Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
Michael Steenbeek
4c046024a3
Merge pull request #16640 from ZehMatt/refactor/entityid-16469
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#16469 : Introduce EntityId and refactor everything
2022-02-18 21:29:23 +01:00
Tulio Leao
1e58ab4c98
Merge pull request #16673 from IntelOrca/fix/16591-plugin-timeout
2022-02-18 09:38:19 -03:00
Sam Atkins
2b4579bd93
Use labels for OptionsWindow text
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This lets us show tooltips for them. Most of the FooDraw() methods are
now empty and have been deleted.
2022-02-17 23:09:39 +01:00
Ted John
007a33404e
Close plugin's windows gracefully when stopped
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When a plugin is stopped, close all windows created by that plugin.
Ensure the close event on the window can not open a new window if the plugin is being stopped.
2022-02-17 20:18:30 +00:00
Duncan
ad86544c83
Merge pull request #16668 from IntelOrca/fix/plugin-pressed-tab
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Fix pressed tab for plugin windows
2022-02-17 16:13:41 +00:00
ζeh Matt
52047805db
Use correct type for EntityId and fix issues
2022-02-16 18:56:43 +02:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
Ted John
6c3a417af3
Merge pull request #16259 from IntelOrca/refactor/rectangle-maps
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Refactor map size to allow for rectangle maps.
2022-02-15 19:08:37 +00:00
Michael Steenbeek
ffe67ff33e
Merge pull request #16642 from Gymnasiast/refactor/dropdown
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Create Dropdown::Item and use it for gDropdownItems
2022-02-15 18:50:26 +01:00
Ted John
b5127089e2
Fix pressed tab for plugin windows
2022-02-15 10:37:18 +00:00
Ted John
454bfb0a8f
Refactor map size to allow for rectangle maps
2022-02-14 23:15:59 +00:00
Duncan
b22ac0551c
Merge pull request #16592 from skdltmxn/fix-integer-overflow
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Fix staff statistics overflow
2022-02-14 21:41:52 +00:00
skdltmxn
9cd502a9f7
Fix staff statistics overflow
2022-02-14 07:42:18 +00:00
Ted John
b775832d01
Refactor window flags to be read with the helper methods
2022-02-13 23:09:42 +00:00
Ted John
05b589fb93
Remove custom window widget limit
2022-02-13 23:09:42 +00:00
Ted John
da89a4e413
Remove rct_window::enabled_widgets ( #16643 )
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`enabled_widgets` was used to enable input for widgets. However I do not recall anywhere this being used to specifically disable a widget which doesn't use the dedicated `disabled_widgets` flag. I don't think there is any purpose in keeping this, so I have removed all uses of it.
2022-02-13 23:06:19 +00:00
Silent
09897ede9e
Refactor last_*_directory and last_run_version to use u8string
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Fixes a regression from #16631 causing a crash when
constructing u8string from a nullptr
2022-02-13 21:34:26 +01:00
Gymnasiast
4abbfcb32b
Create dropdown item flags
2022-02-13 00:14:33 +01:00
Gymnasiast
723867e0a0
Create Dropdown::Item and use it for gDropdownItems
2022-02-12 23:57:22 +01:00
Gymnasiast
a17c4ad304
Rename Dropdown::Item to ItemExt
2022-02-12 23:42:59 +01:00
Gymnasiast
49ccc21d84
Fix #16576 : Cannot select vehicle types with entry index >= 256
2022-02-12 20:43:45 +01:00
Gymnasiast
3ff8225bb9
Replace some uint8_t in Ride.cpp
2022-02-12 20:43:45 +01:00
ζeh Matt
c0474d2d27
Merge pull request #16466 from ZehMatt/refactor/identifier-rideid
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Use TIdentifier for RideId
2022-02-12 11:23:54 -08:00
Michael Steenbeek
ee54603695
Rename value strings for spinners ( #16637 )
2022-02-12 20:17:37 +01:00
ζeh Matt
f22142d2cf
Use RideId::GetNull over SELECTED_RIDE_UNDEFINED
2022-02-12 18:13:50 +02:00
ζeh Matt
06e430157f
Use RideId::GetNull and RideId::IsNull over constant
2022-02-12 18:11:18 +02:00
ζeh Matt
4554d6d883
Fix all uses of RideId
2022-02-12 18:11:18 +02:00
ζeh Matt
a2470c0573
Rename ride_id_t to RideId
2022-02-12 18:11:18 +02:00
Michael Steenbeek
2e37f12365
Merge pull request #16631 from CookiePLMonster/fix-crashy-paths
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Fix more crashes related to paths
2022-02-12 16:07:26 +01:00
Silent
5028ce3bf6
Turn GeneralConfiguration::rct1_path into an u8string
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Fixes a crash when opening Advanced Options on the first launch
2022-02-12 16:07:04 +01:00
Silent
4621cc4264
Json: Fix wrong implicit path typecasts in ReadFromFile and WriteToFile
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These functions accepted fs::path which meant passing a u8string to them
wrongly assumed an ANSI encoding and not UTF-8. This would be
a non-issue in C++20 where char8_t is separate, but until then it was an issue
causing incorrect character conversions, and thus an exception.
2022-02-12 14:36:37 +01:00
Silent
46deac8620
Fix a crash in WindowLoadsaveOpen when last_game_directory is empty
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The variable path was left unitialized, which worked fine
in Release builds most of the time, but consistently crashed in Debug.
2022-02-12 00:53:26 +01:00
GalBr
cb83d8ff05
Fix #14674 : Recent Messages only shows at most 6 or 7 notifications
2022-02-11 21:47:08 +01:00
Michael Steenbeek
63ed6c99a5
Make StrDecompToPrecomp() take C++ strings
2022-02-07 18:56:04 +01:00
Duncan
cdd3c28b2e
Use intents to control scenery window ( #16562 )
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* Use intents to control scenery window
2022-02-03 21:10:21 +00:00
Johan Mattsson
c00cc90b1f
Fix bounds checks and a nullptr check
2022-02-03 21:42:12 +01:00
Duncan
5157b57a15
OpenRCT2 Limits ( #16088 )
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* Move over max rides to limits file
* Move max stations to limits file
* Move over max inversions, golf holes, helices, custhistsize
* Move over max trains per ride
* Bring over Max cars per train and max circuits per ride
* Port over NumColourSchemes and max vehicle colours
* Fix compilation
* Move over max awards
* Move over max peep spawns and park entrances
* Fix rebase issues
* Remove future work
* Switch style
* Update copyright
2022-02-01 20:59:48 +00:00
GalBr
111f6479df
Move currentDirection creation to after element selection
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This move is to fix an issue where ride_select_backwards_from_front() or
ride_select_forwards_from_back() can change _currentTrackPieceDirection
and cause currentDirection to be wrong, causing an error when trying to
delete the element.
2022-01-31 23:02:17 +01:00
Ted John
f84c2851be
Fix SHGetPathFromIDListLongPath ( #16545 )
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The function did not truncate the string afterwards, so you ended up with a very long string containing null terminators on the end. This wouldn't have caused an issue when passing it as a char *, but due to it now being passed as string or string_view, this causes issues.
It also wouldn't have worked for paths greater than MAX_PATH, because it wasn't passing the buffer size to the function.
2022-01-31 21:35:48 +00:00
Silent
45debeeb3f
Fix IMalloc* leak in Win32 ShowDirectoryDialog
2022-01-30 12:32:00 +01:00
ζeh Matt
284fff8961
Merge pull request #16544 from ZehMatt/desync/gLastStationStyle
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Refactor usage of gLastEntranceStyle
2022-01-29 16:54:08 -08:00
Sam Atkins
99d3d17092
Clean-up OptionsWindow ( #16529 )
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* Rename OptionsWindow tab constants for clarity
The new WIDX_FIRST_TAB constant can be used by code that just wants the
first tab without worrying about which it is.
* Remove use of this-> in OptionsWindow
* Replace widget_invalidate with InvalidateWidget
* WidgetSetCheckboxValue -> SetCheckboxValue
* Move repeated per-tab code into common methods
Previously, each FooPrepareDraw() method would call
CommonPrepareDrawBefore() at the start, and CommonPrepareDrawAfter() at
the end. Let's reduce this duplication by having OnPrepareDraw() call
these instead. :^)
The same goes for a few other repeated code snippets.
* Use WindowFocusOrCreate for OptionsWindow
* Fix #16504 : Display RCT1-path tooltip
When the OptionsWindow was first refactored into a Window class, the
AdvancedTooltip() method was created but never called. Hooking it up
fixes the crash and makes the path tooltip appear again. :^)
* Make MAIN_OPTIONS_ENABLED_WIDGETS a constexpr
* Move OptionsWindow constants into the class
* WindowInitScrollWidgets() -> InitScrollWidgets()
2022-01-29 21:52:33 +00:00
ζeh Matt
383412252c
Only modify gLastEntranceStyle for the callee of the game action
2022-01-29 16:42:27 +02:00
Gymnasiast
2f0e6389da
Use u8string in FileDialogDesc
2022-01-29 14:09:13 +01:00
Gymnasiast
fd6b327adb
Use emplace_back() instead of push_back()
2022-01-29 14:07:21 +01:00
Gymnasiast
55591b1b2f
Merge old and new FileDialogDesc
2022-01-29 13:55:10 +01:00
Michael Steenbeek
f43a4344ce
Remove platform_get_user_directory() ( #16530 )
2022-01-29 09:01:05 -03:00
Sam Atkins
f4dfde39e7
Refactor NewsOptions as a Window subclass
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Closes #13789 .
2022-01-28 12:08:57 +00:00
Sam Atkins
b2a1c72867
Add Window::InitScrollWidgets()
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This is just a wrapper around WindowInitScrollWidgets(), but better
matches the code style.
2022-01-28 12:08:57 +00:00
Michael Steenbeek
2c8c940caa
Refactor get_file_extension_type()
2022-01-27 11:14:19 +00:00
Gymnasiast
d7dcffbee8
Remove C string overload for Path::GetAbsolute()
2022-01-26 14:54:49 +01:00
Michael Steenbeek
9f74c7081b
Create definitions for u8string and u8string_view
2022-01-25 16:41:45 +01:00
Michael Steenbeek
28b10f6787
Merge pull request #16498 from Gymnasiast/remove/scaling-dropdown
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Always use SNN for non-integer scaling
2022-01-25 10:55:17 +01:00
Michael Steenbeek
c903d95512
Replace platform_open_directory_browser() with ShowDirectoryDialog()
2022-01-25 10:54:12 +01:00
Duncan
6eec7b8d48
Merge pull request #16472 from duncanspumpkin/editor
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Refactor Editor Object Selection Flags
2022-01-25 07:43:39 +00:00
Michael Steenbeek
4192fc5cc8
Fix leftover references to SC6
2022-01-24 20:03:20 +01:00
Gymnasiast
9191a8f884
Fix positioning of Steam overlay option
2022-01-24 17:48:05 +01:00
Gymnasiast
98cd39a375
Always use SNN for non-integer scaling
2022-01-24 17:46:22 +01:00
duncanspumpkin
eb58e498e4
Rename type to conform to coding style
2022-01-19 17:45:51 +00:00
duncanspumpkin
6f9283a7f6
Refactor to remove double usage of flag
2022-01-19 17:33:54 +00:00
Ted John
992ece4a4c
Fix #16449 : Viewport doesn't close when switching tabs
2022-01-19 10:23:44 +01:00
GalBr
df5c4dd91c
Fix #15947 , #15960 : Cannot remove rotated flat rides
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Replace _currentTrackPieceDirection with local variable. This change
fixes a problem where when trying to remove a rotated ride,
_currentTrackPieceDirection would be reset back to 0 by calling
ride_initialise_construction_window, causing TrackRemoveAction to not
being able to find and remove the ride.
Using a local variable with the current direction, saved before resetting
the global variable, fixes this issue.
2022-01-16 14:04:00 +01:00
GalBr
f2f47aa492
Fix TrackDesignPreviewDrawOutlines using a local struct
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TrackDesignPreviewDrawOutlines created and modified a local
TrackDesignState struct, so the calculated information was lost.
Now the function receives a ref to a TrackDesignState struct.
2022-01-15 21:24:59 +01:00
Duncan
7e46427059
refactor ride track groups to use new bitset ( #16172 )
2022-01-15 07:50:00 +00:00
GalBr
b69448d075
Refactor MazeConstruction window to class ( #16307 )
2022-01-15 07:41:24 +00:00
Hielke Morsink
1d5c0361b5
Consistently shift 8-byte constants by widget indices
2022-01-10 23:26:31 +01:00
Hielke Morsink
4494eb3949
Ensure parks are not paused in title sequence
2022-01-09 22:11:09 +01:00
Gymnasiast
6bcf848b2f
Use C++ filesystem for more file/path functions
2022-01-08 19:07:48 +01:00
Gymnasiast
10301507a9
Fix Android
2022-01-08 16:58:57 +01:00
Gymnasiast
919c73d030
C++-ify most path handling
2022-01-08 16:58:57 +01:00
Hielke Morsink
b4f264fe4d
Fix #16292 : .park files cannot be added to title sequence
2022-01-05 12:44:48 +01:00
Michael Steenbeek
2b0d4e6b3d
Merge pull request #16352 from Gymnasiast/fix/16061
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Fix #16061 : Incorrect colours in minimap
2022-01-03 14:40:10 +01:00
Michael Steenbeek
819495800c
Fix #15943 : Crash accessing unset w->focus ( #16364 )
2022-01-03 10:11:34 +00:00
Michael Steenbeek
d7f5995bfd
Remove unintended execute rights
2022-01-01 19:58:28 +01:00
Michael Steenbeek
65500461e1
Fix #16073 : Crash in Sub6E1F34SmallScenery()
2022-01-01 19:56:12 +01:00
Gymnasiast
de2b893d99
Fix #16061 : Incorrect colours in minimap
2022-01-01 16:52:49 +01:00
Michael Steenbeek
875115ec33
Fix #16343 : Crash in Ride::PopulateVehicleTypeDropdown()
2022-01-01 15:07:42 +01:00
Michael Steenbeek
678dd0f69f
Merge pull request #16195 from frutiemax/ForwardDeclareFormatter
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Forward declare Formatter
2021-12-30 23:01:42 +01:00
Michael Steenbeek
c7f87d3aa9
Merge pull request #16310 from frutiemax/ted_description
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Add description field to TrackElementDescriptor
2021-12-30 22:26:08 +01:00
frutiemax
adb692b74e
Forward declare Formatter
2021-12-30 12:17:51 -05:00
Hielke Morsink
4daae678c3
Remove unused include from Banner.cpp
2021-12-30 17:25:04 +01:00
Hielke Morsink
e7d213ded1
Remove unused include from TopToolbar.cpp
2021-12-30 17:21:15 +01:00
Vinícius Hashimoto
4155bf9ce0
Close #13748 : Refactor About window to class ( #16297 )
2021-12-27 18:44:06 -03:00
frutiemax
36f0cce65b
Add description field to TrackElementDescriptor
2021-12-25 09:55:03 -05:00
spacek531
52d55f5341
refactor ride track groups to use new bitset
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remove erroneous value from dummy rtd
make comment more descriptive
remove comment
2021-12-23 02:17:57 -08:00
Michael Steenbeek
f65e12fc78
Close #12243 : Merge pull request #16295 from GalBr/use-coords-objects-in-maze-functions
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Use Coords objects in maze functions
2021-12-22 19:16:34 +01:00
Gal B
343f9bbca0
Refactor maze_set_track to use const CoordsXYZD&
2021-12-22 18:48:37 +02:00
Duncan
ee297e9ed3
Fix #16287 : Incorrect sv6 extension using console or system browser
2021-12-22 16:19:02 +01:00
Michael Steenbeek
25cb49f8ce
Pass paint_session as reference
2021-12-19 14:48:00 +00:00
Gymnasiast
ef6f2cceee
Create RideConstruction.h
2021-12-18 20:27:13 +01:00
Gymnasiast
449da0d6bd
Convert ride_get_station_object() to method
2021-12-18 18:48:52 +01:00
Ted John
e165de7482
Refactor paint structs to use ImageId and extend size of image list ( #16258 )
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* Move to image ID for paint struct
* Move image list to be past the end of legacy limit
* Extend image list size
* Introduce constants for image list size
* Use std::array to store internal paint struct
2021-12-18 07:40:10 +00:00
ζeh Matt
186d3efb59
Merge pull request #16092 from ZehMatt/refactor/timing
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Refactor update/time related things
2021-12-17 10:08:42 -08:00
Duncan
d6e13476ef
Merge pull request #16208 from bkolstad1/window-refactor
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Close #13768 : Refactor window to class: DemolishRidePrompt
2021-12-14 21:25:23 +00:00
GalBr
35e8bc7f69
Refactor Land Rights window to class ( #16183 )
2021-12-14 21:19:27 +00:00
Brian Kolstad
35a56c0810
Split demolish and refurbish into seperate windows
2021-12-14 14:03:22 -05:00
ζeh Matt
fa737dc4ac
Merge pull request #16207 from ZehMatt/refactor/bitset
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#16198 : Implement custom BitSet and replace std::bitset
2021-12-13 14:49:16 -08:00
Ted John
6d7e2446db
Fix #16204 : Invisible entrance/exits render as tiny land sprites
2021-12-13 22:11:55 +00:00
ζeh Matt
94e20ba7fe
Rename some Update functions to Tick
2021-12-13 19:04:48 +02:00
ζeh Matt
20ef683744
Use Timer and cleanup some code in Context
2021-12-13 19:04:48 +02:00
Brian Kolstad
bb6e265700
Refactor window to class: DemolishRidePrompt
2021-12-12 19:51:40 -05:00
ζeh Matt
16635b9192
Implement custom BitSet and replace std::bitset
2021-12-12 23:47:17 +02:00
Ted John
2f20dc029e
Fix drawing of disabled zoom buttons
2021-12-12 11:48:49 +01:00
Duncan
3deaa1af2e
Fix #16197 : Park award time and type accidentally swapped
2021-12-12 11:20:17 +01:00
Michael Steenbeek
27cbb6c6ae
Merge pull request #16190 from Gymnasiast/refactor/normalised-tile-element-type-3
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Part of #15485 : normalise all OpenRCT2 tile element types
2021-12-12 09:53:09 +01:00
Michael Steenbeek
b83f7c3859
Merge pull request #16150 from IntelOrca/refactor/imageid-ui
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Refactor footpath, scenery, terrain and mapgen windows to use ImageId
2021-12-11 23:21:19 +01:00
ζeh Matt
cec30e093d
Merge pull request #15991 from ZehMatt/refactor/bannerid
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Use TIdentifier for BannerIndex
2021-12-11 08:08:27 -08:00
Duncan
6dc1efde82
Make awards a vector ( #16134 )
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* Make awards a vector
* Fix compiler and use one less branch
2021-12-11 14:45:50 +00:00
Gymnasiast
aa34f0f760
Drop the N postfix
2021-12-11 00:39:39 +01:00
Gymnasiast
fc3ce3294c
Move over switches to normalised tile element types
2021-12-11 00:30:59 +01:00
Michael Steenbeek
4caeb797f8
Merge pull request #16127 from Gymnasiast/feature/rct1-image-fallback
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Create fallback system for csg1 images
2021-12-10 23:25:04 +01:00
Michael Steenbeek
2d1af0ec42
Replace many GetType() calls with GetTypeN()
2021-12-10 22:43:17 +01:00
Gymnasiast
fcd704ed47
Create fallback system for csg1 images
2021-12-08 16:18:33 +01:00
Ted John
a324bfab63
Add image manager plugin API ( #16144 )
2021-12-07 20:55:27 +00:00
Ted John
d427098e39
Refactor terrain and path to use ImageId
2021-12-07 20:46:15 +00:00
Ted John
9fb490aec0
Refactor ride window to use ImageId
2021-12-07 20:17:22 +00:00
Ted John
5fcc0f4499
Refactor scenery window to use ImageId
2021-12-07 20:17:22 +00:00
Ted John
2108322806
Use ImageId for picked up peep
2021-12-07 20:17:22 +00:00
Michael Steenbeek
ea099c0d2d
Merge pull request #16129 from Gymnasiast/refactor/normalised-tile-element-type
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Part of #15485 : Use normalised tile element type enum for setting type
2021-12-07 11:50:54 +01:00
Gymnasiast
91635a5047
Replace SetType and old strong enum with normalised
2021-12-05 13:54:01 +01:00
Gal B
1a6fffb64a
Replace strtol with Parse in CustomCurrency window
2021-12-04 19:20:39 +02:00
Gal B
8e1750b775
Refactor Custom Currency window to class
2021-12-04 18:53:11 +02:00
Olivier Wervers
459c0d67dd
Merge pull request #16104 from oli414/icons
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Icons for new object selection tabs
2021-12-04 11:31:21 +00:00
Michael Steenbeek
c48219e5bd
Merge pull request #16101 from ZehMatt/refactor/staff-ui-logic
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Refactor some code into UI for Staff
2021-12-04 12:08:26 +01:00
ζeh Matt
7cfb5832c4
Fix #16075 : Track designs save scenery in wrong location
2021-12-04 12:07:10 +01:00
oli414
2be6cb1408
Add object selector icons for new tabs
2021-12-03 20:36:46 +00:00
Ted John
5f9d03e9df
Refactor ImageId and use in more functions
2021-12-03 19:59:33 +01:00
ζeh Matt
e9ccad157e
Remove unused return value
2021-12-03 20:47:48 +02:00
Hielke Morsink
98db974b49
Merge pull request #16085
2021-12-03 19:10:03 +01:00
ζeh Matt
a79e2a375a
Move staff_set_name to Staff
2021-12-03 17:40:27 +02:00
ζeh Matt
a6870a97d4
Move staff hiring logic into StaffList
2021-12-03 17:37:39 +02:00
Hielke Morsink
04ee748c0c
Add build-time verifications for shortcut keys
2021-12-03 00:28:43 +01:00
Hielke Morsink
9615dda192
Reimplement hotkey handler for toggling visibility
2021-12-03 00:24:56 +01:00
Hielke Morsink
325b986c56
Merge pull request #15489
2021-12-03 00:16:06 +01:00
Ian Polito
d3ee7eded1
Fix #16007 : Scenario Editor "Entry Price" appears in wrong place
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Entry Price label was being drawn to the right of the entryPriceWidget which is
outside of the window. Changed to draw it to the right of the
payForParkOrRidesWidget widget instead.
2021-12-02 21:05:57 +01:00
Duncan
79b12d2953
Introduce DATLimits.h for RCT2 Dat file object limits ( #16034 )
2021-12-01 21:55:52 +00:00
Trey Kreis
e4a314a160
Refactor Editor Object Selection Window to class ( #16027 )
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* Refactor Editor Object Selection Window to class
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-12-01 20:43:08 +00:00
ζeh Matt
a1b2996178
Add GetBannerIndex helper in SignWindow
2021-12-01 14:41:59 +02:00
ζeh Matt
63a2e9d716
Refactor uses of old BannerIndex
2021-12-01 14:41:59 +02:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
Hielke Morsink
b6562082e9
Replace hardcoded max zoomlevel
2021-11-30 19:11:08 +01:00
Hielke Morsink
f3735dc076
Use ZoomLevel for viewport and ride window
2021-11-30 19:11:08 +01:00
Hielke Morsink
68c7279f4f
Properly handle clicking below the list
2021-11-30 19:07:39 +01:00
Hielke Morsink
2592b3a4ab
Use ScreenRect::Contains to check for clicked area
2021-11-30 19:06:26 +01:00
Hielke Morsink
43537830c5
Replace visibility button with checkboxes per element
2021-11-30 00:06:39 +01:00
GalBr
c2fa54057a
Remove vehicle_colour and replace references to VehicleColour ( #16055 )
...
This is done because we had two identical structs: vehicle_colour and
VehicleColour. We now only use VehicleColour.
See: #16028
2021-11-29 22:04:31 +00:00
Duncan
cc22b584fd
Introduce RCT2 namespace ( #16037 )
...
* Introduce RCT2 namespace
* Drop RCT2:: prefix where possible
* Drop RCT2 from structure names
* Reduce header includes
2021-11-28 16:51:38 +00:00
Duncan
eba42a9584
Introduce Limits headers. ( #15329 )
...
* Move RCT12 limits to seperate file and namespace
* Remove prefix from constants
* Add rct1 limits file
* Rename constants to remove prefix
* Add RCT2 limits file
* Remove RCT2 prefix from constants
* Move constant to correct header
* Fix rebase mistakes
* Drop prefix
2021-11-27 16:20:05 +00:00
ζeh Matt
c4ad5fcd15
Adjust includes
2021-11-26 21:01:44 +02:00
ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
Duncan
275d565e52
Start splitting up ride.h ( #16011 )
...
* Start splitting up ride.h
* Use cstdint instead of common.h
2021-11-26 15:03:14 +00:00
Hielke Morsink
8b9bcf4adc
Fix #16008 : Can select elements when no tile selected
2021-11-26 15:47:43 +01:00
Duncan
90d2be3ddd
Clang tidy Part 3: Ui Project Enum Names ( #15986 )
...
* Enum constant case
* Apply enum names clang tidy
* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
...
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Duncan
2b4eaab5dc
Modify TrackPlaceAction to handle ride type parameter ( #15980 )
...
* Modify TrackPlaceAction to handle ride type parameter
* Update network and plugin version
* Update replays
2021-11-25 12:28:30 +00:00
Duncan
fccd298d2f
Clang tidy Part 2: Ui Project Class Names ( #15976 )
...
* Apply clang-tidy on class names in the ui project
* Rename classes to more appropriate names
* Adjust name again
2021-11-24 16:16:52 +00:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193
#15634 : Refactor passing GameActions::Result by copy ( #15951 )
...
* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
Duncan
23491c8125
Close #13800 : Refactor Scenery Scatter Window to class ( #15559 )
...
* Start scenery scatter window refactor
Implemented OnOpen
* Implement OnClose
* Implement OnMouseUp
* Implement OnMouseDown
* Implement OnTextInput
* Implement OnPrepareDraw
* Implement OnDraw
* Remove legacy C declarations
* Fix mistake with pointer
* Apply const where possible
* Apply review comments
* Use std::clamp
* Use from_chars
Unsure if all platforms support this
* Use String::Parse
2021-11-23 22:17:41 +00:00
Hielke Morsink
b86dfeca4e
Fix clang-tidy renaming mistake from #15956
2021-11-23 16:12:07 +00:00
Duncan
bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names ( #15956 )
...
* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
duncanspumpkin
ba6345e410
Use title case
2021-11-21 22:43:22 +01:00
IntelOrca
34128dc262
Add new .park save format
...
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
hjort96
072597f080
Close #12825 : Show object rotation in Tile Inspector
2021-11-16 23:16:59 +01:00
Duncan
5d2a56525f
Refactor min max cars per train from nsf ( #15911 )
2021-11-14 20:58:44 +00:00
Duncan
dd9bc86e75
Minor refactor from nsf ( #15910 )
2021-11-14 16:31:01 +00:00
Michael Steenbeek
9134bd4788
Update RCT1 path names + British spelling for ‘grey’
2021-11-13 23:38:04 +01:00
Michael Steenbeek
e1a1560fd2
Fix #15878 : Crash when opening ride window for corrupted vehicle
2021-11-09 18:41:33 +00:00
chrhaase
4ff0022c58
Fix #15844 : Tile Inspector inconsistent text colour
...
`COLOUR_WHITE` was being passed as the colour when drawing
any text. The Options window uses the `rct_window::colours`
array for resolving the correct theme colour.
Replacing all occurrences of `COLOUR_WHITE` with
`w->colours[1]` makes the text colours more consistent.
In the details section values are still painted in black
no matter the colour theme, which is consistent with e.g.
the park information window.
2021-11-09 09:11:48 +01:00
Michael Steenbeek
084b752fb8
Merge pull request #15816 from ZehMatt/refactor/15630
...
Close #15630 : Refactor TrackDesign
2021-11-07 19:53:32 +01:00
Michael Steenbeek
36bbb01352
Merge pull request #12869 from Broxzier/feature/TI-widget-code-cleanup
...
Refactor Tile Inspector widget definitions
2021-11-07 19:35:49 +01:00
Gaven Rendell
463f49586c
Fix #15843 ; Tile Inspector resizes too small. ( #15860 )
2021-11-07 11:24:33 +00:00
hjort96
1ac7b9227b
Close #13797 : Refactor window to class RideList ( #15836 )
...
Co-authored-by: hjort96 <jonathan.hjorth96@hotmail.com>
2021-11-07 08:05:14 -03:00
Hielke Morsink
f03a13da82
Simplify object selection string filtering
2021-11-06 17:24:42 +01:00
Hielke Morsink
38ee1c0f93
Simplify track list filtering
2021-11-06 17:04:05 +01:00
Hielke Morsink
76b5479bbb
Fix undefined use of cctype functions
2021-11-06 16:27:54 +01:00
Michael Steenbeek
e878f43148
Fix #15602 : Cannot relocate shops properly
2021-11-04 00:10:12 +01:00
Hielke Morsink
d6aeed76be
Introduce helper function for checkbox groups
2021-11-01 22:24:56 +01:00
Hielke Morsink
f1ded8071c
Tweak column headers and scrollbar
2021-11-01 21:56:12 +01:00
Hielke Morsink
65056d3aed
Update and remove obsolete tile inspector macros
2021-11-01 21:34:52 +01:00
Hielke Morsink
4cdfeebd40
Make groupbox settings array static
2021-11-01 21:28:40 +01:00
Hielke Morsink
903c1535d4
Update surface page to use new widget system
2021-11-01 21:26:35 +01:00
Hielke Morsink
177d7a316a
Update path page to use new widget system
2021-11-01 21:25:44 +01:00
Hielke Morsink
8dafa2de75
Update track page to use new widget system
2021-11-01 21:14:07 +01:00
Hielke Morsink
d46f981f03
Update scenery page to use new widget system
2021-11-01 21:05:55 +01:00
Hielke Morsink
15d4d2df41
Update entrance page to use new widget system
2021-11-01 20:31:10 +01:00
Hielke Morsink
0bff09ad4b
Update wall page to use new widget system
...
Also fixes setting of groupbox title properly and make the list static
2021-11-01 20:30:56 +01:00
Hielke Morsink
5bcbfaed0d
Fix incorrect WIDX ID comments
2021-11-01 19:45:43 +01:00
Michael Steenbeek
af78bbb448
Fix Tracks Manager crash on closing the tracks list
2021-11-01 18:32:55 +01:00
Michael Steenbeek
2e063e6df8
Fix #15831 : Track Manager crash after clicking “Select another ride”
2021-11-01 18:32:28 +01:00
Hielke Morsink
325fb128d7
Update large scenery page to use new widget system
2021-10-31 22:59:26 +01:00
Hielke Morsink
c53532e0b9
Update banner page to use new widget system
2021-10-31 22:57:01 +01:00
Hielke Morsink
a3b76747a8
Start use of constexpr functions for widget placement
2021-10-31 22:44:42 +01:00
ζeh Matt
d1e5a5d977
Refactor last uses of place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
5ef99ef549
Use TrackDesignPreviewRemoveGhosts over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
162b0ce321
Use TrackDesignPreviewDrawOutlines over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
4ab6a3721d
Use TrackDesignGetZPlacement over place_virtual_track
2021-10-29 02:06:59 +03:00
ζeh Matt
545b01e7e1
Rename track design functions to PascalCase
2021-10-29 02:06:59 +03:00
ζeh Matt
cd7e35044a
Move statics into TrackDesignState and pass that to each function
2021-10-29 02:06:59 +03:00
Duncan
3f19d6f7d7
Split Peep header Guest into separate header ( #15810 )
...
* Move guest functions and classes to guest header
* Reduce includes of Peep.h
2021-10-28 21:38:23 +01:00
Duncan
a8d2d5fd44
Staff patrol area 2 from NSF ( #15600 )
...
* Port over changes from NSF for staff
* Fix import and export
* Fix crash on export
* Fix import issue
* Fix patrol import issue
* Remove staff id field
* Increment network version
* Actually remove all instances of staff id
* Update replays
2021-10-27 21:19:10 +01:00
Michael Steenbeek
ad2a77bfa5
Fix #12981 : New vehicles do not appear in vehicle type dropdown
2021-10-27 11:30:55 +02:00
Michael Steenbeek
3997210bba
Fix #15585 : Clear Tool issues
2021-10-27 08:08:11 +02:00
Tulio Leao
3e182e5b24
Merge pull request #15624 from vijfhoek/serverlist-screencoordsxy
2021-10-27 00:20:02 -03:00
Sijmen
cec8447c6f
Refactor Viewport.cpp to use ScreenRect ( #15790 )
2021-10-27 00:13:38 -03:00
Sijmen
380b20f71d
Apply review suggestions
2021-10-23 18:20:45 +02:00
Hielke Morsink
0e8c4ec642
Use ScreenCoordsXY/ScreenSize for columns
2021-10-23 11:22:48 +02:00
Hielke Morsink
30506c7a35
Use ScreenCoordsXY and ScreenSize structs for main toolbar
2021-10-23 11:22:43 +02:00
Hielke Morsink
1a947c55d0
Update scroll and spinners
2021-10-22 19:52:17 +02:00
Sijmen
dc532f6ac9
Rename showServerVersion to showVersionTooltip
2021-10-22 00:51:37 +02:00
Hielke Morsink
0d6a503e22
Move table header text to widget definitions
2021-10-21 23:41:50 +02:00
Hielke Morsink
41c1f447e5
Refactor define for shared widgets to use MakeWidget
...
This commis also fixes a few pixel-perfect alignment issues.
2021-10-21 23:34:27 +02:00
Sijmen
f2c4952657
Fix server list network version tooltip logic
...
Moved the showing/hiding of the tooltip to scroll_mouseover, and
simplified the logic. Now, the tooltip will consistently show instead of
only when it felt like it :)
2021-10-21 21:01:40 +02:00
Sijmen
c2b2e67c1f
Remove unused server_list_get_item_button function
2021-10-21 21:01:40 +02:00
Sijmen
ebedf83176
Format ServerList.cpp ( #15625 )
2021-10-20 21:26:01 -03:00
Steve Blythe
b15dc66acb
Part of #12098 : Use ScreenRect in gfx_filter_rect() ( #15603 )
2021-10-20 19:43:32 -03:00
ζeh Matt
60422960a3
Merge pull request #15616 from ZehMatt/fix-15006
...
Fix #15006 : Prevent allocating empty texture atlases
2021-10-20 10:46:57 -07:00
ζeh Matt
ea0b8840ac
Merge pull request #15610 from ZehMatt/refactor/stringvariant
...
Replace StringVariant with std::variant
2021-10-20 10:46:42 -07:00
Michael Steenbeek
62a9096079
Fix #15466 : Crash when opening dropdown with 0 rows
2021-10-20 18:50:21 +02:00
ζeh Matt
6a219b2481
Fix #15006 : Prevent allocating empty texture atlases
2021-10-20 19:02:15 +03:00
ζeh Matt
7fc49fca39
Replace StringVariant with std::variant
2021-10-20 16:35:58 +03:00
ζeh Matt
8e06d84a09
Refactor result passing of TrackDesignAction
2021-10-20 16:08:21 +03:00
ζeh Matt
e06f9c3ee7
Refactor result passing of TrackPlaceAction
2021-10-20 14:15:24 +02:00
Hielke Morsink
9dd20ec619
Improve array formatting
...
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Duncan
fe46a2cf09
Fix Custom Currency window ( #15596 )
...
* Fix custom currency window exchange rate
This was using the wrong size type for the money
* Change name of string id
This was being used by two windows and should be made generic
2021-10-17 14:56:11 +01:00
Hielke Morsink
c01aedf32e
Merge pull request #15578
2021-10-16 23:28:02 +02:00
Hielke Morsink
aff3b41feb
Refactor research status drawing code
2021-10-16 19:32:54 +02:00
Gymnasiast
eb14c426fd
Rename research_remove() to ResearchRemove()
2021-10-15 17:01:04 +02:00
Gymnasiast
5cf4a53b66
Make research_remove take const ref
2021-10-15 16:21:14 +02:00
hjort96
eba2041aaa
Close #13791 : Refactor window to class Options ( #15558 )
...
* Create class OptionsWindow. Moving functions to class.
* Move functions to class OptionsWindow
* Fix coding style
Co-authored-by: hjort96 <jonathan.hjorth96@hotmail.com>
2021-10-15 10:41:30 +01:00
Sijmen
83a3da0a28
Refactor window_dropdown_paint (Part of #12098 ) ( #15574 )
...
* Refactor window_dropdown_paint
- Use ScreenRect (#12098 ) and ScreenCoordsXY
- Move variables to a more local scope, with the appropriate types
- Reduce nesting in if statements
* Apply suggestions from code review
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Combine all screenCoords calculations in window_dropdown_paint
* Remove brackets from cellCoords calculation
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2021-10-14 20:46:45 -03:00
Hielke Morsink
c2d3ca5f85
Automatically deduce std::array types
...
This also improves formatting of some arrays with weird or no indention.
2021-10-14 23:27:28 +02:00
Duncan
dc6a8a6235
Refactor ObjectLoadError to class ( #15573 )
...
* Move into class
* Refactor names and const
* Apply review comments
2021-10-14 16:53:48 +01:00
Makke94
780ebea3f0
Refactor TrackList Window into class ( #13812 ) ( #15533 )
...
* Close #13812 : Refactor window to class: TrackList
* Close #13812 : Refactor window to class: TrackList
* Remove misplaced include
* Refactor to CamelCase
* Remove forward declaration
* Fix unsafe string_view operation
* Access local widgets insted of global
* Override correct function
Co-authored-by: Makke <markuswetterberg1@gmail.com>
2021-10-14 15:35:40 +01:00
ζeh Matt
b4cd8e4628
Fix #15560 : Memory leak due to OpenGL Renderer not releasing a texture
2021-10-11 21:01:11 +02:00
Michael Steenbeek
6ea0d8639d
Merge pull request #15552 from CookiePLMonster/fix-15227
...
Fix Object Selection not tearing down objects properly
2021-10-11 09:30:33 +02:00
Duncan
961d51eae4
Fix hovering on scenery window showing incorrect hover for 1 tick
...
The scenery window will periodically reset the hover selection so that when you move the cursor out of the window it correctly switches to the actual selection. This leads to the price and description resetting for a singular tick which looks a bit odd and unexpected. To fix this instead when it tries to reset it first checks to see if the cursor is still over the hover selection and if it is does not reset the selection.
2021-10-10 12:17:52 +02:00
Duncan
5ee78213b2
Port over research == operator from NSF
2021-10-10 12:09:26 +02:00
adam-bloom
793eba68d1
add additional comments on SDL resolution
2021-10-09 15:00:30 -06:00
adam-bloom
3efae5bff7
minor changes and point at alpha dependencies
2021-10-09 14:59:58 -06:00
Silent
3e64a227e5
Fix Object Selection not freeing the object when unhovering
...
Fixes a double-free on previews.
2021-10-09 21:48:43 +02:00
Michał Janiszewski
1b4875e528
Extract math-related functions from common.h to Math.hpp
...
Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
Michael Steenbeek
15897c23a1
Merge pull request #15498 from duncanspumpkin/sceneryWindow
...
Backport scenery window from NSF
2021-10-09 17:13:36 +02:00
ζeh Matt
05e58cda11
Merge pull request #15538 from ZehMatt/feature/parallel-draw
...
Implement multithreaded drawing
2021-10-09 05:53:48 -07:00
seanmajorpayne
e8b6e24498
Fix #15451 : Guest List name filter remains after group selection
2021-10-09 12:49:26 +02:00
Gaven Rendell
86cf0dc916
Remove Windows check
2021-10-08 21:27:48 +01:00
Gaven Rendell
33fa31e6d0
Exclude Win/Mac from ignoring mod key
2021-10-08 21:25:36 +01:00
Gaven Rendell
7787bb46e0
Handle mod key edge-cases in tiling WMs
...
This commit ignores keypresses when the mod key is held.
The reasoning is that an odd interaction happens between SDL applications and
tiling window managers. Tiling window managers like Xmonad and i3 usually use
the mod ("windows") key and a number to change workspaces. When changing
workspaces, however, the WMs still send the number key through instead of
"eating" it. It's not clear why, exactly, but it seems universal.
Mod+1 -> Goes to workspace #1
Mod+2 -> Goes to workspace #2
...
Mod+9 -> Goes to workspace #9
Most applications don't even see the number key being sent, so if you move to
workspace 1, Firefox won't type "1" into the browser bar, Vim won't type "1"
into your file, etc. But SDL applications, for whatever reason, DO see this
keydown. Of course, they'll handle it like a regular key press. So if you move
to workspace 1, which contains OpenRCT, it inadvertently toggles x-ray mode.
I first found this bug in another SDL game, The Powder Toy. After some
discussion with the devs, they fixed it like this, by ignoring keydown events
when the mod key is pressed, since the mod key is reserved for the window
manager anyway. It works well and should be in the next release.
c7619387ac...93b920a57f
I did the same thing here.
2021-10-08 21:25:33 +01:00
Ted John
6b965074ec
Merge pull request #15527 from hjort96/refactor-window-ViewClipping
...
Close #13813 : Refactor window to class: ViewClipping
2021-10-08 13:57:25 +01:00
seanmajorpayne
25419bb4e3
Fix #15197 : Cannot place flat ride after removing it in construction
...
Demolishing a flat ride (using the bulldozer icon in the construction menu) will now reopen the construction window to it's default state.
2021-10-08 00:13:04 +02:00
hjort96
dba34d2c17
Removed a line
2021-10-07 22:38:12 +02:00
Duncan
fd18ac7f85
Modify StaffSetPatrolAreaAction to have three modes ( #15494 )
...
* Modify StaffSetPatrolAreaAction to have three modes
* Actually serialise mode
* Apply review comments
* Increment network version
* Apply review comment
* Update replay
2021-10-07 18:02:24 +01:00
hjort96
9d57e93df9
Add suggestions from review.
2021-10-07 16:21:19 +02:00
ζeh Matt
a0e7752f26
Pass rct_drawpixelinfo explicit to avoid races
2021-10-06 23:48:07 +03:00
duncanspumpkin
d7053784f2
Fix unresearched scenery groups showing
2021-10-06 17:11:08 +01:00
ζeh Matt
c054967230
Merge pull request #15530 from ZehMatt/refactor/wallplaceaction-result
...
Refactor action result passing for WallPlaceAction
2021-10-06 08:50:57 -07:00
Bepso
c44d1151c2
Close #13766 : Refactor Clear Scenery to class ( #15481 )
...
* Add CleanScenery class
2021-10-06 16:46:01 +01:00
duncanspumpkin
9e227c1e2f
Add const where possible
2021-10-06 16:44:07 +01:00
duncanspumpkin
fea69cc86c
Backport scenery window from NSF
...
Co-authored-by: IntelOrca <IntelOrca@users.noreply.github.com>
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2021-10-06 16:44:05 +01:00
ζeh Matt
976d15ce10
Merge pull request #15529 from ZehMatt/refactor/smallsceneryplaceaction-result
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Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 08:32:16 -07:00
ζeh Matt
d2ffeaa7b0
Refactor action result passing for WallPlaceAction
2021-10-06 18:31:09 +03:00
ζeh Matt
9cb26f7b02
Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 16:12:37 +03:00
Hielke Morsink
782220b42b
Show "Update available" in all game-options dropdowns
...
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-10-06 15:02:35 +02:00
hjort96
763c31ce5b
Fix clang-format
2021-10-05 20:06:17 +02:00
Jonathan Hjorth
9a2a12af98
Cleaning code
2021-10-05 11:09:37 +02:00
Jonathan Hjorth
0195ce45a2
Added OnToolUpdate, OnToolDrag, OnToolUp, OnPrepareDraw to new window
2021-10-05 10:54:15 +02:00
Jonathan Hjorth
dbe07554c9
Added OnOpen() to ViewClippingWindow
2021-10-05 10:52:14 +02:00
Jonathan Hjorth
762005f25a
Fixed crash caused by window not being properly initialized
2021-10-05 10:51:24 +02:00
Jonathan Hjorth
419201f476
Work on refactoring ViewClipping.cpp to the new window framework.
2021-10-05 10:50:47 +02:00
Michael Steenbeek
7530a03b8e
Merge pull request #15508 from Broxzier/refactor/widget-references
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Use (const) references to widgets and scrolls where possible
2021-10-03 21:07:31 +02:00
ζeh Matt
24ec2e1b67
Merge pull request #15510 from ZehMatt/refactor/largescenerayplace-result
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Refactor LargeSceneryPlaceAction result data passing
2021-10-03 07:54:59 -07:00
Hielke Morsink
b246a4919d
Fix #15514 : Two “quit to menu” menu items available in track designer
2021-10-03 15:20:45 +02:00
ζeh Matt
76c2f9db85
Refactor LargeSceneryPlaceAction result data passing
2021-10-02 00:56:59 +03:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Hielke Morsink
5b9b52c028
Use (const) references to scrolls where possible
2021-10-01 15:21:01 +02:00
Hielke Morsink
6de1868ad8
Use (const) references to widgets where possible
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Note: The change from `w->widgets[WIDX_ENTRY_PRICE]` to `entryPriceWidget` is intended.
2021-10-01 15:21:00 +02:00
Michael Steenbeek
26d1186240
Merge pull request #15493 from Broxzier/refactor/minor-cleanups
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Minor code cleanups
2021-09-30 15:03:33 +02:00
Hielke Morsink
94144bcd89
Remove some dead code
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Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
Michał Janiszewski
ce1d3e9c83
Minor fixes ( #15491 )
2021-09-29 21:06:46 +00:00
Michael Steenbeek
987174e828
Merge pull request #15436 from duncanspumpkin/staff
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Small Staff Refactor from NSF
2021-09-29 20:46:24 +02:00
frutiemax
2906cb8c89
Fix #14474 : Map size can be synced in multiplayer ( #15312 )
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* Fix #14474 : Map size can be synced in multiplayer
* Bump up network version
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
Hielke Morsink
9dd9b27db4
Make WIDGETS_END constexpr
2021-09-26 11:11:42 +02:00
Michael Steenbeek
1feac16bed
Merge pull request #15414 from frutiemax/develop
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#15367 : Encode RideType in TrackElement
2021-09-25 12:02:08 +02:00
Hielke Morsink
a8b84989eb
Check for nullptr explicitly in operct2-ui ( #15460 )
2021-09-25 08:45:06 +02:00
ζeh Matt
e5de2adc4f
Merge pull request #15429 from ZehMatt/backport/ticks
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Remove scenario ticks and adjust export/import
2021-09-23 12:08:16 -07:00
ζeh Matt
74e8988dd8
Remove scenario ticks and adjust export/import
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Co-authored-by: Ted John <ted@brambles.org>
2021-09-23 21:49:09 +03:00
ζeh Matt
719a5a9d8e
Merge pull request #15369 from ZehMatt/refactor/tile-coords
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Refactor overload map_get_first_element_at
2021-09-21 14:36:03 -07:00
Duncan
a268350615
Fix #15439 : Ride viewport is partially grey
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The ride viewport does not work the same as other viewports due to the selection of views that it has. After refactoring the focus system to use a more streamlined approach the ride viewport lost its invalidation on resizing. If the ride window was to use the same viewport update code as say the guest window then the viewport focus still ends up incorrect due to it no longer centring the focus. Therefore the best approach was to lose the focus on resize and force a recalculation of it.
Also renamed Focus2 to Focus as Focus2 was meant to just be fill in whilst removing the original focus structs.
2021-09-21 11:06:04 +02:00
Gymnasiast
11607f525d
const auto&
2021-09-21 10:49:29 +02:00
Gymnasiast
1e17304e76
Show the appropriate ride type in the TI
2021-09-21 10:49:29 +02:00
frutiemax
355019f97f
#15367 : Encode RideType in TrackElement
2021-09-21 10:49:28 +02:00
Hielke Morsink
d3f7660a46
Use min/max water height defines in mapgen
2021-09-19 17:18:23 +02:00
duncanspumpkin
ca689c3948
Introduce methods from NSF
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These methods still call the same legacy functionality for now
2021-09-19 08:28:25 +01:00
Duncan
938792e6be
Use CoordsXYZ for ride view ( #15434 )
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* Use CoordsXYZ for ride view
Part of the NSF but also took the time to refactor slightly to use the more appropriate types. Annoyingly there isn't a operator/ for CoordsXYZ otherwise this could have been further simplified.
* Fix missed minx/maxx occurrence
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-09-19 07:19:32 +01:00
Duncan
fa57b6aea0
Remove focus union and replace with typed focus ( #15426 )
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* Remove focus union and replace with typed focus
This if for the NSF to allow for CoordsXYZ
* Remove legacy structures
* Rework viewport_create to deduplicate logic
* Simplify yet further
* Apply review comments
* Remove intermediate
2021-09-18 20:34:38 +01:00
Duncan
c05068e8d1
Replace sprite_left,t,r,b with SpriteRect ( #15408 )
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* Replace sprite_left,t,r,b with SpriteRect
This is required for the NSF. I had to add a silly constructor to rct_sprite for now. Will eventually be removed one day...
* Fix compilation and memory leak
* Add some UB to prevent some other UB
* Make review change
2021-09-18 19:07:35 +01:00