Hielke Morsink
c995abc25e
Fix: Crash on opening scenery window after removing tabs
...
The crash occurred because gWindowSceneryTabSelections did not get cleared when the window is not open, yet this is a global variable that needs clearing. The function that handles this (WindowSceneryResetSelectedSceneryItems) gets called with the `INTENT_ACTION_REFRESH_SCENERY` intent.
2022-04-09 17:42:17 +02:00
Ted John
92fe3bf5e8
Fix drawing of scenario editor buttons
2022-04-09 12:36:47 +01:00
Ted John
11f4993c03
Remove no money scenerio flag
2022-04-09 12:36:31 +01:00
Ted John
e1401acb47
Use start scenario logic when choosing new game
2022-04-09 11:40:25 +01:00
Hielke Morsink
90ab449f78
Fix #16050 : Scenery window positioning
...
This supersedes #16095
The position and size arguments of WindowCreate are now optional - not a window doesn't have to know the size beforehand.
This removes the WF_NO_SCROLLING flag from the call to WindowCreate, but that seems to have no use for the scenery window anyway.
Co-authored-by: Ian-Polito <ipolito@mailfence.com>
2022-04-09 00:49:44 +02:00
Duncan
5760f11349
Simplify Track Cost calcs ( #16940 )
...
* Multiply out 5 in track cost calcs and use _GBP
* Fix typo on Hypercoaster conversion
* Use two decimals for literals converted by _GBP
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2022-04-07 11:35:11 +01:00
Michael Steenbeek
765bc59acd
Merge pull request #14207 from geoff-B/money32-UDL
...
#14093 User defined literals for Money32
2022-04-06 15:29:26 +02:00
Hielke Morsink
62abb1a5e0
Merge pull request #16924
2022-04-06 09:40:26 +02:00
Hielke Morsink
b66d15659f
Remove the new cheat that disable queue length limits
...
This partially reverts commit 0ece5d0f44
.
2022-04-05 19:55:44 +02:00
Ryan
42dc53cfd5
Remove unused call to Init
2022-04-04 12:53:50 -04:00
Ryan
a8eb6f21a2
Fix scenery window colors defaulting to black
2022-04-04 01:02:48 -04:00
Charles Machalow
0ece5d0f44
Add a new cheat to disable queue length limits
2022-04-02 20:07:06 +02:00
Geoff Banh
85baa6f7ca
Fix #14093 : Replace MONEY macro with user defined literal
2022-03-29 07:23:35 -03:00
spacek531
047a7f8090
Do not turn off chain when building downhill if chain cheat is on
2022-03-28 20:34:37 +00:00
X123M3-256
f5507c42e0
Add RIDE_TYPE_FLAG_UP_INCLINE_REQUIRES_LIFT
2022-03-28 21:32:42 +02:00
Silent
660b03f00b
Fix assertion in InitialiseListItems
2022-03-27 22:33:57 +02:00
Evan Haataja
3127a4dc64
Allow game to run with GUI while without audio.
2022-03-23 23:44:50 -03:00
Duncan
472f7f55c5
Remove hard cap of 0x80 scenery items in a group ( #16853 )
...
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2022-03-22 21:38:54 -03:00
Duncan
c5b5b95bcd
Show better errors when loading scenery groups ( #16854 )
2022-03-22 21:01:52 -03:00
Ted John
a2f7ffcb71
Merge pull request #16707 from IntelOrca/plugin/intransient-2
...
Add initial functionality for intransient plugins. Intransient plugins are a new type of plugin that will start when OpenRCT2 launches, and remain loaded until shutdown. This provides plugins with the ability to hook map change and provide functionality on other screens such as the title menu.
**Example:**
```js
registerPlugin({
type: 'intransient',
...
});
```
The [title sequence editor](https://github.com/OpenRCT2/title-sequence-editor ) will be an intransient plugin so that it can be used from the title screen like the built in one.
Three new APIs have been introduced alongside this.
* `context.mode`
* `context.subscribe('map.change', callback)`
* `context.subscribe('map.changed', callback)`
* `ui.registerToolboxMenuItem(text, callback)`
2022-03-22 21:48:26 +00:00
Duncan
ba8690d970
Move *10 on removal/price to the object load function ( #16846 )
...
This simplifies the code and ensures that money32/16 is at the same base for all users of these objects
2022-03-22 21:35:44 +00:00
Ted John
9f96b0df33
Separate map.change and map.changed events
...
Also fix network plugin logic.
2022-03-21 23:09:40 +00:00
Ted John
af340cbf34
Add API for toolbox menu items
2022-03-21 21:42:30 +00:00
Ted John
84fdd44e6a
Add map changed hook
2022-03-21 21:42:30 +00:00
Michael Steenbeek
18be90f8b6
Split TRACK_SLOPE_STEEP into flags for up and down
2022-03-21 21:05:59 +01:00
Ted John
fc2ed95641
Merge pull request #16831 from IntelOrca/feature/ternary-scenery-colours
...
Implement tertiary colours for small and large scenery objects.
2022-03-20 19:24:47 +00:00
Ted John
793acf67ae
Implement small scenery ternary colours
2022-03-20 18:53:11 +00:00
Michael Steenbeek
e78c29ea5c
Fix most occurrences of ‘ternary’ ( #16832 )
2022-03-20 19:22:05 +01:00
Ted John
e9e377ac09
Implement large scenery ternary colours
2022-03-20 18:12:39 +00:00
Ted John
f909be7a43
Merge pull request #16797 from IntelOrca/feature/enhanced-transparency
...
Introduce more transparency toggles and allow each one to be set to either an invisible or ghost state which is a persisted user setting.
A new window is introduced to control these settings and is inspired by OpenTTD.
2022-03-20 17:56:08 +00:00
Michał Janiszewski
37a0a0cb18
Use std::stol over C strtol on ClearScenery.cpp ( #15549 )
...
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2022-03-20 09:01:09 -03:00
Ted John
884ef6b8ac
Change transparent trees to all vegetation
2022-03-19 00:07:06 +00:00
Gymnasiast
ffe8b4b45d
Undo fspath() workaround for Android
2022-03-18 23:21:23 +01:00
duncanspumpkin
f835a5b521
Apply clang-tidy to static variables
2022-03-18 00:38:26 -03:00
Ted John
81a123220b
Update images for transparency window
2022-03-17 22:52:25 +00:00
Silent
771637f24c
Refactor filename_valid_characters into Platform::IsFilenameValid
2022-03-16 21:56:54 +01:00
Ted John
46873dfc7f
Fix build failures
2022-03-14 23:43:50 +00:00
Ted John
fea101289c
Save invisible flags to config
2022-03-14 21:57:05 +00:00
Ted John
52e5d48501
Update shortcuts and toolbar menu
2022-03-14 21:57:05 +00:00
Ted John
61f1e13c0b
Refactor viewport flags
2022-03-14 21:57:05 +00:00
Ted John
ba2fea88fd
Fix build failure
2022-03-14 21:55:07 +00:00
Kane
b83e21a953
Improve code readability (added parentheses)
2022-03-14 21:43:12 +00:00
Kane
20cd8465f5
Code cleanup, remove ignore_invisible_flag.
...
Known issues:
- Some flat-rides have transparency issues
2022-03-14 21:43:12 +00:00
Kane
5d7f7485aa
Update for rebase, add window theme, fix bugs
...
- Along with rebasing the code it became nessecary to update various
calls to `scenery_small_entry_has_flag` and `EntityBase`.
- Added a new window theme with default colours.
- Fixed bug with see-through supports not working.
- Removed incomplete "ride exclusions" tab
- Removed unused text string (Ride Exclusions)
2022-03-14 21:43:09 +00:00
Kane
3d3271a5ec
Misc. clean ups
...
Define see-through paint colours in Paint.h for global use
Color staff sprite button
Change ride->is_visible bool to ignore_invisible_flag bool
Add shortcut to open transparency options (CTRL+T)
2022-03-14 21:41:49 +00:00
Kane
9bf003c018
Add new sprites
2022-03-14 21:40:30 +00:00
Kane
564dee2671
Remove unused variables
2022-03-14 21:40:30 +00:00
Kane
2e93e42a71
More finishing touches
...
- Changes all references of `VIEWPORT_FLAG_INVISIBLE_PEEPS` to `VIEWPORT_FLAG_INVISIBLE_GUESTS` and `VIEWPORT_FLAG_INVISIBLE_STAFF`
- Updates Invisible People menu item and shortcut.
- Added new viewport flags into the `viewport_set_visibility` function
- Invisible options only work if see-through is activated as well
- Added see-through supports
- Regression: Exclude ride from invisible no longer works (ride is still see-through)
2022-03-14 21:40:27 +00:00
Kane
503a351422
Start to implement ride selection list
2022-03-14 21:39:45 +00:00
Kane
e134be9538
Implement more options
...
- Invisible guests
- Invisible staff
- See-through trees
- Invisible trees
- Strings/Ids
2022-03-14 21:38:46 +00:00
Kane
204f8ceac1
Add new Transparency options window.
...
Remove added options from Top Toolbar.
Move invisible ride code into ride paint functions.
Move invisible vehicle code into sprite paint function.
2022-03-14 21:37:41 +00:00
Kane
4856c3adaf
Implement invisible rides, paths & scenery
2022-03-14 21:37:18 +00:00
Kane
9f78c6f0ce
Add option to see-through vehicles
2022-03-14 21:36:47 +00:00
Ted John
5334b8f5c8
Do not re-create window when switching staff
2022-03-13 14:26:17 +00:00
Ted John
38d36acef3
Add patrol area tool window
2022-03-12 10:43:41 +00:00
Ted John
90718ca81c
Refactor patrol area class to new file
2022-03-11 18:39:04 +00:00
Ivan Krushkov
eb423a73b7
Close #12793 : Excitement/Intensity/Nausea ratings to Ride List view with sorting ( #16655 )
2022-03-11 11:17:14 +00:00
Silent
5e725913f8
Close #16566 : Favour WinNT preprocessor version checks over MinGW ( #16677 )
2022-03-11 07:59:09 -03:00
Silent
3773fa4cb0
Refactor uses of path_append_extension
2022-03-10 20:18:17 +01:00
Teodor Sorescu
354f8bf506
Refactor window to class: TrackDesignPlace ( #16669 )
...
* Refactor window to class: TrackDesignPlace (#13811 )
* Standardise names
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2022-03-05 15:26:25 +00:00
Duncan
d219a99b56
Convert scenery window to class ( #16729 )
...
* Convert scenery window to class
Close #13799
* Move static's into class
* Simplify eyedropper setting code
2022-03-04 07:17:20 +00:00
Michael Steenbeek
323138ebd6
Use C++ strings in WindowNewRideListVehiclesFor()
2022-03-03 19:32:34 +00:00
Michael Steenbeek
c334c7a176
Merge pull request #16724 from Gymnasiast/refactor/remove-path_get_filename
...
Remove four old path functions
2022-03-02 22:25:08 +01:00
Michael Steenbeek
61a18e7d90
Merge pull request #16733 from Broxzier/refactor/use-u8-strings
...
Use utf8 strings where expected
2022-03-02 22:13:13 +01:00
Rik Smeets
d92f8c125d
Fix #15909 : Prevent text overflow in 'Select ride design' windows
...
For designs with a long description, a line of text in the 'Select ride design' window could overflow onto the next window element. The window height was just one newline too small. Therefore, increased the window size with a single line.
2022-03-02 20:08:00 +01:00
Rik Smeets
2a7209bee5
Fix #16140 : Disable 'follow this' in 'overall' and 'station' view
2022-03-02 20:05:53 +01:00
Hielke Morsink
6ba0a3bd49
Use u8 strings when dealing with file paths
2022-03-01 22:12:39 +01:00
Hielke Morsink
55c71b0c74
Properly use utf8 strings where expected
2022-03-01 22:12:39 +01:00
Rik Smeets
1f83fa417c
Update guest list defaults
2022-02-27 18:46:08 +01:00
Duncan
d606c9730a
Cleanup Scenery Window for second scroll area ( #16557 )
...
* Refactor scenery window to check scroll index
* Move into seperate function calls
* Pass offset to tab draw (so it can be used by scrolls)
2022-02-27 12:26:26 -03:00
Hielke Morsink
ba85cf4873
Close #15896 : Refactor out the ZoomLevel operators
2022-02-26 23:14:59 +01:00
Sam Atkins
fb4c9359d8
Close #13779 : Refactor Map window into a class ( #16559 )
...
* Close #13779 : Refactor Map window into a class
* Fix invalid memory read from temporary strings
2022-02-26 20:23:27 +00:00
Gymnasiast
376c79408a
Replace path_set_extension with Path::WithExtension()
2022-02-26 18:26:24 +01:00
Gymnasiast
49b414a40e
Replace calls to path_get_filename()
2022-02-26 17:20:07 +01:00
Charles Machalow
59c4beb3dd
Fix bug where file extension can get added twice ( #16720 )
2022-02-26 06:25:06 +00:00
Charles Machalow
6406b18c98
Fix #16715 . The first time we save a park, default to the park's name… ( #16719 )
...
* Fix #16715 . Default to the park's name as the file name
* Mark Combine as nodiscard
The return value must be used for the function to do something
2022-02-26 06:23:30 +00:00
spacek531
82378c09c3
Rename VAR_CE and its unions ( #16215 )
2022-02-20 23:20:06 -03:00
Ted John
d93f4bdc1d
Fix #12774 : Plugin: Scripts are not reloaded after new scenario ( #16686 )
2022-02-20 23:14:51 -03:00
Hielke Morsink
5c5f86ac42
Correct some mistakes
2022-02-18 23:28:21 +02:00
Hielke Morsink
ad0a2a8f96
Remove entrance/exit location functions
2022-02-18 23:28:17 +02:00
Hielke Morsink
2137cea3bb
Reduce use of UnderlyingType
2022-02-18 23:21:38 +02:00
Hielke Morsink
f06645d2f7
Make stations a private std::array and use getters for access
2022-02-18 23:21:35 +02:00
Hielke Morsink
054f7392a1
Let index underflow for reverse loops
2022-02-18 23:11:11 +02:00
Hielke Morsink
f47c1b9f96
Close #16468 : Use TIdentifier for StationIndex
2022-02-18 23:11:07 +02:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
Michael Steenbeek
4c046024a3
Merge pull request #16640 from ZehMatt/refactor/entityid-16469
...
#16469 : Introduce EntityId and refactor everything
2022-02-18 21:29:23 +01:00
Sam Atkins
2b4579bd93
Use labels for OptionsWindow text
...
This lets us show tooltips for them. Most of the FooDraw() methods are
now empty and have been deleted.
2022-02-17 23:09:39 +01:00
ζeh Matt
52047805db
Use correct type for EntityId and fix issues
2022-02-16 18:56:43 +02:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
Ted John
6c3a417af3
Merge pull request #16259 from IntelOrca/refactor/rectangle-maps
...
Refactor map size to allow for rectangle maps.
2022-02-15 19:08:37 +00:00
Michael Steenbeek
ffe67ff33e
Merge pull request #16642 from Gymnasiast/refactor/dropdown
...
Create Dropdown::Item and use it for gDropdownItems
2022-02-15 18:50:26 +01:00
Ted John
454bfb0a8f
Refactor map size to allow for rectangle maps
2022-02-14 23:15:59 +00:00
Duncan
b22ac0551c
Merge pull request #16592 from skdltmxn/fix-integer-overflow
...
Fix staff statistics overflow
2022-02-14 21:41:52 +00:00
skdltmxn
9cd502a9f7
Fix staff statistics overflow
2022-02-14 07:42:18 +00:00
Ted John
b775832d01
Refactor window flags to be read with the helper methods
2022-02-13 23:09:42 +00:00
Ted John
da89a4e413
Remove rct_window::enabled_widgets ( #16643 )
...
`enabled_widgets` was used to enable input for widgets. However I do not recall anywhere this being used to specifically disable a widget which doesn't use the dedicated `disabled_widgets` flag. I don't think there is any purpose in keeping this, so I have removed all uses of it.
2022-02-13 23:06:19 +00:00
Silent
09897ede9e
Refactor last_*_directory and last_run_version to use u8string
...
Fixes a regression from #16631 causing a crash when
constructing u8string from a nullptr
2022-02-13 21:34:26 +01:00
Gymnasiast
4abbfcb32b
Create dropdown item flags
2022-02-13 00:14:33 +01:00
Gymnasiast
723867e0a0
Create Dropdown::Item and use it for gDropdownItems
2022-02-12 23:57:22 +01:00
Gymnasiast
a17c4ad304
Rename Dropdown::Item to ItemExt
2022-02-12 23:42:59 +01:00
Gymnasiast
49ccc21d84
Fix #16576 : Cannot select vehicle types with entry index >= 256
2022-02-12 20:43:45 +01:00
Gymnasiast
3ff8225bb9
Replace some uint8_t in Ride.cpp
2022-02-12 20:43:45 +01:00
ζeh Matt
c0474d2d27
Merge pull request #16466 from ZehMatt/refactor/identifier-rideid
...
Use TIdentifier for RideId
2022-02-12 11:23:54 -08:00
Michael Steenbeek
ee54603695
Rename value strings for spinners ( #16637 )
2022-02-12 20:17:37 +01:00
ζeh Matt
f22142d2cf
Use RideId::GetNull over SELECTED_RIDE_UNDEFINED
2022-02-12 18:13:50 +02:00
ζeh Matt
06e430157f
Use RideId::GetNull and RideId::IsNull over constant
2022-02-12 18:11:18 +02:00
ζeh Matt
4554d6d883
Fix all uses of RideId
2022-02-12 18:11:18 +02:00
ζeh Matt
a2470c0573
Rename ride_id_t to RideId
2022-02-12 18:11:18 +02:00
Michael Steenbeek
2e37f12365
Merge pull request #16631 from CookiePLMonster/fix-crashy-paths
...
Fix more crashes related to paths
2022-02-12 16:07:26 +01:00
Silent
5028ce3bf6
Turn GeneralConfiguration::rct1_path into an u8string
...
Fixes a crash when opening Advanced Options on the first launch
2022-02-12 16:07:04 +01:00
Silent
46deac8620
Fix a crash in WindowLoadsaveOpen when last_game_directory is empty
...
The variable path was left unitialized, which worked fine
in Release builds most of the time, but consistently crashed in Debug.
2022-02-12 00:53:26 +01:00
GalBr
cb83d8ff05
Fix #14674 : Recent Messages only shows at most 6 or 7 notifications
2022-02-11 21:47:08 +01:00
Michael Steenbeek
63ed6c99a5
Make StrDecompToPrecomp() take C++ strings
2022-02-07 18:56:04 +01:00
Duncan
cdd3c28b2e
Use intents to control scenery window ( #16562 )
...
* Use intents to control scenery window
2022-02-03 21:10:21 +00:00
Johan Mattsson
c00cc90b1f
Fix bounds checks and a nullptr check
2022-02-03 21:42:12 +01:00
Duncan
5157b57a15
OpenRCT2 Limits ( #16088 )
...
* Move over max rides to limits file
* Move max stations to limits file
* Move over max inversions, golf holes, helices, custhistsize
* Move over max trains per ride
* Bring over Max cars per train and max circuits per ride
* Port over NumColourSchemes and max vehicle colours
* Fix compilation
* Move over max awards
* Move over max peep spawns and park entrances
* Fix rebase issues
* Remove future work
* Switch style
* Update copyright
2022-02-01 20:59:48 +00:00
GalBr
111f6479df
Move currentDirection creation to after element selection
...
This move is to fix an issue where ride_select_backwards_from_front() or
ride_select_forwards_from_back() can change _currentTrackPieceDirection
and cause currentDirection to be wrong, causing an error when trying to
delete the element.
2022-01-31 23:02:17 +01:00
ζeh Matt
284fff8961
Merge pull request #16544 from ZehMatt/desync/gLastStationStyle
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Refactor usage of gLastEntranceStyle
2022-01-29 16:54:08 -08:00
Sam Atkins
99d3d17092
Clean-up OptionsWindow ( #16529 )
...
* Rename OptionsWindow tab constants for clarity
The new WIDX_FIRST_TAB constant can be used by code that just wants the
first tab without worrying about which it is.
* Remove use of this-> in OptionsWindow
* Replace widget_invalidate with InvalidateWidget
* WidgetSetCheckboxValue -> SetCheckboxValue
* Move repeated per-tab code into common methods
Previously, each FooPrepareDraw() method would call
CommonPrepareDrawBefore() at the start, and CommonPrepareDrawAfter() at
the end. Let's reduce this duplication by having OnPrepareDraw() call
these instead. :^)
The same goes for a few other repeated code snippets.
* Use WindowFocusOrCreate for OptionsWindow
* Fix #16504 : Display RCT1-path tooltip
When the OptionsWindow was first refactored into a Window class, the
AdvancedTooltip() method was created but never called. Hooking it up
fixes the crash and makes the path tooltip appear again. :^)
* Make MAIN_OPTIONS_ENABLED_WIDGETS a constexpr
* Move OptionsWindow constants into the class
* WindowInitScrollWidgets() -> InitScrollWidgets()
2022-01-29 21:52:33 +00:00
ζeh Matt
383412252c
Only modify gLastEntranceStyle for the callee of the game action
2022-01-29 16:42:27 +02:00
Gymnasiast
2f0e6389da
Use u8string in FileDialogDesc
2022-01-29 14:09:13 +01:00
Gymnasiast
fd6b327adb
Use emplace_back() instead of push_back()
2022-01-29 14:07:21 +01:00
Gymnasiast
55591b1b2f
Merge old and new FileDialogDesc
2022-01-29 13:55:10 +01:00
Michael Steenbeek
f43a4344ce
Remove platform_get_user_directory() ( #16530 )
2022-01-29 09:01:05 -03:00
Sam Atkins
f4dfde39e7
Refactor NewsOptions as a Window subclass
...
Closes #13789 .
2022-01-28 12:08:57 +00:00
Michael Steenbeek
2c8c940caa
Refactor get_file_extension_type()
2022-01-27 11:14:19 +00:00
Gymnasiast
d7dcffbee8
Remove C string overload for Path::GetAbsolute()
2022-01-26 14:54:49 +01:00
Michael Steenbeek
28b10f6787
Merge pull request #16498 from Gymnasiast/remove/scaling-dropdown
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Always use SNN for non-integer scaling
2022-01-25 10:55:17 +01:00
Michael Steenbeek
c903d95512
Replace platform_open_directory_browser() with ShowDirectoryDialog()
2022-01-25 10:54:12 +01:00
Duncan
6eec7b8d48
Merge pull request #16472 from duncanspumpkin/editor
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Refactor Editor Object Selection Flags
2022-01-25 07:43:39 +00:00
Michael Steenbeek
4192fc5cc8
Fix leftover references to SC6
2022-01-24 20:03:20 +01:00
Gymnasiast
9191a8f884
Fix positioning of Steam overlay option
2022-01-24 17:48:05 +01:00
Gymnasiast
98cd39a375
Always use SNN for non-integer scaling
2022-01-24 17:46:22 +01:00
duncanspumpkin
eb58e498e4
Rename type to conform to coding style
2022-01-19 17:45:51 +00:00
duncanspumpkin
6f9283a7f6
Refactor to remove double usage of flag
2022-01-19 17:33:54 +00:00
GalBr
df5c4dd91c
Fix #15947 , #15960 : Cannot remove rotated flat rides
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Replace _currentTrackPieceDirection with local variable. This change
fixes a problem where when trying to remove a rotated ride,
_currentTrackPieceDirection would be reset back to 0 by calling
ride_initialise_construction_window, causing TrackRemoveAction to not
being able to find and remove the ride.
Using a local variable with the current direction, saved before resetting
the global variable, fixes this issue.
2022-01-16 14:04:00 +01:00
GalBr
f2f47aa492
Fix TrackDesignPreviewDrawOutlines using a local struct
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TrackDesignPreviewDrawOutlines created and modified a local
TrackDesignState struct, so the calculated information was lost.
Now the function receives a ref to a TrackDesignState struct.
2022-01-15 21:24:59 +01:00
Duncan
7e46427059
refactor ride track groups to use new bitset ( #16172 )
2022-01-15 07:50:00 +00:00
GalBr
b69448d075
Refactor MazeConstruction window to class ( #16307 )
2022-01-15 07:41:24 +00:00
Hielke Morsink
1d5c0361b5
Consistently shift 8-byte constants by widget indices
2022-01-10 23:26:31 +01:00
Gymnasiast
6bcf848b2f
Use C++ filesystem for more file/path functions
2022-01-08 19:07:48 +01:00
Hielke Morsink
b4f264fe4d
Fix #16292 : .park files cannot be added to title sequence
2022-01-05 12:44:48 +01:00
Michael Steenbeek
2b0d4e6b3d
Merge pull request #16352 from Gymnasiast/fix/16061
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Fix #16061 : Incorrect colours in minimap
2022-01-03 14:40:10 +01:00
Michael Steenbeek
819495800c
Fix #15943 : Crash accessing unset w->focus ( #16364 )
2022-01-03 10:11:34 +00:00
Michael Steenbeek
d7f5995bfd
Remove unintended execute rights
2022-01-01 19:58:28 +01:00
Michael Steenbeek
65500461e1
Fix #16073 : Crash in Sub6E1F34SmallScenery()
2022-01-01 19:56:12 +01:00
Gymnasiast
de2b893d99
Fix #16061 : Incorrect colours in minimap
2022-01-01 16:52:49 +01:00
Michael Steenbeek
875115ec33
Fix #16343 : Crash in Ride::PopulateVehicleTypeDropdown()
2022-01-01 15:07:42 +01:00
Michael Steenbeek
678dd0f69f
Merge pull request #16195 from frutiemax/ForwardDeclareFormatter
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Forward declare Formatter
2021-12-30 23:01:42 +01:00
Michael Steenbeek
c7f87d3aa9
Merge pull request #16310 from frutiemax/ted_description
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Add description field to TrackElementDescriptor
2021-12-30 22:26:08 +01:00