Commit Graph

337 Commits

Author SHA1 Message Date
Martin Müller 7089ec80fc Fix highscores for savegames
When loading a savegame, its filename gets stored as gScenarioFileName.
However, that isn't necessarily the same name as the filename of the
corresponding scenario (or any, for that matter, due to the different
file extension). This broke highscores, so for savegames we have to
take the scenario filename stored in the file.
2017-11-05 12:25:40 +01:00
Martin Müller 8422556bc1 Fix #6566 and #6573: Highscores don't get saved
For some RCT2 parks the scenario name in the sv6 file is wrong, so take the real filename.
2017-11-02 19:31:01 +01:00
Christian F. Coors 06afeeda9a Apply some refactoring 2017-11-02 12:22:28 +01:00
Michael Steenbeek 3d8ec4e393 Warn when loading incompatible RCTC saves 2017-11-01 20:23:06 +01:00
Michael Steenbeek af845beb61 Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
Michael Steenbeek ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Michał Janiszewski 90a14205c8 Compile track_data.c as C++ 2017-10-25 23:53:47 +02:00
Ted John be4fe7b681 Rename total ride value to total ride value for money 2017-10-25 13:38:06 +02:00
Michael Steenbeek ce4899c60c Compile station.c as C++ 2017-10-23 14:47:12 +02:00
Tomas Dittmann e393ff1f22 Stop using (void*)-1 for invalid pointers 2017-10-15 15:53:16 +02:00
Michał Janiszewski ab3835719a Compile peep and staff logic as C++ 2017-10-13 10:06:36 +02:00
Tomas Dittmann 88742dce80 Ensure null objects are written as -1 to SV6 2017-10-12 21:23:54 +02:00
Michael Steenbeek 3a2aeda398 Refactor expenditure table and history graph 2017-10-12 20:35:59 +02:00
Michael Steenbeek 42d6a10952 Compile management as C++ 2017-10-11 21:38:26 +02:00
Michael Steenbeek 17557569d0 Turn 'unlock all prices' into a regular option
This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.

Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
2017-10-11 08:33:17 +02:00
Michael Steenbeek 31e1ad43a8 Compile finance.c as C++, clean up 2017-10-07 16:28:35 +02:00
Michael Steenbeek 25b72260d7 Compile research.cpp as C++, small refactor 2017-10-06 21:41:50 +02:00
Michael Steenbeek 7cb464af6e Clean up animated object limit and import 2017-10-06 11:33:55 +02:00
Michał Janiszewski 5ab9f938a7 Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
Martin Müller e38a77da2a Set gScenarioFileName when loading an RCT1 park
This fixes bugs when completing an RCT1 scenario, where the highscore
would be saved for the wrong park because gScenarioFileName hasn't been updated on load.
2017-09-26 15:53:06 +02:00
Michał Janiszewski 00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Ted John 8677793624 Fix #6267: Ride count is 255 for clients that join a server
For S6 export and import, unused ride slots were not set to RIDE_TYPE_NULL.
2017-09-13 20:04:55 +01:00
Michael Steenbeek 671a7bcbe1 Improve and extend constant usage 2017-09-13 18:13:38 +02:00
Gymnasiast 3a65ef79a7 Use field-wise assignments for rides in S6Exporter
Also fixes some limit constant usage
2017-09-12 14:00:56 +02:00
Gymnasiast a28509e24c Split Ride and rct2_ride 2017-09-12 11:16:57 +02:00
Richard Jenkins 71e580a58f Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Tomas Dittmann 14f92bef80 Remove unnecessary cast 2017-08-14 20:58:33 +02:00
Gymnasiast 8eec684545 Use more constants, isolate SV6 limits further 2017-08-14 19:56:29 +02:00
Ted John 8b2eb8a13e Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
CharlesLove 88290337f6 Fix #5881: gCheatsUnlockAllPrices persists when loading new scenarios 2017-07-22 22:20:52 +02:00
Ted John 4852633a1b Fix #5966: Issue with Ride Time 2017-07-22 09:24:51 +01:00
Michael Steenbeek 343e436e45 Import rides in SV6 files per ride and per field 2017-07-19 22:00:48 +02:00
Ted John c33a9f06d9 Remove subsitute_path and refactor gScenarioFilename 2017-07-16 23:25:11 +01:00
Michał Janiszewski 12500dd802 Fixup the disjoint null sprites 2017-07-07 00:14:45 +02:00
Michał Janiszewski ab95988c66 Improve error reporting for detected cycles 2017-07-06 22:28:10 +02:00
Michał Janiszewski 029aea0fc2 Remove reset_empty_sprites
Leave in sprite_clear_all_unused as the safer version
2017-07-06 22:20:07 +02:00
Michał Janiszewski bed085d329 Remove unneeded sprite reset
This is done in all exports now
2017-07-06 22:18:05 +02:00
rwjuk 247d72b1aa Implement sprite cycle checking 2017-07-06 19:57:37 +02:00
Michał Janiszewski ec7bcfce34 Revert "Fix #5795: Implement sprite cycle checking" 2017-07-06 11:13:12 +02:00
rwjuk 22f88f80b0 Implement sprite cycle checking 2017-07-05 23:34:47 +01:00
Ted John ddb96ec267 Refactor load park result
Use a C++ struct and pass that to C.
2017-07-01 01:29:35 +01:00
rwjuk ab38c07fb9 Make object window work with S4s and scenarios 2017-07-01 01:29:34 +01:00
rwjuk 214bf3988b Implement 'missing objects' window
Implement 'missing objects' window

Basic implementation of 'bad objects' window

Add new object_load_error.c

Add object_load_error.c

Faffing about

String stuff

Stuff

Get window basically displaying

Proper col header for object

Display object types

Display file name and explanatory message

Probably about time I added myself to the dev list

Cleanup and comments

Make bad object window work with SC6

Fix whitespace, string IDs, flip core function sense

Fix spacing in string_ids.h

Fix string ID snafu

Fix HasNoInvalidObjects() sense

Attempt to refactor this to pass data properly

Move typedefs to separate header

Fix up signatures

Add park_load_result_types.h

Clean up includes and remnants of prev implementation

Split duplication into function, free invalid entries list on close

Use pointer for object_validity_result param

Fixup string IDs

Use LoadObject() directly

Use dependency injection, fix string termination

Xcode fix, make helper function static

Fix buffer overrun and memory leak

Use SDL for clipboard functionality

Fix function & variable declarations

Rework editor_read_s6() to use new park load result type

Update changelog for #5624

[ci skip]

Fix mem leak, function signature and whitespace
2017-07-01 01:28:51 +01:00
Ted John f275e5ba9b Remove all platform.h includes from header files
System headers, particularly windows.h polute the namespace too much with macros and unwanted definitions. Do not use them in header files.
2017-06-25 18:59:56 +01:00
Ted John b9e9ddfc1c Use more dependency injection 2017-06-24 09:56:51 +02:00
Michał Janiszewski 9bfc9a91e3 Pre-emptively reset sprites on export for higher compression ratios (#5668)
The sprites need to be reset anyway before they get used, so reset them
on every export just so they can be compressed better
2017-06-20 16:34:04 +02:00
Ted John 7e9f7df7d1 Use standard platform defines 2017-06-12 18:01:51 +01:00
Michał Janiszewski 61d38511bc Expand tabs to spaces
This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.

Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.

Additionally, trailing whitespace has been removed.
2017-06-06 23:46:14 +02:00
Michał Janiszewski 79d76759bb Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Michael Steenbeek e725672d23 Clean up alternative track pieces and types, remove remnants of researched track pieces 2017-05-16 19:11:51 +02:00
CraigCraig 26287f5a3e More readability, grammar, spelling fixes 2017-05-15 09:28:43 +02:00
CraigCraig 58deb3a54a Grammar, readability, and spelling fixes
[ci skip]
2017-05-11 11:45:59 +02:00
Ted John 4ba60cbf52 Replace SDLRW with fopen in interop.c 2017-05-04 17:29:05 +01:00
Michał Janiszewski ee7ad17a30 Align field assignments in S6Importer.cpp 2017-04-24 22:40:22 +02:00
Michał Janiszewski ad7ecc0d85 Format S6Exporter.cpp
Pretty much just align field assignments
2017-04-24 22:40:22 +02:00
Michał Janiszewski a83dd095d6 Fix mismatched allocator/deallocater for S6 2017-04-24 22:40:21 +02:00
duncanspumpkin ffeb1fa527 Initial refactor of entrance 2017-03-13 17:33:46 +00:00
Ted John bcc0bfa485 Rename climate.h to Climate.h 2017-03-11 22:59:33 +00:00
Ted John fb2c835d52 Include new config header 2017-02-18 15:45:10 +00:00
Ted John 5e812d5315 Merge pull request #5209 from IntelOrca/refactor/remove-c-rwops
Refactor and remove RWops from C code
2017-02-12 10:48:51 +00:00
Ted John 5e483b3288 Merge pull request #5153 from wolfreak99/refactor_peep_spawns_park_entrances
Refactor park entrance to a struct
2017-02-11 21:14:59 +00:00
wolfreak99 e9726a8121 Include compatibility comment 2017-02-11 15:33:22 -05:00
wolfreak99 e41f8108b7 Remove tabs 2017-02-11 14:07:05 -05:00
Ted John fb7f0a21d2 Remove game_load_sv6 that uses RWops 2017-02-11 12:03:03 +00:00
Ted John 1867ac2148 Make scenario_save just take a path 2017-02-11 12:03:03 +00:00
wolfreak99 f85dc8ced0 Code fixups 2017-02-08 21:46:54 -05:00
Ted John 410376356d Remove scenario_load_rw, no longer used 2017-02-08 22:06:27 +00:00
Ted John d124f4fad0 Use streams for network load and save 2017-02-08 18:16:33 +00:00
wolfreak99 b0cc772990 Replace gParkEntranceX/Y/Z/Direction with rct_xyzd16 gParkEntrance 2017-02-08 09:39:04 -05:00
Ted John 2518362112 Use streams for SV6 export 2017-02-05 15:45:23 +00:00
Ted John 7ab2723936 Create a reader class for sawyer encoded chunks. 2017-02-05 02:40:50 +00:00
Ted John 601a8e633c Fix #5171: Latest build doesn't allow server connection
Network park streams do not have checksums so do not try to validate.
2017-02-04 11:05:25 +00:00
Ted John afc8943e34 Fix #5169: Parks containing packed objects fail to open
Regression from 3b02b05dc6. Forgot to implement reading packed objects with IStream.
2017-02-04 00:34:14 +00:00
Ted John 44120b2e7e Fix build issues 2017-02-02 22:00:01 +00:00
Ted John bb62bbebb3 Re-introduce checksum validation 2017-02-02 22:00:01 +00:00
Ted John fed4c248e3 Remove use of SDL RWOps from title sequence player 2017-02-02 22:00:01 +00:00
Ted John 5d7a712672 Use new S6 importer for title screen and fix issues 2017-02-02 22:00:01 +00:00
Ted John 8998b2ae18 Refactor S6 importer to use IParkImporter interface 2017-02-02 22:00:01 +00:00
Ted John 3379143011 Improve S4 / S6 import initialisation 2017-01-23 13:00:46 +00:00
Ted John 8d959fa519 Merge pull request #5085 from IntelOrca/refactor/structs/various
Create new OpenRCT2 news item struct
2017-01-22 16:15:42 +00:00
Michał Janiszewski 64fc76009a Strip ghost flag from elements on loading
Ghost elements are notoriously a reason of network desyncs, because they
don't get transferred over network. They are meant to be local only and
disregarded by any logic, but it is not yet the case in many places.

Upon saving, we *remove* all the ghost elements (by calling
`scenario_fix_ghosts`), based on assumption they can only be caused by
local interaction. Testing has shown there are `sv6`s in the wild that
have elements marked as ghosts and this could lead to a situation where
we strip away parts of the park. This also causes network desyncs for
reason stated above.

As we strip elements with ghost flag from saves anyway, it should be
safe to assume none of our saves introduce ghosts and this issue is
limited to hacked parks only. One example of such park is [Cocopa
Bay](http://www.nedesigns.com/park/3473/cocopa-bay/).

This change removes the flag on all map elements while importing. This
is much less invasive than removing all ghost elements on importing, as
they may contain some actual data. This ~~fixes~~ hides the desync that
could be seen in the Cocopa Bay park.

As this doesn't change any in-game logic, no network version update is
necessary.

#5094
2017-01-21 00:21:10 +00:00
Michael Steenbeek 41bab044a6 Log number of exported objects as verbose, fixes #5063 2017-01-18 10:52:07 +01:00
Ted John 71f83cd7a7 Dissociate rct_news_item from RCT2 2017-01-17 12:51:02 +00:00
Ted John f6dee8c58d Unify rct1_award and rct2_award 2017-01-16 18:41:16 +00:00
Ted John 5efd23dbe5 Create new OpenRCT2 award struct 2017-01-16 18:00:04 +00:00
Broxzier 60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John 25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00