Ted John
3f71502718
Merge pull request #1107 from zsilencer/decompiling
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game_command_place_scenery
2015-05-21 21:20:22 +01:00
Gymnasiast
36ccfe77e0
Add GUI option for switching to the RCT1 colour scheme, along with proper invalidation of the affected windows
2015-05-21 12:28:51 +02:00
zsilencer
9ee4b64fa1
game_command_place_scenery
2015-05-20 19:21:13 -06:00
Robert Jordan
c7e3639663
Sprite build command
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build uses ../../data/g2.dat and all numbered images in
../../resources/g2/.
No other parameters needed.
Also changed speed button hyper arrows to support game speeds inbetween
4 and 8.
2015-05-20 11:52:40 -04:00
Robert Jordan
0a71b633c7
Added game speed button sprites
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Also added empty.png to resources to fill in g2 sprites reserved by
other contributors.
2015-05-19 11:51:59 -04:00
IntelOrca
8772cdd7aa
add in game console
2015-05-19 03:54:09 +01:00
Robert Jordan
77767a6bc5
Didn't update top_toolbar
2015-05-18 18:16:43 -04:00
Ted John
fa75053e08
Merge pull request #1058 from trigger-death/develop
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Land tool painting and text input sizes
2015-05-13 18:33:05 +01:00
Robert Jordan
ceaa97c321
Land tool paint mode, and text input sizes
2015-05-12 11:37:16 -04:00
Gymnasiast
8ed8b56abe
Introduce a config-file option for a RCT1-like colour scheme
2015-05-12 16:13:30 +02:00
Robert Jordan
c25ef45827
Named 2 input flags, and dropdown fix
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Named INPUT_FLAG_1 to INPUT_FLAG_DROPDOWN_STAY_OPEN
Named INPUT_FLAG_2 to INPUT_FLAG_DROPDOWN_MOUSE_UP
placed RCT2_ADDRESS_INPUT_FLAGS where valid and replaced all bitwise
references to it with appropriate input flags.
Changed ride view dropdown to hold only as it should be.
2015-05-07 14:31:11 -04:00
Duncan Frost
503b330eb8
Fix bugs in viewport interaction and loadsave dialog
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Part of the issue was comparing an int litteral when it should have been a short but the main issue was due to a wrong mask in the viewport interaction code.
Loadsave MS dialog box should now work correctly.
Fixes #1040 .
Fixes #1039 .
2015-05-05 19:11:35 +01:00
Duncan Frost
ebf9bb67ec
Fix #1032 scenery secondary colour
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Forgot to pass the colour variable to the create scenery command.
2015-04-30 17:02:21 +01:00
Duncan Frost
0816a5fdf5
Fix footpath bit placement failing.
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Fixes #1025
2015-04-28 17:07:36 +01:00
zsilencer
71e21c2a6c
refactor mixer, add support for streamed music
2015-04-25 09:28:28 -06:00
zsilencer
a8a434e261
game_command_place_banner
2015-04-25 09:21:35 -06:00
zsilencer
68d7f84098
rename 0x80000000 to MONEY32_UNDEFINED
2015-04-25 09:20:46 -06:00
Duncan Frost
4c6b444664
Addin missing breaks.
2015-04-23 21:09:01 +01:00
Duncan Frost
e04165eef4
Refactoring and bug fixing.
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Noticed a bug that was causing path bits to fail to be changed.
Reduced compile warnings by using ints for coordinates.
Rearanged colour picker to stop bug that prevents its use when first clicked.
2015-04-23 20:40:53 +01:00
Duncan Frost
b950447330
Refactor of placement code
2015-04-23 20:00:18 +01:00
Duncan Frost
f2fd8d81ba
Added small scenery placement code
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Requires major refactoring.
2015-04-23 18:03:52 +01:00
Duncan Frost
9749d7d602
Added path bit placement
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Fixed bug in footpath_place_real that causes it to not place path bits.
2015-04-23 17:23:01 +01:00
Duncan Frost
4352820851
Added walls placement code
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Fixed bugs in the large scenery placement code.
Moved banners to the new parameter style code.
Consider refactoring of all of these to use a different parameter style
2015-04-22 20:41:46 +01:00
Duncan Frost
b3be906270
Added remaining scenery functions
2015-04-21 18:19:11 +01:00
Duncan Frost
59c594fcf6
Added small scenery 6e1f34 code
2015-04-20 20:11:45 +01:00
Duncan Frost
fedbc83829
Started 6e1f34
2015-04-18 12:17:44 +01:00
Duncan Frost
b7e92b2efb
Initial attempt at understanding large_scenery placement
2015-04-18 10:32:23 +01:00
Duncan Frost
8aa353f73e
Refactor selection_raise/lower_land.
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Interestingly you can only move land up/down one at a time
2015-04-18 08:40:43 +01:00
Duncan Frost
e8d27b0424
Finished scenery repaint tool down
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Renamed map_element variables that were badly named
Changed scenerymultiple(large) to use the correct size for type. This will cause merge issues with anyone working on large scenery.
2015-04-17 17:36:28 +01:00
Duncan Frost
a684e338b0
Started repaint_scenery_tool_down
2015-04-17 17:36:27 +01:00
Duncan Frost
f9c9e9b9aa
Added scenery_remove_ghost_tool_placement
2015-04-17 17:36:26 +01:00
IntelOrca
d1e4fe8060
implement scenery_set_default_placement_configuration
2015-03-29 02:29:07 +01:00
IntelOrca
de34ab5ed8
add options for finance and research on toolbar
2015-03-07 16:38:17 +00:00
Adrian Wielgosik
1ae4bf42ce
Removed unused arguments
2015-02-19 17:39:35 +01:00
Adrian Wielgosik
1b6f752a00
Decompiled window_top_toolbar_land_tool_drag
2015-02-19 17:33:26 +01:00
Adrian Wielgosik
a7455f8b31
Decompiled window_top_toolbar_water_tool_drag
2015-02-18 20:28:45 +01:00
IntelOrca
ac4cd56b63
add new load / save window, closes #580
2015-02-14 02:16:03 +00:00
IntelOrca
9cc108abbb
remove toolbar.c and ignore seperators at the end of the toolbar
2015-02-10 14:41:35 +00:00
IntelOrca
9d2abf1925
add map generation window
2015-02-09 18:32:58 +00:00