTRO_INFOGRAMES_10), { (screenWidth / 2) - 320 + 319, _introStateCounter + 69 });
GfxDrawSprite(
dpi, ImageId(SPR_INTRO_INFOGRAMES_01), { (screenWidth / 2) - 320 + 69, _introStateCounter + 319 });
GfxDrawSprite(
dpi, ImageId(SPR_INTRO_INFOGRAMES_11), { (screenWidth / 2) - 320 + 319, _introStateCounter + 319 });
break;
case IntroState::DeveloperBegin:
GfxClear(dpi, kBackgroundColourDark);
GfxTransposePalette(PALETTE_G1_IDX_DEVELOPER, 255);
break;
case IntroState::DeveloperScroll:
GfxClear(dpi, kBackgroundColourDark);
// Draw Chris Sawyer logo
GfxDrawSprite(dpi, ImageId(SPR_INTRO_CHRIS_SAWYER_00), { (screenWidth / 2) - 320 + 70, _introStateCounter });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_CHRIS_SAWYER_10), { (screenWidth / 2) - 320 + 320, _introStateCounter });
break;
case IntroState::LogoFadeIn:
if (_introStateCounter <= 0xFF00)
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
}
else
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, 255);
}
ScreenIntroDrawLogo(dpi);
break;
case IntroState::LogoWait:
ScreenIntroDrawLogo(dpi);
break;
case IntroState::LogoFadeOut:
if (_introStateCounter >= 0)
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
}
else
{
GfxTransposePalette(PALETTE_G1_IDX_LOGO, 0);
}
ScreenIntroDrawLogo(dpi);
break;
case IntroState::Clear:
GfxClear(dpi, kBackgroundColourDark);
break;
default:
break;
}
}
static void ScreenIntroProcessMouseInput()
{
if (ContextGetCursorState()->any == CURSOR_PRESSED)
{
ScreenIntroSkipPart();
}
}
/**
*
* rct2: 0x006E3AEC
*/
static void ScreenIntroProcessKeyboardInput()
{
const uint8_t* keys = ContextGetKeysState();
for (int i = 0; i < 256; i++)
{
if (keys[i] != 0)
{
ScreenIntroSkipPart();
break;
}
}
}
static void ScreenIntroSkipPart()
{
switch (_introState)
{
case IntroState::None:
break;
case IntroState::Disclaimer2:
_introState = IntroState::PublisherBegin;
break;
default:
_introState = IntroState::Clear;
break;
}
}
static void ScreenIntroDrawLogo(DrawPixelInfo& dpi)
{
int32_t screenWidth = ContextGetWidth();
int32_t imageWidth = 640;
int32_t imageX = (screenWidth - imageWidth) / 2;
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_00);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_10);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_20);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_01);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_11);
DrawingEngineInvalidateImage(SPR_INTRO_LOGO_21);
GfxClear(dpi, kBackgroundColourLogo);
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_00), { imageX + 0, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_10), { imageX + 220, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_20), { imageX + 440, 0 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_01), { imageX + 0, 240 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_11), { imageX + 220, 240 });
GfxDrawSprite(dpi, ImageId(SPR_INTRO_LOGO_21), { imageX + 440, 240 });
}
} // namespace OpenRCT2

View File

@ -0,0 +1,48 @@
/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../../common.h"
#include "../Scene.h"
struct DrawPixelInfo;
namespace OpenRCT2
{
enum class IntroState : uint8_t
{
None,
PublisherBegin,
PublisherScroll,
DeveloperBegin,
DeveloperScroll,
LogoFadeIn,
LogoWait,
LogoFadeOut,
Disclaimer1,
Disclaimer2,
Clear = 254,
Finish = 255,
};
class IntroScene final : public Scene
{
public:
using Scene::Scene;
void Load() override;
void Tick() override;
void Stop() override;
};
bool IntroIsPlaying();
void IntroUpdate();
void IntroDraw(DrawPixelInfo& dpi);
} // namespace OpenRCT2