Commit Graph

1413 Commits

Author SHA1 Message Date
73 048352edca
Guests will use Vanilla behaviour when choosing whether to head for a ride when leaving the park #15969 (#18500)
* Fix #18501: Guests incorrectly determining ride

This will restore guest behaviour to how it was in rct2 vanilla by having them only try to determine whether to ride a ride if they haven't already decided to leave the park

* Fix peeps incorrectly deciding when to get on rides in rain

This should now match how vanilla operates in the rain

* Update replays

Co-authored-by: reticulatingsplines <13323105+ReticulatingSplines@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2022-11-04 07:22:04 +00:00
Rik Smeets b2ae5b1413
Fix guests stopping dead in tracks at crossings (#18245)
When guests have to stop for a railway crossing, they stop dead in their tracks - right at the frame at which stop walking. This could look a tad weird at times.

Now, guests will assume a natural idle waiting position. If they have food or a drink, they will continue consuming it from time to time. And occasionally, guests might even wave at the train passing by!
2022-11-01 08:43:38 +01:00
Rik Smeets 6faddd94f5
Fix slow guests don't get across level crossing in time (#18453) 2022-10-31 19:57:50 +01:00
Tulio Leao 3656ddfb14
Fix #18442: About window background is clickable (#18446) 2022-10-29 16:23:59 +02:00
Stephan Spengler 2aa46a7dca
Change type of listviews from 'scroll_view' to 'listview'. (#18449) 2022-10-26 18:51:16 +01:00
Henry Cheng cf9ec0bd4a
Fix no overwrite alert on Windows if there are capitalization differences (#18375) 2022-10-26 08:19:44 +02:00
Henry Cheng 93cdfbf26a
Fix #17657: Grid disappears when buying land rights (#17793) 2022-10-25 19:46:31 +00:00
Michael Steenbeek 23a8914de7
Allow adding images to MusicObjects 2022-10-25 21:44:58 +02:00
Haven Kim 58e2da72c6
Fix #18379 : Mini Golf doesn't render Special E track's tunnel correctly (#18404)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-10-23 20:32:59 +00:00
AuraSpecs 2544d91aaa
Convert custom invisible paths in SV6 files to the built-in ones 2022-10-19 13:38:30 +00:00
AuraSpecs 7c38740119
Fix changelog order 2022-10-18 21:55:34 +02:00
AuraSpecs 46fa09ca91
Fix: Sides of River Rapids’ corners overlay other parts of the track (#17316) 2022-10-13 20:52:48 +02:00
AuraSpecs dda256ef5f
Add inverted large loops and inverted boosters to Flying RC 2022-10-13 20:51:54 +02:00
Rik Smeets 94e8e9ea6b
Fix #18094: Invisible underground shops/facilities
Underground shops and facilities placed right next to non-underground path would be connected to the path, but the buildings themselves would remain invisible. Guests could use them though.

This has been fixed by drawing a tunnel, which is the same way ride entrances/exits are drawn.
2022-10-13 16:54:19 +00:00
Rik Smeets 0c78a27d9f
Fix missing validation on invalid characters in file name (#18287)
When saving a new file with a name containing '/' or '\' on Windows, the incorrect file name would be determined since these characters represent a new folder. This would trigger a failure on save.

The user's input should be validated in all cases. Before, it was only executed for folder names. This change also applies the validation on file names.
2022-10-11 13:27:11 +02:00
Rik Smeets 3fa7d59a1c
Fix #18070: Entrances/exits clip through walls (#18266)
Entrance or exit buildings placed underground could clip through walls.
2022-10-09 17:49:01 +02:00
Silent 9ea6351708
Windows: Use a modern file/folder picker 2022-10-09 17:12:46 +02:00
Rik Smeets bba54d2ecc Fix guests 'waiting' on extended railway crossings
On extended railway crossings, guests would stop to 'wait' for the passing train, which would then phase right through them. This change at least allows guests a chance to get to a safe place.
2022-10-08 21:59:26 +02:00
Haven Kim 34170d6814
Fix #17853: Invention name tears while being dragged (#18223) 2022-10-08 06:52:32 -03:00
ZeeMajora ea04c0b010
Corkscrew rc's large flat to steep pieces available cheatless (#18230)
Makes the corkscrew roller coaster's large flat to steep pieces available without cheats for consistency with the looping & twister roller coasters which are similar coaster types that have this element available without cheats.
2022-10-07 22:27:58 +02:00
Hielke Morsink 2681443b58
Fix changelog order (#18242) 2022-10-07 20:59:48 +02:00
Hielke Morsink d4774293d5
Fix #18064: Unable to dismiss notification messages 2022-10-07 16:44:06 +02:00
ZeeMajora e6df43b7c9
Extras tab: add Tycoon park, keep competitions apart 2022-10-05 20:51:37 +00:00
Rik Smeets 8ea34a5360
Fix #18134: Photo section clips through terrain 2022-10-05 18:35:37 +00:00
Nick 4aabc00335
Fix: ghosts are counted in guest scenery or fountain thoughts 2022-10-05 17:57:22 +00:00
Rik Smeets 69721e66f7
Fix #14312: Research ride type message incorrect
In some cases, researching a new ride type appeared as a new vehicle instead.
2022-10-05 19:26:44 +02:00
Gymnasiast dba3b9179c
Start v0.4.3 2022-10-05 12:57:48 +02:00
Gymnasiast 8ceea45877
Release v0.4.2
- Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests.
- Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path.
- Feature: [#13634] Add ability to sell merchandise in random colours.
- Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements.
- Feature: [#16283] Added parkinfo command line tool to list objects in a save file.
- Feature: [#16662] Show a warning message when g2.dat is mismatched.
- Feature: [#17107] Ride operating settings can be set via text input.
- Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters.
- Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition.
- Feature: [#17877] Add three real-life flying roller coaster colour schemes.
- Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns.
- Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks.
- Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster.
- Feature: [objects#198] Add additional pirate roofs.
- Feature: [objects#205] Add additional glass roofs.
- Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1.
- Feature: [#18050] Add asset pack manager and asset packs.
- Improved: [#15358] Park and scenario names can now contain up to 128 characters.
- Improved: [#15589] Numpad Enter can now be used to close text input.
- Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves).
- Improved: [#16840] Add support for rectangular heightmaps.
- Improved: [#17575] You can now search for Authors in Object Selection.
- Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked.
- Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically.
- Improved: [#17909] Track elements that are not supported by any train are now hidden by default.
- Improved: [#17924] Improved performance when loading JSON object images from a .DAT file.
- Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings.
- Improved: [#18177] [Plugin] Widget tooltips can now be read and changed.
- Change: [#9104] Calculate maze support costs.
- Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection.
- Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements.
- Change: [#17655] Lower default price for the Crooked House.
- Change: [#17745] Make maintenance cost of Mini-Golf more balanced.
- Change: [#17762] Use vertical tabs in the New Game dialog.
- Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%.
- Fix: [#5141] Headless server is counted as a player.
- Fix: [#7466] Coaster track not drawn at tunnel exit.
- Fix: [#10535] Guests getting stuck at specific level crossings.
- Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable.
- Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug).
- Fix: [#16392] Scenery on sloped surface is placed at wrong height.
- Fix: [#16476] The game sometimes crashes when demolishing a maze.
- Fix: [#17053] Crash when trying to open files under 4 bytes in length.
- Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level.
- Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode.
- Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug).
- Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer.
- Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug).
- Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff.
- Fix: [#17508] Grid doesn’t disable after setting patrol area.
- Fix: [#17532] Object Selection window allows unselecting all station types.
- Fix: [#17533] Missing audio when specifying ‘--rct2-data-path’.
- Fix: [#17535] Multiplayer desync when placing rides with scenery.
- Fix: [#17541] Station style not correctly saved to TD6.
- Fix: [#17542] Stalls will autorotate towards paths outside the park.
- Fix: [#17544, #17754] Visual glitches in Invention List window.
- Fix: [#17553] Crash when moving invention list items to empty list.
- Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios.
- Fix: [#17600] Notifications are not properly cleared when loading a park.
- Fix: [#17605] Crash when opening parks which have had objects removed externally.
- Fix: [#17639, 17735] When building upside down, the special elements list contains many items twice (original bug).
- Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking.
- Fix: [#17703] (undefined string) when building on invalid height.
- Fix: [#17776] “Other Parks” tab uses separate lists for SC4/SC6 and .park scenarios.
- Fix: [#17784] Colour preset RNG is biased (original bug).
- Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building.
- Fix: [#17834] Finance window becomes blank after 4096 years.
- Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer.
- Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park.
- Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits.
- Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened.
- Fix: [#17931] The in-game command ‘count_objects’ crashes the game.
- Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap.
- Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game.
- Fix: [#17889] Peeps don’t stop at level railway crossings if approached from downhill.
- Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them.
- Fix: [#17959] Areas marked for dirty drawing are too large.
- Fix: [#17963] Some marketing campaigns can’t be started after Finances window tab has been on Research.
- Fix: [#17964] Sprites don’t show up on two sides of the view-clip selection.
- Fix: [#17966] Reversed steel trains do not properly import from S4.
- Fix: [#17973] Bins and lamps overlay parts of the land (original bug).
- Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug).
- Fix: [#18009] Visual glitch with litter at edge of sloped path.
- Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios.
- Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity.
- Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked.
- Fix: [#18035] Favourited servers don’t get their online status updated.
- Fix: [#18051] Visual glitch with Mine Ride’s large unbanked turn (original bug).
- Fix: [#18059] [Plugin] Width and height of custom window not changeable via script.
- Fix: [#18063] Guests can stop for all kinds of actions at railway crossing.
- Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction.
2022-10-05 12:07:57 +02:00
X123M3-256 8b00fd1824
Add additional track pieces to LIM Launched Coaster and the Looping Coaster (#18168) 2022-10-05 06:41:10 +00:00
Michael Steenbeek 2e6595fe8a
Merge pull request #18050 from IntelOrca/assetpacks-audio
Add asset pack manager and asset packs
2022-10-04 19:08:38 +02:00
Stephan Spengler 9e1937d144
[Plugin] Widget tooltips can now be read and changed 2022-10-03 20:50:19 +02:00
Silent 82088f3496
Fix #17664: Ride music channel data leaks when stopping inactive music 2022-10-03 20:02:27 +02:00
ebstalk 20333c32fe
Fix #17964: Sprites don't show up on two sides of the view-clip selection 2022-10-01 21:26:36 +00:00
Rik Smeets 6d97bbddf9
Fix #18063: Guests stopping at railway crossings
Guests could stop at railway crossings for actions like taking a picture, watching a ride / a ride being constructed, reading a map etc. This also could mean they'd be in the way for a passing train.

Now, these actions will no longer be performed if the guest is at a crossing.
2022-10-01 19:09:51 +02:00
Ted John 67f654deb6 Update changelog 2022-10-01 13:06:55 +01:00
Rik Smeets 67856292a4
Fix #17889: Peeps don't stop at level railway crossings if approached from downhill
If peeps approached a railway crossing from downhill, they would not stop for a passing train. This was because the exact destination z is determined too late. To always get the correct path, get the first footpath at the previous z index, or one step above.

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-28 16:44:05 +00:00
Michael Steenbeek a0dd6a3aa6
Fix #18087: gCash clamped to 32-bit integer every transaction 2022-09-28 12:20:44 +02:00
Michael Steenbeek 3c11e04b52
Fix #17053: Crash when trying to open files under 4 bytes in length 2022-09-28 03:08:27 +02:00
73 a8073f6bd5
Increase limit on Loan Interest from 80% to 255%
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-27 12:20:01 +02:00
Meehoi 61d74eaa4b
Part of #15589: Make numpad enter able to confirm input 2022-09-25 18:33:02 +00:00
Rik Smeets 36f53783b0
Add (original bug) suffix to fixes #18008 & #18051 (#18097)
[ci skip]
2022-09-25 13:06:11 +02:00
Rik Smeets 425000bfca
Don't prompt to 'Save game as' when saving (#16819)
After loading a saved game and choosing 'Save game', the 'Save game as' window would open the first time every time after loading the save.
Now, it will be saved using the existing save path, except when an autosave is loaded which the player probably doesn't want to overwrite.
2022-09-25 08:33:28 +02:00
AuraSpecs fd531903ce
Make maintenance of Mini-Golf less hateful (#17745)
This commit gets rid of Diamond Golf Balls: https://youtu.be/Szk3iPckVTo?t=106
2022-09-24 22:12:01 +00:00
Rik Smeets ffcd9551c9
Fix #17973: Path items overlay parts of the land 2022-09-24 22:25:12 +02:00
Rik Smeets 6c6ea169f1
Add railway crossing behaviour for staff (#18057) 2022-09-24 07:44:19 +02:00
Stephan Spengler 6be41893a4
Fix #18059: Width and height of custom window not changeable via script (#18061) 2022-09-24 07:06:26 +02:00
Michael Steenbeek e0a25f3d22
Merge pull request #18081 from rik-smeets/fix-10535
Fix #10535: Guests getting stuck at specific level crossings.
2022-09-23 22:58:13 +02:00
Meehoi d6ca1a3da9
Fix #18035: Favourited servers don't get their online status updated
From fetching flow, list will always have favourited servers but no code to update those entries, only append.
This code updates those favourited servers in the list with new data from internet by matching address.
This will fix list having 2 duplicate servers too. (one favourited and one not)
2022-09-23 22:51:05 +02:00
Michael Steenbeek 7af999e2dd
Fix #17980: Path mess and desync when hovering track design 2022-09-23 22:49:16 +02:00
Rik Smeets 9e68226df0 Fix #10535: Guests stuck at some level crossings
The location of the back vehicle itself should be included in determining whether to clear the 'blocked by vehicle' flag on footpath. Otherwise, in specific cases, blocked footpath can be missed and therefore this flag wouldn't ever be cleared.
2022-09-23 07:53:41 +02:00