duncanspumpkin
2a593b6029
Remove snake cases from Location and LargeScenery
2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac
Remove snakes from the foopaths
2022-10-04 20:08:14 +01:00
duncanspumpkin
2c29190ff8
Remove snakes from entrance
2022-10-04 20:07:35 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Hielke Morsink
7f29e4e39c
Make `rct_windowclass` strong type `WindowClass`
...
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Gymnasiast
5945f7110a
Move gGotoStartPlacementMode to windows/RideConstruction.cpp
2022-08-13 23:00:54 +02:00
Michael Steenbeek
49215a52cf
Remove unnecessary pops from some strings ( #17805 )
2022-08-13 20:12:30 +02:00
Gymnasiast
4832e67d14
Fix crash in ride_scroll_to_track_error()
2022-08-13 17:21:34 +02:00
Michael Steenbeek
5661da1c68
Unwrap game action compat wrappers
2022-08-11 00:00:58 +02:00
frutiemax
6868b3dcaf
Rename IS_SHOP to IS_SHOP_OR_FACILITY and use it for RideObject
2022-08-06 15:00:52 +02:00
Hielke Morsink
a258008bef
Refactor window functions to take references 4
2022-07-31 17:23:16 +02:00
Michael Steenbeek
0bfc151ab9
Remove remaining usages of gGameCommandErrorText
2022-07-30 18:04:59 +02:00
Michael Steenbeek
1a8660d59d
Pass window reference to tool_set ( #17625 )
2022-07-27 22:22:22 -03:00
Nikolas Parshook
628da77c0e
Refactor ride construction window ( #17578 )
2022-07-26 15:17:25 +01:00
spacek531
047a7f8090
Do not turn off chain when building downhill if chain cheat is on
2022-03-28 20:34:37 +00:00
Hielke Morsink
ad0a2a8f96
Remove entrance/exit location functions
2022-02-18 23:28:17 +02:00
Hielke Morsink
2137cea3bb
Reduce use of UnderlyingType
2022-02-18 23:21:38 +02:00
Hielke Morsink
f06645d2f7
Make stations a private std::array and use getters for access
2022-02-18 23:21:35 +02:00
Hielke Morsink
f47c1b9f96
Close #16468 : Use TIdentifier for StationIndex
2022-02-18 23:11:07 +02:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
Ted John
454bfb0a8f
Refactor map size to allow for rectangle maps
2022-02-14 23:15:59 +00:00
ζeh Matt
4554d6d883
Fix all uses of RideId
2022-02-12 18:11:18 +02:00
ζeh Matt
a2470c0573
Rename ride_id_t to RideId
2022-02-12 18:11:18 +02:00
Duncan
5157b57a15
OpenRCT2 Limits ( #16088 )
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* Move over max rides to limits file
* Move max stations to limits file
* Move over max inversions, golf holes, helices, custhistsize
* Move over max trains per ride
* Bring over Max cars per train and max circuits per ride
* Port over NumColourSchemes and max vehicle colours
* Fix compilation
* Move over max awards
* Move over max peep spawns and park entrances
* Fix rebase issues
* Remove future work
* Switch style
* Update copyright
2022-02-01 20:59:48 +00:00
ζeh Matt
19dca61ee8
Fix #16535 : Entering construction mode unblocks all paths
2022-01-31 23:05:26 +01:00
frutiemax
adb692b74e
Forward declare Formatter
2021-12-30 12:17:51 -05:00
Gal B
343f9bbca0
Refactor maze_set_track to use const CoordsXYZD&
2021-12-22 18:48:37 +02:00
Gymnasiast
ef6f2cceee
Create RideConstruction.h
2021-12-18 20:27:13 +01:00
Gymnasiast
9b81bacecd
Move ride_remove_peeps() to method
2021-12-12 12:31:19 +01:00
Gymnasiast
aa34f0f760
Drop the N postfix
2021-12-11 00:39:39 +01:00
Michael Steenbeek
2d1af0ec42
Replace many GetType() calls with GetTypeN()
2021-12-10 22:43:17 +01:00
ζeh Matt
be5d6ac3db
Fix the loops
2021-11-29 14:12:26 +02:00
ζeh Matt
0b3fa8a9d3
Refactor iterating over all map tiles in ride_clear_blocked_tiles
2021-11-29 13:09:58 +02:00
ζeh Matt
c4ad5fcd15
Adjust includes
2021-11-26 21:01:44 +02:00
ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
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Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Peter Schussheim
0495b265c0
Refactor unchecked std::array subscript operator
2021-11-25 10:13:20 +01:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193
#15634 : Refactor passing GameActions::Result by copy ( #15951 )
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* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
ζeh Matt
8158956f18
Fix #15819 : Potential crash placing a maze design
2021-11-02 09:31:21 +01:00
Duncan
a8d2d5fd44
Staff patrol area 2 from NSF ( #15600 )
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* Port over changes from NSF for staff
* Fix import and export
* Fix crash on export
* Fix import issue
* Fix patrol import issue
* Remove staff id field
* Increment network version
* Actually remove all instances of staff id
* Update replays
2021-10-27 21:19:10 +01:00
seanmajorpayne
04004d9b8c
Fix #15377 : Station Hover doesn't show entrance/exit ghost ( #15523 )
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Fix #15377 : Station Hover doesn't show entrance/exit ghost
Replacing tileElement->AsTrack() with trackElement
Changing const auto* to TrackElement*
Replacing trackElement with auto
Implementing ZehMatt's Feedback
Update changelog.txt
2021-10-14 17:01:47 +03:00
ζeh Matt
719a5a9d8e
Merge pull request #15369 from ZehMatt/refactor/tile-coords
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Refactor overload map_get_first_element_at
2021-09-21 14:36:03 -07:00
ζeh Matt
59a6c34db4
Make use of std::optional strict
2021-09-13 20:02:32 +03:00
ζeh Matt
516232e0a7
Change static casts to EnumValue
2021-09-10 19:10:15 +03:00
ZehMatt
3ad72baaae
Cast fixes
2021-09-10 19:10:12 +03:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase ( #15382 )
2021-09-08 20:48:53 -03:00
Duncan
0fcef925b6
Fix #15375 . Issue with entrance exit placement after refactor ( #15380 )
2021-09-08 21:58:11 +02:00