ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
ζeh Matt
0b5fc962eb
Rename variables/members sprite to entity
2021-11-24 15:27:48 +02:00
IntelOrca
34128dc262
Add new .park save format
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Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
ζeh Matt
74e8988dd8
Remove scenario ticks and adjust export/import
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Co-authored-by: Ted John <ted@brambles.org>
2021-09-23 21:49:09 +03:00
ζeh Matt
b2387d06b6
Fix #14964 : Building in multiplayer while paused
2021-06-30 20:51:04 +02:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
ζeh Matt
1fef332f6a
Fix #14668 : Ensure to flush network data when paused ( #14673 )
2021-05-16 13:14:29 +02:00
Michał Janiszewski
8ee49ab615
Reduce inclusion of world/Sprite.h
2021-02-25 10:56:27 +01:00
Duncan
3cc283adb2
Name MapFlashingFlags and split up guest/staff loop ( #13865 )
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* Name MapFlashingFlags and split up guest/staff loop
* Use constexpr instead of macros
2021-01-23 06:45:14 +00:00
Michał Janiszewski
deebd779a9
Address review comments for benchsimulate
2021-01-10 13:34:14 +01:00
Michał Janiszewski
0410b37369
Provide more detailed stats about simulation performance
2021-01-10 13:34:14 +01:00
ju-pinheiro
214620951f
Close #12421 : Refactor NETWORK_AUTH to use strong enum
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Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
Tulio Leao
efdb7e1a2d
Change gDateMonthsElapsed type to int32_t
2020-08-25 19:06:38 -03:00
Sidney
5330f7fb86
closes #12445 Refactor CLIMATE to use strong enum ( #12551 )
2020-08-21 09:43:57 +01:00
pizza2004
d217dfa9b9
Refactor NewsItem into namespace and Pascal Case ( #12511 )
2020-08-02 23:14:00 -03:00
frutiemax
af0fc89cf4
Close #12456 : Refactor INPUT_STATE to use strong enum ( #12484 )
2020-07-27 19:51:10 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Ted John
35e039c65d
Call tick and day plugin hook at the end of the update routine ( #11713 )
2020-05-10 23:24:15 -03:00
Ted John
c67962577a
Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING
2020-04-26 14:35:08 +01:00
Ted John
bac91cd563
Allow scripting to be compile-disabled
2020-04-26 14:35:03 +01:00
Ted John
a5c8ff920f
Add game mutable protection
2020-04-26 14:35:03 +01:00
Ted John
d8b0b24c43
Implement date API
2020-04-26 14:35:02 +01:00
Ted John
4a575975f6
Add hook system
2020-04-26 14:34:59 +01:00
Matt
c24112ffad
Refactor out gCommandExpenditureType
2019-12-22 20:51:49 +01:00
duncanspumpkin
d8b5060eb9
Remove dead game command code.
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Refactor of z increment
2019-12-15 08:21:32 +00:00
ζeh Matt
7744fc71e4
Fix #10256 : Desync because of client advancing ahead of server ticks during map change ( #10257 )
2019-11-17 23:26:32 +01:00
Matt
3bdc3935dc
Use correct update order
2019-08-21 00:28:08 +02:00
Matt
769ed255f3
Refactor game action queue out of network into GameActions
2019-08-21 00:15:39 +02:00
kennycastro007
9708e3a043
Fixed issue #8376 ( #9866 )
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#8376 : Added static function show_error in S6Importer.cpp
2019-08-15 16:02:03 +02:00
ζeh Matt
df4e412826
Fix #9762 : Update network logic also from title screen ( #9773 )
2019-08-08 16:49:30 +01:00
Duncan
659b4d8f9f
Clean up some litter in the codebase ( #9753 )
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13CA740 and 141F568 have been doing mostly nothing since the game action refacotr. Before that they didn't do much as I've never found any instance where the code was hit.
2019-08-08 06:05:58 +01:00
Matt
01de097ef0
Fix #9666 : pause server if no clients are connected
2019-08-06 00:49:37 +02:00
Ted John
d28799ef18
Remove user strings
2019-07-29 20:01:37 +01:00
Ted John
5733d666b3
Do not store park name as a user string
2019-07-21 11:33:15 +02:00
Matt
83511c5c7f
Fix clients being behind one tick at all times
2019-05-18 19:56:03 +02:00
ζeh Matt
c8f822ea70
Gamestate snapshots ( #8819 )
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* Add initial interface.
* Implement move operator in MemoryStream
* Add pod array serialisation traits.
* Add push_back with move semantics to CircularBuffer
* Initial implementation of GameStateSnapshots
* Add GameStateSnapshots to Context.
* Add mp_desync console command.
* Compare sprite data and fill change list.
* Minor changes.
* Proof of concept.
* Calculate offset instead of using offsetof
* Implement game state difference detection
* Update mp_desync console command.
* Fix identification of sprite remove/add.
* Fix crash when only one peep in park when using mp_desync
* Output state differences into user directory desync folder.
* Add desync debugging as an option.
* Add information to network status when a desync report was created.
* Cast to proper type for %llu.
* Update xcode project
* Add more information to the diffed data.
* Remove client-only relevant fields.
* Cleanup.
* Add better name output for misc sprites
* Add srand0 and tick information to the output
* Bump up network version
* Cleanup
* Set desync_debugging to false as default
* Apply suggestions
2019-05-11 21:31:34 +02:00
Michael Steenbeek
5a906b2378
Port more functions to Ride struct ( #9119 )
2019-04-20 22:22:39 +02:00
Aaron van Geffen
f4602d0a34
Use SCREEN_FLAGS_EDITOR when appropriate.
2019-03-20 20:58:08 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
ζeh Matt
a34422dc26
Fix #8591 : Game loop does not run at a consistent tick rate of 40 Hz ( #8594 )
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* Fix #8591 : Run game loop at consistent tick rate of 40hz.
* Update distribution/changelog.txt
Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00
Matt
a6efef1e81
Add support to record and replay game commands/actions.
2018-12-29 19:23:27 +01:00
Michael Steenbeek
6d0f0334d7
Merge pull request #8339 from ZehMatt/realtime-ticks
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Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
ζeh Matt
04af3932ac
Fix #5684 : Refactor player list updates being bound on ticks. ( #8399 )
2018-12-09 20:39:44 +01:00
Matt
862ef3018c
Use gCurrentRealTimeTicks whenever appropriate.
2018-12-01 17:00:11 +01:00
Matt
4bc69a0111
Introduce gCurrentRealTimeTicks and refactor some variable names.
2018-12-01 16:36:00 +01:00
Michał Janiszewski
0d2751a54e
Hide the network class declaration to Network.cpp ( #8276 )
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The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.
This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
jensj12
eac9b720ee
Add #7726 : Shortcut to advance one tick ( #7851 )
2018-09-23 23:40:47 +02:00