* create gCurrentLoadedPath for Load/Save dialog
* Clear gCurrentLoadedPath upon quitting game/loading titlescreen
* Mark loaded landscapes in load dialog
Implement 'missing objects' window
Basic implementation of 'bad objects' window
Add new object_load_error.c
Add object_load_error.c
Faffing about
String stuff
Stuff
Get window basically displaying
Proper col header for object
Display object types
Display file name and explanatory message
Probably about time I added myself to the dev list
Cleanup and comments
Make bad object window work with SC6
Fix whitespace, string IDs, flip core function sense
Fix spacing in string_ids.h
Fix string ID snafu
Fix HasNoInvalidObjects() sense
Attempt to refactor this to pass data properly
Move typedefs to separate header
Fix up signatures
Add park_load_result_types.h
Clean up includes and remnants of prev implementation
Split duplication into function, free invalid entries list on close
Use pointer for object_validity_result param
Fixup string IDs
Use LoadObject() directly
Use dependency injection, fix string termination
Xcode fix, make helper function static
Fix buffer overrun and memory leak
Use SDL for clipboard functionality
Fix function & variable declarations
Rework editor_read_s6() to use new park load result type
Update changelog for #5624
[ci skip]
Fix mem leak, function signature and whitespace
Moved input handling out of game_logic_update back to game_update,
should be executed per frame not tick.
Placed gInUpdateCode at the proper locations.
This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.
Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.
Additionally, trailing whitespace has been removed.
Squash commit containing:
- 398d978 Setup server action logging for server admins in multiplayer
- 13330ae Added server action logging for using cheats in multiplayer
- b619019 Added server action logging for demolishing rides in multiplayer
- 93de752 Added server action logging for editing ride properties in multiplayer
- 8a3d932 Added server action logging for editing park properties in multiplayer
- c78b6e7 Moved duplicate chat and server logging code into new network methods
- c8f66bf Changed logging variable types to avoid deprecated conversion errors in CI builds
- 454e527 Added improved server action logging for using cheats in multiplayer
- 1194305 Moved server action logging code in game.c into a separate method to reduce clutter
- d59cd42 Added server action logging for add/edit/remove scenery in multiplayer
- c41ae0e Added server action logging for clients in multiplayer
- c383341 Removed unused variable to fix CI build error
- 2d1d8e3 Added server action logging for ride creation in multiplayer
This PR adds three new files, one to expose some of the funcitons for the
tile inspector window, and two completely new ones for the tile inspector
logic, which handles what happens.
This commit adds the logic for inserting corrupt elements, while keeping
the list on both server and client correct (e.g. client has the same tile
selected, and keeps the same element in focus when the tiles gets changed)