Michał Janiszewski
a1bd146ac2
Set CMAKE_SYSTEM_PROCESSOR for Mingw toolchain file
2017-11-24 20:59:04 +01:00
Michael Steenbeek
1f4643b19c
Show TT's Glass Roofs in the Abstract Theming group
2017-11-24 13:56:11 +01:00
Michael Steenbeek
b5a4aa30cc
Add TT's tile roofs to R&W tab, add TT's wooden roofs to Mine theming
2017-11-24 13:17:25 +01:00
Michael Steenbeek
303447f647
Show TT's Pirate Roofs in the Pirates Theming group
2017-11-24 12:27:22 +01:00
Michael Steenbeek
c9ca5d55cd
Rename incorrectly named flag
2017-11-24 11:44:57 +01:00
Michael Steenbeek
bb569d35fb
Fix some CC base blocks
2017-11-24 11:44:57 +01:00
rwjuk
d920083503
Fix #6663 : Object load error window filename corruption
2017-11-24 07:53:49 +01:00
Marijn van der Werf
2ce115ce3c
Update Xcode project
2017-11-23 23:12:25 +01:00
Marijn van der Werf
f19344aea6
Move tile inspector to UI module
2017-11-23 23:12:25 +01:00
Michael Steenbeek
d88c01de74
Split Steel Wild Mouse and Spinning Wild Mouse when using Ride Groups
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Includes a little cleanup for the Ride Groups and a fix in the table with available pieces, which erroneously listed banked pieces as available.
2017-11-23 16:00:58 +01:00
Michael Steenbeek
1011d6172d
Clean up string IDs
2017-11-23 15:52:06 +01:00
Hielke Morsink
ce6d7415e5
Add ability to search object by filename
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This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Michał Janiszewski
65c21db2fc
Make GCC aware Object class is not final ( #6726 )
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* GCC suddenly decided `Object` should be marked as `final`, however it is
used as a base class for more specific types that inherit from it.
* Also ignore -Wsuggest-final-methods for Object class
* Guard Object::GetName from being final
2017-11-23 10:14:28 +01:00
Ted John
323b8dd352
Partially fix #6129 : Guest List not updating after a ride rename
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- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
OpenRCT2 git bot
ad8fce4d77
Merge Localisation/master into OpenRCT2/develop.
2017-11-23 04:01:09 +00:00
Ted John
aff7609b86
Name remaining wall entry flags
2017-11-22 22:53:13 +00:00
Ted John
53493d0977
Name only flag for banner objects
2017-11-22 22:06:56 +00:00
Ted John
ef65a5208b
Rename fields in rct_scenery_group_entry
2017-11-22 21:42:41 +00:00
Michael Steenbeek
430d95bd95
Fix vehicle name fallback
2017-11-22 18:15:07 +01:00
zyliwax
7bffc4ae33
Adding gridlines display toggle shortcut. ( #6313 )
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This feature existed in the original RCT1/2 games but was not present in
the latest development commit.
The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
OpenRCT2 git bot
65ab767597
Merge Localisation/master into OpenRCT2/develop.
2017-11-22 04:00:47 +00:00
Ted John
5cf30b0745
Fix #6700 : Maze rendering issues
2017-11-22 01:08:48 +00:00
Ted John
a98c936316
Fix #5636 : Pausing the game shows mute button as active
2017-11-21 23:23:43 +00:00
Michael Steenbeek
c1400a12eb
Allow separate ride and vehicle names per ride entry
2017-11-21 18:55:42 +01:00
Michael Steenbeek
76dc490fca
Clip available vehicles string in New Ride window
2017-11-21 18:28:21 +01:00
Michael Steenbeek
2a01c22e8c
Raise vehicle tab window height to avoid text clipping
2017-11-21 15:10:35 +01:00
OpenRCT2 git bot
28497cae4a
Merge Localisation/master into OpenRCT2/develop.
2017-11-21 04:00:34 +00:00
Michał Janiszewski
a1c1842a52
Fix #6675 : Ensure libdiscord-rpc.so is packaged properly
2017-11-20 22:02:28 +01:00
Michael Steenbeek
adae6041f3
Show list of available vehicles in New Ride window
2017-11-20 19:42:29 +01:00
Hielke Morsink
b3f9fb5299
Invalidate ride window when opening/closing all
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The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
2017-11-20 18:28:22 +01:00
Ted John
8c53b6a70b
Fix #6681 : Tons of visual glitches when zooming out
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Regression from #6574 . Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
1d3f6b1634
Reformat Particle.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
97683a38d6
Reformat TileInspector.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
459682721d
Reformat MoneyEffect.cpp
2017-11-20 14:27:32 +01:00
Michael Steenbeek
a050c6944f
Compile money_effect.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
ec0f672e71
Compile particle.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
005ce63a0f
Compile tile_inspector.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
ed05d45072
Clean up ride groups and related functions
2017-11-20 13:40:03 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Ted John
38024bbd0d
Merge pull request #6699 from IntelOrca/refactor/available-entertainers
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Refactor entertainer invented logic
2017-11-19 23:46:54 +00:00
Michael Steenbeek
e3ab7e723d
Fix #6701 : assertion on string ID -2 and name it
2017-11-19 22:22:04 +01:00
Ted John
110730015b
Rename scenery set to scenery group
2017-11-19 20:40:55 +00:00
Ted John
3251af4f30
Refactor entertainer invented logic
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Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Michael Steenbeek
03299b9a64
Assert string number is not -2
2017-11-19 16:47:35 +01:00
Marijn van der Werf
67ebf40f83
Move main editor window to UI project
2017-11-18 21:07:21 +01:00
Marijn van der Werf
dceb403ca9
Move editor bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e
Move bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d
Move scenery window to UI module
2017-11-18 21:07:21 +01:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00