mirror of https://github.com/OpenRCT2/OpenRCT2.git
Demonstrate using Windows 10 WRL API and GameBar API
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@ -167,6 +167,7 @@
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<ClCompile Include="src\platform\posix.c" />
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<ClCompile Include="src\platform\shared.c" />
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<ClCompile Include="src\platform\windows.c" />
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<ClCompile Include="src\platform\WindowsAPI.cpp" />
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<ClCompile Include="src\rct1.c" />
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<ClCompile Include="src\rct1\S4Importer.cpp" />
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<ClCompile Include="src\rct1\Tables.cpp" />
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@ -537,7 +538,7 @@
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<ProjectGuid>{D24D94F6-2A74-480C-B512-629C306CE92F}</ProjectGuid>
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<RootNamespace>openrct2</RootNamespace>
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<ProjectName>openrct2</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -439,6 +439,10 @@ static void openrct2_loop()
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platform_draw();
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if (wrl_is_gamebar_visible()) {
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printf("game bar is visible\n");
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}
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fps++;
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if (SDL_GetTicks() - secondTick >= 1000) {
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fps = 0;
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@ -0,0 +1,73 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <SDL_platform.h>
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#ifdef __WINDOWS__
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#include <windows.foundation.h>
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#include <windows.gaming.ui.h>
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#include <wrl/client.h>
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#include <wrl/wrappers/corewrappers.h>
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#pragma comment(lib, "runtimeobject.lib")
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using namespace ABI::Windows::Gaming::UI;
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using namespace ABI::Windows::Foundation;
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using namespace Microsoft::WRL;
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using namespace Microsoft::WRL::Details;
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using namespace Microsoft::WRL::Wrappers;
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static bool _wrlInitialised;
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static ComPtr<IGameBarStatics> _gameBar;
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extern "C"
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{
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void wrl_initialise()
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{
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if (SUCCEEDED(Initialize(RO_INIT_MULTITHREADED)))
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{
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_wrlInitialised = true;
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// Get a GameBar instance
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GetActivationFactory(HStringReference(RuntimeClass_Windows_Gaming_UI_GameBar).Get(), &_gameBar);
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}
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}
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void wrl_dispose()
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{
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if (_wrlInitialised)
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{
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_gameBar = nullptr;
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Uninitialize();
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}
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}
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bool wrl_is_gamebar_visible()
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{
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if (_gameBar != nullptr)
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{
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boolean value;
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if (SUCCEEDED(_gameBar->get_Visible(&value)))
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{
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return value != 0;
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}
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}
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return false;
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}
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}
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#endif
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@ -213,6 +213,11 @@ datetime64 platform_get_datetime_now_utc();
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// This function cannot be marked as 'static', even though it may seem to be,
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// as it requires external linkage, which 'static' prevents
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__declspec(dllexport) int StartOpenRCT(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
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void wrl_initialise();
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void wrl_dispose();
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bool wrl_is_gamebar_visible();
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#endif // __WINDOWS__
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#if defined(__LINUX__) || defined(__MACOSX__)
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@ -61,6 +61,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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{
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_dllModule = hInstance;
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wrl_initialise();
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int argc;
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char ** argv = (char**)windows_get_command_line_args(&argc);
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int runGame = cmdline_run((const char **)argv, argc);
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openrct2_launch();
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}
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wrl_dispose();
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return gExitCode;
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}
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HINSTANCE hInstance = GetModuleHandle(NULL);
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_dllModule = hInstance;
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wrl_initialise();
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int runGame = cmdline_run((const char **)argv, argc);
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if (runGame == 1) {
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openrct2_launch();
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}
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wrl_dispose();
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return gExitCode;
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}
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