Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Michał Janiszewski
402e5a32a0
Integrate path variables used by game
2016-06-19 23:52:20 +02:00
Alexander Overvoorde
ca1590c086
Add parameter to utf8_remove_formatting to allow colour codes ( fixes #3638 ) ( #3831 )
2016-06-09 12:30:32 +01:00
Michał Janiszewski
4955279b7b
Synchronise reset_0x69EBE4 over network
...
Clients calling reset_0x69EBE4 not in sync is a major cause of desyncs,
this change tries to force sync across clients
2016-06-03 00:33:15 +02:00
Ted John
fbcc68dff1
fix #3575 : Construction Redirection Bug
...
Was probably only caused when a player did not have 'Allow unfinished tracks to be tested' enabled. The function was too embeded to work into a callback function, so a new flag is added to say whether the current game command is network sourced or not. This now means the host has to have the unfinished tracks option enabled, otherwise nothing will happen on the client machine. Unfortunately if the host has it enabled and the client doesn't, the command will run on the host game but not the client game and desync. The option, like some of the cheats is game session fixed.
2016-05-30 12:39:17 +01:00
CraigCraig
3f9afb9744
Various Spellchecks ( #3741 )
2016-05-26 09:49:19 +02:00
Hielke Morsink
5d6c8e3b8e
Sorting peeps on startup
2016-05-22 21:48:13 +02:00
Hielke Morsink
e948135636
Sort guest list when loading a park
2016-05-22 21:48:11 +02:00
Ted John
781c422c76
integrate tick variables
2016-05-20 22:56:45 +01:00
Ted John
8d4e4ed0e9
remove unread RCT2_GLOBALs
2016-05-17 23:39:37 +01:00
Ted John
e73aeb9a42
integrate gGameCommandNestLevel
2016-05-17 21:47:14 +01:00
Ted John
1cc35dfe6e
integrate common format args
2016-05-15 22:03:53 +01:00
Ted John
3fcb337c7b
integrate variable: gWindowMapFlashingFlags
2016-05-13 22:51:16 +01:00
Alexander Overvoorde
f22257056c
Remove formatting from loaded user strings
2016-05-10 14:16:48 +02:00
Ted John
d2c5501eea
refactor sprite heads and counts
2016-05-09 00:08:03 +01:00
Ted John
5ccfd83dea
add global macro for gScenarioTicks
2016-05-08 23:20:42 +01:00
Ted John
2ab41b547a
use S6Importer for network load game
2016-05-08 22:35:11 +01:00
Ted John
3bb1d47813
use new S6Importer for loading saved games
2016-05-08 22:35:06 +01:00
Ted John
77e7313540
move track design related functions to new source
2016-05-08 14:03:48 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Gymnasiast
b37d4804ce
Integrate gErrorType and gErrorStringId, fixes
2016-05-03 07:25:19 +02:00
Gymnasiast
5d0b79227f
Clean up some magic values and refactor a bit
2016-05-03 07:25:19 +02:00
X7123M3-256
ef82bbbab1
Send cheat status over network
2016-05-02 21:37:09 +02:00
Gymnasiast
f2a3c21beb
Check if peep is guest or staff, refactor
2016-04-28 21:26:58 +02:00
Nubbie
339f0aba10
Make renaming staff use staff permissions, fixes #3243
2016-04-28 19:33:50 +02:00
Ted John
870a8b55e5
add global macros for viewport variables
2016-04-25 21:53:21 +01:00
Gymnasiast
57d2618fb5
Use gFirstTimeSave
2016-04-25 19:16:58 +02:00
Gymnasiast
7521a70ac8
Use get_file_extension_type()
2016-04-25 19:11:51 +02:00
Gymnasiast
8dc7fdcec2
Enable SV4 files to be loaded from the native load/save dialog
2016-04-25 15:38:44 +02:00
Ted John
652b1c83db
integrate variables for lightning and toolbar dirty flags
2016-04-24 21:49:09 +01:00
Ted John
fc938892d8
integrate variables for command position and expenditure
2016-04-24 17:53:39 +01:00
Ted John
e7f62bf014
integrate game palette variables
2016-04-24 02:02:56 +01:00
Ted John
98f732aaf7
integrate screen variables ( #3411 )
2016-04-24 00:36:39 +01:00
Ted John
a1150d31cf
add global macros for more scenario variables
2016-04-23 18:07:07 +01:00
Ted John
ef7dd83735
add pointer variables for scenario name and details
2016-04-23 17:53:25 +01:00
Ted John
ee509caf35
integrate game paused variable and refactor
2016-04-23 13:34:55 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
Ted John
3bd21240ed
add global macros for climate variables
2016-04-23 10:53:48 +01:00
Ted John
467513616d
add global macro: gCurrentTicks
2016-04-23 02:49:24 +01:00
Ted John
11a2ba0133
add global macro: gCashEncrypted
2016-04-23 01:58:54 +01:00
Ted John
b59f5c17ca
add global macros for park...
...
- gParkSize
- gParkEntranceFee
- gNumGuestsInPark
2016-04-23 01:00:00 +01:00
zsilencer
b257e431d9
Get rid of using user_strings for interface
2016-04-20 01:49:15 -06:00
Ted John
3405fd5bad
fix #3352 : assertion trigger while fixing tiles
...
Remove assertion and add warning message instead.
2016-04-19 23:14:02 +01:00
Derek Lee
c4226235e3
Add cheat to disable littering
...
Add cheat and increment NETWORK_STREAM_VERSION
2016-04-18 23:34:10 -07:00
Ted John
63f008566c
Merge branch 'master' into develop
2016-04-15 23:25:45 +01:00
Ted John
faa2fb4fa1
fix #3314 : save custom objects when quick-saving
2016-04-15 21:22:23 +01:00
Ted John
1b3f46f960
integrate game command error string variables
...
- gGameCommandErrorTitle
- gGameCommandErrorText
2016-04-15 17:54:46 +01:00
IntelOrca
d865e4d453
pass better data in struct to file dialog function
2016-03-31 20:41:47 +01:00
Ted John
7348324d99
Merge pull request #3135 from duncanspumpkin/fix_3123
...
Fix #3123 and refactor of banner placement.
2016-03-21 21:27:46 +00:00