- Feature: [#12078] Add shortcut key for toggling wall slope.
- Feature: [#19919] Add diagonal brakes and diagonal block brakes to most coaster types.
- Feature: [#20141] Add additional track pieces to the Giga Coaster.
- Feature: [#20825] Made setting the game speed a game action.
- Feature: [#20830] Display author field on scenery window.
- Feature: [#20853] [Plugin] Add “BaseTileElement.owner” which is saved in the park file.
- Feature: [objects#257] Re-introduce the RCT1 road, which does not have handrails.
- Feature: [OpenMusic#46] Added Mystic ride music style.
- Feature: [OpenMusic#50] Added Rock style 4 ride music.
- Improved: [objects#261] Add composer credits on all RCT2 music objects.
- Change: [#20790] Default ride price set to free if park charges for entry.
- Change: [#20880] Restore removed default coaster colours.
- Change: [#21102] The money effect will now update even when the game is paused.
- Change: [objects#244] Update sort priorities for expansion scenery groups.
- Change: [objects#256] Use recoloured RCT2 artwork on the Fruity Ices Stall, rather than the (slightly different) RCT1 artwork.
- Fix: [#5677] Balloons pass through the ground and objects.
- Fix: [#12299] Placing ride entrances/exits ignores the Disable Clearance Checks cheat.
- Fix: [#13473] Guests complain that the default Circus price is too high.
- Fix: [#15293] TTF fonts don’t format correctly with OpenGL.
- Fix: [#16453] Tile inspector invisibility shortcut does not use a game action.
- Fix: [#16926] When multiple vehicles are grouped in research, only one of them is unlocked.
- Fix: [#17774] Misplaced/missing land and construction rights tiles in RCT1 & RCT2 scenarios.
- Fix: [#18199] Dots in the game save’s name no longer get truncated.
- Fix: [#19722] “Forbid tree removal” restriction doesn’t forbid removal of large scenery tree items.
- Fix: [#20253] Crash when displaying a Lay-Down RC’s half loop.
- Fix: [#20356] Cannot set tertiary colour on small scenery.
- Fix: [#20624] Scrolling text glitches after language is changed.
- Fix: [#20679] Android: game crashes at launch.
- Fix: [#20737] Spent money in player window underflows when getting refunds.
- Fix: [#20747] Staff speed cheat not applying to newly hired staff, UI not showing the current applied speed.
- Fix: [#20778] [Plugin] Incorrect target api when executing custom actions.
- Fix: [#20807] Tertiary colour not copied with small scenery.
- Fix: [#20964] Crash when player connects to server with a group assigned that no longer exists.
- Fix: [#20995] TTF fonts don’t support hinting, outlines, or insets with OpenGL.
- Fix: [#21042] Peeps don’t render properly in S4 parks.
- Fix: [objects#246, objects#248] Some objects are incorrectly marked as originating from RCT1.
- Fix: [objects#260] Submarine Ride has its capacity listed incorrectly.
This fixes rides without RIDE_TYPE_FLAG_LIST_VEHICLES_SEPARATELY from only unlocking the first entry on stock RCT2 saves/scenarios.
This makes the wooden coaster properly unlock its trains on stock RCT2 scenarios and saves. This restores the correct stock behaviour while maintaining the missing items research fix which is what broke this behaviour.
* Restore removed coaster colour presets
* Update changelog entry
* Add lost purple impulse preset
* Add lost yellow and red presets to impulse
* Fix typo in purple impulse preset
* Remove accidentally included hairpin presets from impulse
* Update S6Importer.cpp
* clang format error. Added changelog entry.
* Update S6Importer.cpp
* Added fixes for RCT1 scenarios
The issues in Katie's Dreamland, Utopia Park, Urban Park, Pleasure Island, and Fort Anachronism listed in issue #17774 have been now dealt with.
* Added land for Cradle's underwater path.
* Update changelog.txt
* Updated changelog.
* specify text for path fix in Cradle
* Update S6Importer.cpp
* More missing tiles in Coastal Reclaim & Salvage
* Update S6Importer.cpp
* Update S6Importer.cpp
* missed tile in stone age
* Classic compatibility
Added edit compatibility for classic scenarios on rct2 maps.
* Update changelog.txt
* Update S6Importer.cpp
* Update S6Importer.cpp
* Update S6Importer.cpp
* Fun At The Beach
Fixed errant tiles in Fun at the Beach.
* Update S6Importer.cpp
* Update S6Importer.cpp
* Extreme Heights Fix
missing tiles along edge of Extreme Heights park boundary; should run to 1 tile from the edge of the map almost all the way around.
* Final Set of Changes
Did a quick run-through of all the maps looking for any possible missed spots. I did find a series of spots, some clearly meant to be owned, and others that I'm a bit less than sure about. For now, I've commented out the spots that I don't feel are strictly necessary to have included, while the remaining ones I feel are necessary.
* Update S4Importer.cpp
* add optional fixes
un-commented the extra changes; they are now included.
* Update changelog.txt
* fix clang format error
* Update changelog.txt
* Update S6Importer.cpp
OOB underground path
* Update S6Importer.cpp
* Update S6Importer.cpp
* above runaway plumber gaps
* Update changelog.txt
https://github.com/OpenRCT2/OpenRCT2/pull/20502 changed how startup is
handled. This affected Android as well and changed AndroidClassLoader to
be initialized statically, but this turns out to be problematic due to
JVM not being fully initialized in our context by this time.
To fix this, move AndroidClassLoader initialization to JNI_OnLoad call,
where JVM is fully available.
Additionally, guard against multiple calls to JNI_OnLoad, an issue
present on Linux-like systems (including Android).
nl-NL: Fix/amend some descriptions by @Gymnasiast in #42
Update French translation by @rmnvgr in #43
Normalize the ragtime tunes by @karst in #44
Complete list of Fairground organ style 2 tunes by @karst in #45
Update Hungarian translation by @anon569 in #47
Add Mystic style by @SkyshardMelody in #46
pt-BR: Translate Mystic Style by @tupaschoal in #48
hu-HU: Translate Mystic Style by @anon569 in #49
* Set default ride price to 0 if park entrance fee is > 0
* Update changelog and network version
* Update distribution/changelog.txt
Co-authored-by: Matt <5415177+ZehMatt@users.noreply.github.com>
---------
Co-authored-by: Matt <5415177+ZehMatt@users.noreply.github.com>
- Feature: [#15660] Ability to show window buttons on the left.
- Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [#19735] Server unable to advertise to master server after a connection loss.
- Fix: [#19822] Tile inspector does not deep copy banners.
- Fix: [#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [#20089] Potential crash when a window is closed from another window.
- Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [#20310] Map animations are not created on the title screen.
- Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [#20361] Crash when using random map generation.
- Fix: [#20364] Adding too much money with cheats causes an overflow.
- Fix: [#20365] Money cheat input does not support negative values.
- Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [#20413] Crash when attempting to navigate an empty console history.
- Fix: [#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [#20429] Error window tooltip not closing after 8 seconds.
- Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [#20484] Console caret not properly updated when using command history.
- Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [#20543] Crash using show segments height from debug paint options.
- Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [#20659] Phantom rides remain when closing construction window while paused.
- Fix: [#20672] Maze ghost elements incorrectly displayed.
- Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.
* Rename large half loops in TrackElemType namespace
* Fix large half loop positions in DropdownOrder
* Fix comments for medium loops
* Fix medium half loop order in gTrackCurveChain
Wrong piece was auto-suggested when building backwards.
* Swap names of painting functions
* Rename TrackElemType for Flying Coaster
* Swap names of Flying Coaster painting functions
* Swap Flying Coaster VehicleSubpositionData names
* Swap FlyingCoaster TrackBlock names
* Fix Flying Coaster track elem flags and comments
* Fix ZeroGRoll comments in TrackData.cpp
* Update changelog.txt
* Bump network version
* Disallow firing staff who are currently fixing or inspecting rides
* Disable fire button when staff member is inspecting/fixing a ride
* Add changelog entry
* Up network version
* Improve error message
---------
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
* Fix G2 order and format
PR #19446 did not follow the correct G2 order so this is fixing that.
Also adds the added icons to the [Plugin] chart as should when adding icons to G2.
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add changelog entry
* Add Water Coaster colour preset
---------
Co-authored-by: kyphii <8711258+kyphii@users.noreply.github.com>
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
* Update the UI at screen refresh rate
* Decouple input from ticks, fix scroll at high frame rates
* Fix holding down mouse button on buttons causing too many events
* Subtract the initial delay to keep the same behavior as before
* Guard against the rare case where the value might be 0
* Fix right click not working correctly
* Fix odd behavior when using right click to scroll lists
* Make touch work again, fix mouse panning in fullscreen (borderless)
* Update changelog.txt
* Fix#19823. Disallow overriding with wrong object type
Some community objects have been made incorrectly and override small scenery objects with large scenery objects. This prevents that overload from being allowed.
* Bump network version and add changelog
- Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when block brake open.
- Feature: [#19276] Add Powered Lifthill to Giga Coaster.
- Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings.
- Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards.
- Feature: [#19446] Add new color options to color dropdown.
- Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster.
- Feature: [#19930] Add plugin APIs for research.
- Feature: [OpenMusic#25] Added Prehistoric ride music style.
- Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman's 35er Voigt (Previously known as Bressingham Voigt).
- Feature: [OpenMusic#28] Add Ragtime style 2 ride music.
- Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft.
- Improved: [#18490] Reduce guests walking through trains on level crossing next to station.
- Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window.
- Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab.
- Improved: [#19830] “Highlight path issues” will now hide wall elements.
- Improved: [#19905] Add prompt before resetting shortcut keys.
- Improved: [#19952] Add colour preset to Spiral Slide using the new colour options.
- Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window.
- Improved: [#20055] Performance improvement for the software renderer.
- Change: [OpenSFX#17] Update Hybrid RC lifthill loop.
- Fix: [#12598] Number of holes is not set correctly when saving track designs.
- Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature.
- Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases.
- Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug).
- Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes.
- Fix: [#18895] Responding mechanic blocked at level crossing.
- Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality.
- Fix: [#19296] Crash due to a race condition for parallel object loading.
- Fix: [#19733] Favorite ride of X guests integer overflow.
- Fix: [#19756] Crash with title sequences containing no commands.
- Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics.
- Fix: [#19800] Crash when displaying station stats with more than 62 stations.
- Fix: [#19801] The in-game load/save window cannot be resized anymore.
- Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down.
- Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes.
- Fix: [#19901] Random shop colours never assigning last colour.
- Fix: [#19911] Guests stuck at certain railway crossings.
- Fix: [#19924] Destructible cheat does not allow partial ride modification.
- Fix: [#19950] Mine train block brake supports drawn incorrectly.
- Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug).
- Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API.
- Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space.
- Fix: [#20018] Shops not calculating up-keep cost.
- Fix: [#20033] Asset packs cannot reference game data.
- Fix: [#20104] [Plugin] Some network APIs use player index and group index.
- Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time
- Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations.
* Fix initial scroll size of server list and change cast to int32_t
* set actual width for server list too
* add indentation
* fix pixel size of other scroll
* revert unnecessary changes
* add changelog entry
* Add ratings modifier for reversed trains
* Add test save file and ratings for this
* Changelog entry
* Bump network version
* Modify changelog
* Changelog edit
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* spiral lifthill down paintcode
* rename string anyway
* add some stuff I forgot and add documentation
* use static assert on SpriteGroupMultiplier
* add slope to list of opposite slopes
* bump scripting version
* update openrct2.d.ts
* improve documentation
* Fix#19800. Crash when more than 62 stations on a ride
This is a bit of a temporary fix. The crash happens due to exhausting the space in the formatter but the format string only ever handled 4 stations so it was still not going to work for 5 <=> 62 stations. So for the time being capped the output at 4 stations.
* Add changelog entry
* Apply review comment
* Initial commit for backwards-facing trains
* Allow persistence for reversed cars across save/load
* Make log flume turntable compatible with new reversal implementation
* Style fixes + Better implementation of inverted bank angles
* Further Style Fixes
* Code cleanup from PR feedback
* Fix GetBankRotationForDrawing function declaration
* Use update flag for reversed state
* Replace modulo operation with bit mask
* Correct guest pathing destination when entering reversed cars
* More style fixes
* Add plugin support for reversed vehicles
* Fix formatting error
* Derive reversal from ride mode for car spawning
* Formatting
* Rename function to GetPaintBankRotation
* Add reversed trains modes to Multi Dimension Coaster
* Change name of isReversed plugin API parameter for consistency
* Replace reversal operating modes with separate ride setting
* Add ALLOW_REVERSED_TRAINS flag to more ride types
* Make clang-format happy
* More Formatting
* Fix ALLOW_REVERSED_TRAINS flag on a couple rides
* Exclude flat rides from Reverse Trains tickbox when cheats are enabled
* Formatting
* Use Disable Vehicle Limits cheat for checkbox appearance condition
* Use correct swinging sprites when cars are reversed
* Update changelog and Plugin/Network/Park version numbers
* Formatting
* Add separate error String ID for clarity
* Add name to contributors.md
* Fix ride vehicle preview window with reversed trains for RCT1 train types
* Bump version numbers again
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* Raise water and land height limits to 254 units/182m/600ft
New parks load correctly in older versions, but cannot be altered there.
Fixes#17739
* Add changelog, bump network and park file version
In continuous circuit operating mode, not only the train head should be used for (un)blocking path. Because of this change, a previous change regarding which trailing track blocks should be unblocked has been reverted, as to prevent path being unblocked too soon.
* Fix#19733: Favorite ride of X guests integer overflow
Changed the variable for the number of guests favoring a ride to
match the maximum number of guests able to be in a park.
* Bump network stream and park file versions
* Added changelog entry for #19733 fix
* Reorder changelog entry
The main issue was that the min/max sizes of the window were set in the constructor, then being overwritten by the WindowCreate function. That function calls the OnOpen function, which can be used to set them properly.
The other two changes are just minor cleanups; a pixel difference in padding on the right side, and an overriden function that's identical to the base.
* Setup for extended palette
* Define order for color picker cells
* Init G2 Palettes in ColoursInitMaps
* Add Glass Palettes
* Use special sprite for Invisible color
* Set up new cheat for special colors
* Add glass palettes to palette_to_g1_offset
* Add entries for new colors in TranslucentWindowPalettes
* Finish implementation of special colors cheat
* Some cleanup
* New colors almost work
* Correct g2 palette loading indices
* Invisible color sprite displays properly
* Repaint works with large scenery and walls
* Prevent random shop items from overflowing to junk palettes
* More cleanup
* Fix glass palettes
* Add mapping of new colors to original colors for UI themes
* Fix junk palettes for random shop items
* Fix missing highlight color in software renderer
* Convert small scenery support flag to allow use of new colors
* Progress on displaying new colors in software renderer
* Fix invisible color scheme sprite
* Formatting cleanup
* Resolve comparison of integer expressions of different signedness
* Index g2 palette maps to fix visible chain lift
* Progress on fixing new colors in software renderer
* Fix station and support colors
* Fix dropdown selected index
* Get invisible color (mostly) working in software renderer
* Use forceBmp for palette resources
* Remove test function definition left in by mistake
* Remove some obsolete range checks for original color values
* Add changelog entry
* Reorder color dropdown based on NE user feedback
* Some cleanup
* Further cleanup
* Formatting
* Add include for GetPaletteMapIndexForColour
* Fix a couple things I broke
* Fix function placement
* Revert "Add include for GetPaletteMapIndexForColour"
This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.
* Use color constants for color order list
* Make remappable colors contiguous
* turn off clang format for ordered color list
* Appease clang
* Use all colors for random shop item animation
* Improvements to palette map resources
* Fix chain lifts again + adjustments to a few colors
* Update changelog and contributors.md
* Revert changes to S4 and S6 importers which are no longer needed
* Bump network, plugin, and minimum park versions
* Revert "Progress on displaying new colors in software renderer"
This reverts commit 337602e4a7.
* Remove unnecessary comment
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* Implement large sloped turns
* Fix formatting
* Add sprites
* Fix large turns button being active on steep slopes
* Remove bad comment
* Increment network,plugin,park version numbers
* Update changelog
* Increment park file version again
* Sticky the Misc tab next to the All tab
* More robust misc check
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
- Feature: [#11269] Add properties for speed and length of vehicle animations.
- Feature: [#15849] Objectives can now be set for up to 50000 guests.
- Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively.
- Feature: [#18732] [Plugin] API to get the guests thoughts.
- Feature: [#18744] Cheat to allow using a regular path as a queue path.
- Feature: [#19023] Add Canadian French translation.
- Feature: [#19341] Add “All Scenery” tab to scenery window.
- Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT.
- Feature: [objects#226] Port RCT1 Corkscrew Coaster train.
- Feature: [objects#229] Port RCT1 go karts with helmets.
- Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles.
- Improved: [#11473] Hot reload for plug-ins now works on macOS.
- Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm.
- Improved: [#14635] Scenery window now shows up to 255 scenery groups.
- Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window.
- Improved: [#18706] Ability to view the list of contributors in-game.
- Improved: [#18749] Ability to have 4 active awards for more than one month in a row.
- Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API.
- Improved: [#18945] Languages can now fall back to other languages than English.
- Improved: [#18970] Trying to load a non-park save will now display a context error.
- Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster.
- Improved: [#19044] Added special thanks to RMC and Wiegand to the About page.
- Improved: [#19131] Track missing objects when selecting scenery groups in console.
- Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions.
- Improved: [#19067] New Ride window now allows filtering similarly to Object Selection.
- Improved: [#19272] Scenery window now allows filtering similarly to Object Selection.
- Improved: [#19447] The control key now enables word jumping in text input fields.
- Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh).
- Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory.
- Improved: [#19668] Decreased the minimum map size from 13 to 3.
- Improved: [#19683] The delays for ride ratings to appear has been reduced drastically.
- Improved: [#19697] “Show guest purchases” will now work in multiplayer.
- Change: [#19018] Renamed actions to fit the naming scheme.
- Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions.
- Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”.
- Removed: [#19520] Support for Windows Vista systems.
- Fix: [#474] Mini golf window shows more players than there actually are (original bug).
- Fix: [#592] Window scrollbar not able to navigate to the end of large lists.
- Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug).
- Fix: [#17996] Finances window not cleared when starting some .park scenarios.
- Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry.
- Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled.
- Fix: [#18904] OpenRCT2 audio object accidentally exported in saves.
- Fix: [#18905] Ride Construction window theme is not applied correctly.
- Fix: [#18911] Mini Golf station does not draw correctly from all angles.
- Fix: [#18971] New Game does not prompt for save before quitting.
- Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients.
- Fix: [#18994] Title music doesn’t start after enabling master volume.
- Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values.
- Fix: [#19026] Park loan is clamped to a 32-bit integer.
- Fix: [#19068] Guests may not join queues correctly.
- Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly.
- Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it.
- Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows.
- Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification.
- Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly.
- Fix: [#19243] .park scenarios don’t complete properly.
- Fix: [#19250] MusicObjects do not free their preview images.
- Fix: [#19292] Overflow in ‘totalRideValue’.
- Fix: [#19339] Incorrect import of crashed particles from SV4.
- Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster.
- Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled.
- Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’.
- Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’.
- Fix: [#19475] Cannot increase loan when more than £1000 in debt.
- Fix: [#19493] SV4 saves not importing the correct vehicle colours.
- Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified.
- Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members.
- Fix: [#19574] Handle exits in null locations.
- Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river.
In park/replay from dump #19574 there was a calamity that happened
likely due to a plugin. Pretty much all rides were deleted in single
tick, which caused the park to mark some locations as null and then it
tripped on one of the many assertions. In many of the places it already
bails out if ride or vehicle is a nullptr, so I followed with similar
approach for invalid ride exits.
* Fix#19503. Hide 3+ queue junction railings behind a flag
This is to prevent existing parks from changing their behaviour
* Clang format
* Bump version numbers. Update changelog
* Update text
* Update S6Importer.cpp
Edit a stray tile in the lava river of Infernal Views to have its missing lava.
* Update changelog.txt
* Update contributors.md
* Add speed and frame properties
* add steam position modifier
* copy code from OpenLoco
* update sin and cos
* add computation function
* finalize locomotion code
* fix formatting
* refine code
* refactor things slightly
* manually fix formatting
* use PascalCase and rename
* fix copyright notice
* fix name again
* rename function, move outt of namespace
* fix rebase issues
* remove pitch table derived from physics
* rename some stuff
* flip vertical component sign to make sense
* change json structure
* create steam particles based on number of animation frames
* fix formatting
* add slope for spiral lift hill down
* fix formatting again
* parens around bitwise and
* make animations separate functions
* rename MultiDimCoaster to MultiDimension
* use EnumValue method
* rework multidim frame count
* bump network to be safe
* fix formatting
* move array out of function
* make table const
* move struct into RideObject.cpp
* try new method to fix numbers in multidim
* implement ZehMatt modulo
* add documentation to new function
* include Yaw.hpp
* rename src/ride/SteamPosition.hpp to src/math/Trigonometry.hpp
* actually add src/math/Trigonometry.hpp
* move ComputeSteamOffset to Vehicle.cpp
* use static asserts on arrays
* fix changelog grammar
* add more static asserts
Fixes a few errors in the vehicle colours table used for RCT1 imports, they are:
Both steam trains third colour should be yellow (the bell and some other details)
Suspended swinging airplane cars third colour should copy colour 2 (the restraints are colour 2 in RCT1 but colour 3 in RCT2)
Reverse freefall car colour 3 should copy colour 1 (the front bits are the same as colour 1 in RCT1)
Vertical drop trains colour 3 should copy colour 2 (the bottom metal bar is the same as colour 2 in RCT1)
Sitdown twister train colour 2 should copy colour 1, colour 3 should copy colour 2 (restraints are colour 2 in RCT1 but colour 3 in RCT2)
Laydown trains colour 3 should copy colour 2 (part of the restraint, it uses colour 2 in RCT1)
Hyper-twister trains colour 3 should copy colour 1 (the lap bar, it uses colour 1 in RCT1)
Face-off trains colour 3 should copy colour 2 (the restraints use colour 2 in RCT1 but colour 3 in RCT2)
River rafts colour 3 should copy colour 2 (the top of the roof uses colour 2 in RCT1 but colour 3 in RCT2)
It was reported OpenRCT2 stopped working on Vista with 0.4.2 release due
to `CoGetApartmentType` and `TryAcquireSRWLockExclusive` symbols linked
in statically.
This commit simply removes references to Vista as a supported system.