mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #21244 from pfroud/add-error-strings
Add error strings to reduce how many `GameActions::Result`s have `STR_NONE, STR_NONE`
This commit is contained in:
commit
fc1b580074
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@ -3699,6 +3699,22 @@ STR_6593 :Remove park fences
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STR_6594 :Tile Inspector: Toggle wall slope
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STR_6595 :{WINDOW_COLOUR_2}Author: {BLACK}{STRING}
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STR_6596 :{WINDOW_COLOUR_2}Authors: {BLACK}{STRING}
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STR_6597 :Invalid parameter
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STR_6598 :Value out of range
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STR_6599 :Ghost element not found
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STR_6600 :Balloon not found
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STR_6601 :Staff not found
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STR_6602 :Ride not found
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STR_6603 :Ride object entry not found
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STR_6604 :Player not found
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STR_6605 :Entrance element not found
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STR_6606 :Surface element not found
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STR_6607 :Tile element not found
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STR_6608 :Track element not found
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STR_6609 :Track block not found
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STR_6610 :Path element not found
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STR_6611 :Wall element not found
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STR_6612 :Banner element not found
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#############
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# Scenarios #
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@ -40,7 +40,8 @@ GameActions::Result BalloonPressAction::Query() const
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if (balloon == nullptr)
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{
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LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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}
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return GameActions::Result();
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}
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@ -51,7 +52,8 @@ GameActions::Result BalloonPressAction::Execute() const
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if (balloon == nullptr)
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{
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LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
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}
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balloon->Press();
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@ -72,18 +72,21 @@ GameActions::Result CheatSetAction::Query() const
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{
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if (static_cast<uint32_t>(_cheatType) >= static_cast<uint32_t>(CheatType::Count))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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ParametersRange validRange = GetParameterRange(static_cast<CheatType>(_cheatType.id));
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if (_param1 < validRange.first.first || _param1 > validRange.first.second)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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if (_param2 < validRange.second.first || _param2 > validRange.second.second)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -257,9 +260,9 @@ GameActions::Result CheatSetAction::Execute() const
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default:
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{
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LOG_ERROR("Unabled cheat: %d", _cheatType.id);
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GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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}
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if (NetworkGetMode() == NETWORK_MODE_NONE)
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@ -40,7 +40,8 @@ GameActions::Result GameSetSpeedAction::Query() const
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if (!IsValidSpeed(_speed))
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{
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LOG_WARNING("Invalid game command for speed %u", _speed);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return res;
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@ -53,7 +54,8 @@ GameActions::Result GameSetSpeedAction::Execute() const
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if (!IsValidSpeed(_speed))
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{
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LOG_WARNING("Invalid game command for speed %u", _speed);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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gGameSpeed = _speed;
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@ -104,7 +104,8 @@ GameActions::Result LandSetHeightAction::Query() const
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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// We need to check if there is _currently_ a level crossing on the tile.
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// For that, we need the old height, so we can't use the _height variable.
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@ -165,7 +166,8 @@ GameActions::Result LandSetHeightAction::Execute() const
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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cost += GetSurfaceHeightChangeCost(surfaceElement);
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SetSurfaceHeight(reinterpret_cast<TileElement*>(surfaceElement));
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@ -116,7 +116,8 @@ GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY&
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if (surfaceElement == nullptr)
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{
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LOG_ERROR("Could not find surface. x = %d, y = %d", loc.x, loc.y);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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}
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auto res = GameActions::Result();
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@ -203,6 +204,7 @@ GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY&
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}
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default:
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LOG_WARNING("Tried calling set land rights with an incorrect setting. setting = %u", _setting);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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}
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@ -47,7 +47,8 @@ GameActions::Result ParkSetDateAction::Query() const
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{
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if (_year < 0 || _year >= MAX_YEAR || _month < 0 || _month >= MONTH_COUNT || _day < 0 || _day >= 31)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -50,7 +50,8 @@ GameActions::Result ParkSetEntranceFeeAction::Query() const
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}
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if (_fee < 0.00_GBP || _fee > MAX_ENTRANCE_FEE)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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@ -44,7 +44,8 @@ GameActions::Result ParkSetParameterAction::Query() const
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{
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if (_parameter >= ParkParameter::Count)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto res = GameActions::Result();
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@ -76,7 +77,8 @@ GameActions::Result ParkSetParameterAction::Execute() const
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WindowInvalidateByClass(WindowClass::Ride);
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break;
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default:
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto res = GameActions::Result();
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@ -44,7 +44,8 @@ GameActions::Result ParkSetResearchFundingAction::Query() const
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{
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if (_fundingAmount >= RESEARCH_FUNDING_COUNT)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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@ -70,7 +70,7 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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if (ride->status != RideStatus::Closed && ride->status != RideStatus::Simulating)
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@ -94,14 +94,16 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
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// If we are trying to remove a ghost and the element we found is real, return an error, but don't log a warning
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if (entranceElement != nullptr && (GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(entranceElement->IsGhost()))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_GHOST_ELEMENT_NOT_FOUND);
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}
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else if (entranceElement == nullptr)
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{
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LOG_WARNING(
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"Track Element not found. x = %d, y = %d, ride = %u, station = %u", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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"Entrance element not found. x = %d, y = %d, ride = %u, station = %u", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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_stationNum.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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}
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return GameActions::Result();
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@ -113,7 +115,7 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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@ -130,14 +132,16 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
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// If we are trying to remove a ghost and the element we found is real, return an error, but don't log a warning
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if (entranceElement != nullptr && isGhost && !(entranceElement->IsGhost()))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_GHOST_ELEMENT_NOT_FOUND);
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}
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else if (entranceElement == nullptr)
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{
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LOG_WARNING(
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"Track Element not found. x = %d, y = %d, ride = %u, station = %d", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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"Entrance element not found. x = %d, y = %d, ride = %u, station = %d", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
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_stationNum);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
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}
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auto res = GameActions::Result();
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@ -35,13 +35,14 @@ GameActions::Result RideFreezeRatingAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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if (_value <= 0)
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{
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LOG_WARNING("Rating value must be positive", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -54,7 +54,7 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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@ -65,7 +65,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->track_colour))
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{
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LOG_WARNING("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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case RideSetAppearanceType::VehicleColourBody:
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@ -74,7 +75,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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if (_index >= std::size(ride->vehicle_colours))
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{
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LOG_WARNING("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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@ -83,7 +85,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
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break;
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default:
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LOG_WARNING("Invalid game command, type %d not recognised", _type);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -95,7 +98,7 @@ GameActions::Result RideSetAppearanceAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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@ -55,14 +55,15 @@ GameActions::Result RideSetPriceAction::Query() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
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if (rideEntry == nullptr)
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{
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LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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}
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return res;
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@ -77,14 +78,15 @@ GameActions::Result RideSetPriceAction::Execute() const
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if (ride == nullptr)
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{
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LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
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if (rideEntry == nullptr)
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{
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LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
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}
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if (!ride->overall_view.IsNull())
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|
|
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@ -40,7 +40,8 @@ GameActions::Result ScenarioSetSettingAction::Query() const
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if (_setting >= ScenarioSetSetting::Count)
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{
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LOG_ERROR("Invalid setting: %u", _setting);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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@ -264,7 +265,8 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
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}
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default:
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LOG_ERROR("Invalid setting: %u", _setting);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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return GameActions::Result(
|
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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WindowInvalidateByClass(WindowClass::EditorScenarioOptions);
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return GameActions::Result();
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|
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@ -39,14 +39,15 @@ GameActions::Result StaffFireAction::Query() const
|
|||
if (_spriteId.ToUnderlying() >= MAX_ENTITIES || _spriteId.IsNull())
|
||||
{
|
||||
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
auto staff = TryGetEntity<Staff>(_spriteId);
|
||||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (staff->State == PeepState::Fixing)
|
||||
|
@ -67,7 +68,7 @@ GameActions::Result StaffFireAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
WindowCloseByClass(WindowClass::FirePrompt);
|
||||
PeepEntityRemove(staff);
|
||||
|
|
|
@ -64,21 +64,23 @@ GameActions::Result StaffSetCostumeAction::Query() const
|
|||
{
|
||||
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
||||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto spriteType = EntertainerCostumeToSprite(_costume);
|
||||
if (EnumValue(spriteType) > std::size(peep_slow_walking_types))
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
return GameActions::Result();
|
||||
}
|
||||
|
@ -89,7 +91,7 @@ GameActions::Result StaffSetCostumeAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto spriteType = EntertainerCostumeToSprite(_costume);
|
||||
|
|
|
@ -45,7 +45,8 @@ GameActions::Result StaffSetOrdersAction::Query() const
|
|||
{
|
||||
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
||||
|
@ -65,7 +66,7 @@ GameActions::Result StaffSetOrdersAction::Execute() const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
staff->StaffOrders = _ordersId;
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ GameActions::Result StaffSetPatrolAreaAction::QueryExecute(bool executing) const
|
|||
if (staff == nullptr)
|
||||
{
|
||||
LOG_ERROR("Invalid entity ID: %u", _spriteId.ToUnderlying());
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
|
||||
}
|
||||
|
||||
auto validRange = ClampRangeWithinMap(_range);
|
||||
|
|
|
@ -231,7 +231,8 @@ GameActions::Result TileModifyAction::QueryExecute(bool isExecuting) const
|
|||
}
|
||||
default:
|
||||
LOG_ERROR("invalid instruction");
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
res.Position.x = _loc.x;
|
||||
|
|
|
@ -64,7 +64,8 @@ GameActions::Result TrackSetBrakeSpeedAction::QueryExecute(bool isExecuting) con
|
|||
if (tileElement == nullptr)
|
||||
{
|
||||
LOG_WARNING("Invalid game command for setting brakes speed. x = %d, y = %d", _loc.x, _loc.y);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (isExecuting)
|
||||
|
|
|
@ -77,7 +77,8 @@ GameActions::Result WaterSetHeightAction::Query() const
|
|||
if (surfaceElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
int32_t zHigh = surfaceElement->GetBaseZ();
|
||||
|
@ -122,7 +123,8 @@ GameActions::Result WaterSetHeightAction::Execute() const
|
|||
if (surfaceElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (_height > surfaceElement->BaseHeight)
|
||||
|
|
|
@ -4007,6 +4007,23 @@ enum : uint16_t
|
|||
STR_SCENERY_AUTHOR = 6595,
|
||||
STR_SCENERY_AUTHOR_PLURAL = 6596,
|
||||
|
||||
STR_ERR_INVALID_PARAMETER = 6597,
|
||||
STR_ERR_VALUE_OUT_OF_RANGE = 6598,
|
||||
STR_ERR_GHOST_ELEMENT_NOT_FOUND = 6599,
|
||||
STR_ERR_BALLOON_NOT_FOUND = 6600,
|
||||
STR_ERR_STAFF_NOT_FOUND = 6601,
|
||||
STR_ERR_RIDE_NOT_FOUND = 6602,
|
||||
STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND = 6603,
|
||||
STR_ERR_PLAYER_NOT_FOUND = 6604,
|
||||
STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND = 6605,
|
||||
STR_ERR_SURFACE_ELEMENT_NOT_FOUND = 6606,
|
||||
STR_ERR_TILE_ELEMENT_NOT_FOUND = 6607,
|
||||
STR_ERR_TRACK_ELEMENT_NOT_FOUND = 6608,
|
||||
STR_ERR_TRACK_BLOCK_NOT_FOUND = 6609,
|
||||
STR_ERR_PATH_ELEMENT_NOT_FOUND = 6610,
|
||||
STR_ERR_WALL_ELEMENT_NOT_FOUND = 6611,
|
||||
STR_ERR_BANNER_ELEMENT_NOT_FOUND = 6612,
|
||||
|
||||
// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
|
||||
/* MAX_STR_COUNT = 32768 */ // MAX_STR_COUNT - upper limit for number of strings, not the current count strings
|
||||
};
|
||||
|
|
|
@ -3705,7 +3705,8 @@ GameActions::Result NetworkModifyGroups(
|
|||
break;
|
||||
default:
|
||||
LOG_ERROR("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
|
||||
}
|
||||
|
||||
network.SaveGroups();
|
||||
|
@ -3721,7 +3722,7 @@ GameActions::Result NetworkKickPlayer(NetworkPlayerId_t playerId, bool isExecuti
|
|||
{
|
||||
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
|
||||
// early.
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PLAYER_NOT_FOUND);
|
||||
}
|
||||
|
||||
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
|
||||
|
|
|
@ -1371,7 +1371,8 @@ static std::optional<GameActions::Result> TrackDesignPlaceEntrances(
|
|||
TileElement* tile_element = MapGetFirstElementAt(tile);
|
||||
if (tile_element == nullptr)
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
do
|
||||
|
@ -1683,7 +1684,9 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
|
|||
auto surfaceElement = MapGetSurfaceElementAt(tile);
|
||||
if (surfaceElement == nullptr)
|
||||
{
|
||||
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER,
|
||||
STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
int32_t surfaceZ = surfaceElement->GetBaseZ();
|
||||
|
|
|
@ -139,7 +139,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -202,7 +203,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -280,7 +282,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (!isExecuting)
|
||||
{
|
||||
|
@ -365,7 +368,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
const TileElement* const firstElement = MapGetFirstElementAt(loc);
|
||||
if (firstElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
// Count elements on tile
|
||||
int32_t numElement = 0;
|
||||
|
@ -440,7 +444,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
auto heightValidationResult = ValidateTileHeight(tileElement, heightOffset);
|
||||
if (heightValidationResult.Error != GameActions::Status::Ok)
|
||||
|
@ -485,7 +490,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceelement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -504,7 +510,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -550,7 +557,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
// No surface element on tile
|
||||
if (surfaceElement == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -565,7 +573,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -580,7 +589,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -594,7 +604,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -608,7 +619,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -623,11 +635,13 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const entranceElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (entranceElement == nullptr || entranceElement->GetType() != TileElementType::Entrance)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
|
||||
|
||||
auto ride = GetRide(entranceElement->AsEntrance()->GetRideIndex());
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -652,7 +666,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -668,7 +683,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -688,7 +704,8 @@ namespace OpenRCT2::TileInspector
|
|||
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -700,12 +717,14 @@ namespace OpenRCT2::TileInspector
|
|||
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
|
||||
auto ride = GetRide(rideIndex);
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
const auto& ted = GetTrackElementDescriptor(type);
|
||||
const auto* trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
|
||||
if (trackBlock == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
|
||||
uint8_t originDirection = trackElement->GetDirection();
|
||||
CoordsXY offsets = { trackBlock->x, trackBlock->y };
|
||||
|
@ -724,11 +743,12 @@ namespace OpenRCT2::TileInspector
|
|||
offsets.y = trackBlock->y;
|
||||
elem += offsets.Rotate(originDirection);
|
||||
|
||||
TrackElement* tileElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
|
||||
if (tileElement == nullptr)
|
||||
TrackElement* nextTrackElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
|
||||
if (nextTrackElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Track map element part not found!");
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
|
||||
|
@ -738,8 +758,8 @@ namespace OpenRCT2::TileInspector
|
|||
// Keep?
|
||||
// invalidate_test_results(ride);
|
||||
|
||||
tileElement->BaseHeight += offset;
|
||||
tileElement->ClearanceHeight += offset;
|
||||
nextTrackElement->BaseHeight += offset;
|
||||
nextTrackElement->ClearanceHeight += offset;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -754,7 +774,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -777,12 +798,14 @@ namespace OpenRCT2::TileInspector
|
|||
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
|
||||
auto ride = GetRide(rideIndex);
|
||||
if (ride == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
|
||||
|
||||
const auto& ted = GetTrackElementDescriptor(type);
|
||||
auto trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
|
||||
if (trackBlock == nullptr)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
|
||||
|
||||
uint8_t originDirection = trackElement->GetDirection();
|
||||
CoordsXY offsets = { trackBlock->x, trackBlock->y };
|
||||
|
@ -801,11 +824,12 @@ namespace OpenRCT2::TileInspector
|
|||
offsets.y = trackBlock->y;
|
||||
elem += offsets.Rotate(originDirection);
|
||||
|
||||
TrackElement* tileElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
|
||||
if (tileElement == nullptr)
|
||||
TrackElement* nextTrackElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
|
||||
if (nextTrackElement == nullptr)
|
||||
{
|
||||
LOG_ERROR("Track map element part not found!");
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
}
|
||||
|
||||
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
|
||||
|
@ -815,9 +839,9 @@ namespace OpenRCT2::TileInspector
|
|||
// Keep?
|
||||
// invalidate_test_results(ride);
|
||||
|
||||
if (tileElement->AsTrack()->HasChain() != setChain)
|
||||
if (nextTrackElement->AsTrack()->HasChain() != setChain)
|
||||
{
|
||||
tileElement->AsTrack()->SetHasChain(setChain);
|
||||
nextTrackElement->AsTrack()->SetHasChain(setChain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -829,7 +853,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -844,7 +869,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -859,7 +885,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -878,7 +905,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
@ -894,7 +922,8 @@ namespace OpenRCT2::TileInspector
|
|||
{
|
||||
TileElement* const bannerElement = MapGetNthElementAt(loc, elementIndex);
|
||||
if (bannerElement == nullptr || bannerElement->GetType() != TileElementType::Banner)
|
||||
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
|
||||
return GameActions::Result(
|
||||
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue