At the moment the platform specific code supports only
FreeBSD as OpenBSD and NetBSD does not support the
full path retrieval for an executable, we intentionally
stop the compilation for those platforms.
This is the first fully implemented version of OpenRCT2. RCT2.EXE is no
longer required.
- Feature: Ability to disable rendering of weather effects and gloom
- Feature: New view option: "See-Through Paths"
- Feature: Add cheat to reset date.
- Feature: Add OpenGL drawing engine.
- Feature: Implementation of the user-defined currency
- Feature: Extended tile inspector.
- Feature: Add ride console command for diagnostics and changing vehicle
type.
- Feature: Allow selecting corners when using the mountain tool.
- Feature: Allow setting ownership of map edges.
- Feature: Allow up to 255 cars per train.
- Feature: Importing SV4 and SC4 files with rides.
- Feature: Filter Object Selection Window by "Selected only" and
"Non-selected only"
- Feature: Allow raising terrain to 64 in-game units.
- Feature: Assymmetric-key-based authorisation and assignment storage.
- Feature: Add Norwegian translation.
- Feature: Add cheat to disable littering.
- Feature: Add Cheat to disable plant aging.
- Feature: Add Cheat that allows any track piece to use a chain lift.
- Feature: Add Console command to set vehicle friction.
- Feature: Add console command to set scenario initial cash.
- Feature: Objects are scanned from the user directory as well as the
RCT2 directory.
- Feature: Objects directory is scanned recursively.
- Feature: Optionally zoom in towards the cursor rather than the screen
centre.
- Change: The maximum height of Junior Roller Coasters is now 14 units,
like it was in RCT1.
- Improved: Pathfinding algorithm.
- Improved: Performance and reliability of loading objects.
- Improved: Screenshots are now saved with the name of the park and the
current date and time.
- Improved: More accurate frame rate calculation
- Improved: In-game file dialog now shows more formats (sv6, sc6, sv4,
etc.)
- Improved: Joining multiplayer will not redownload custom objects
- Removed: BMP screenshots.
- Removed: Intamin and Phoenix easter eggs.
- Fix: [#933] On-ride photo price sometimes gets reset to £2 when using
'same price in whole park' (original bug).
- Fix: [#1038] Guest List is out of order.
- Fix: [#1238] Track place window does not fully adjust to custom colour
scheme.
- Fix: [#2042] Guests entering queues are immediately annoyed when many
entertainers are around (original bug).
- Fix: [#2081] Game hangs when track has infinite loop.
- Fix: [#2754] Dragging scrollview fails when scaled.
- Fix: [#3210] Scenery window scrolls too far.
- Fix: [#3282] Launched Freefall ride ratings are fixed for Downward
Launch (original bug).
- Fix: [#3307] Ride music and sound has degraded since RCT2.
- Fix: [#3344] Build new ride window can be opened in scenario editor.
- Fix: [#3347] Ride windows are auto-positioned below the HUD when using
RCT1 lights.
- Fix: [#3352] Assertion triggered while fixing surface tiles.
- Fix: [#3361] Missing Twister coaster piece.
- Fix: [#3418] Launched freefall restraints are drawn incorrectly when
up (original bug).
- Fix: [#3451] Renaming staff is a guest command.
- Fix: [#3635] Inspecting sidewalk path crashes game.
- Fix: [#3735] Advertisement campaign window bug.
- Fix: [#3771] Crash when kicking player in multiplayer.
- Fix: [#3824] Segfault when passing invalid arguments to ride set type.
- Fix: [#3858] Tooltip shown when hovering over title logo.
- Fix: [#3915] Restore horizontal and vertical scrollbar behaviour from
RCT2 when clicking on one of the scrollbars.
- Fix: Lay-down Roller Coasters from RCT1 saves are imported with an
incorrect vehicle type (not reported).
- Fix: High lateral G-forces penalty applied too early (not reported).
- Technical: Multiplayer groups are now stored in JSON format.
- Technical: MinGW builds dropped support for Windows XP
The $ is escaped to delay evaluation of DESTDIR until runtime. It's
typically only specified when `make install` runs - not during the cmake
invocation itself.
The $ is escaped to delay evaluation of DESTDIR until runtime. It's
typically only specified when `make install` runs - not during the cmake
invocation itself.