Commit Graph

13228 Commits

Author SHA1 Message Date
Michał Janiszewski a1bd146ac2
Set CMAKE_SYSTEM_PROCESSOR for Mingw toolchain file 2017-11-24 20:59:04 +01:00
Michael Steenbeek 1f4643b19c Show TT's Glass Roofs in the Abstract Theming group 2017-11-24 13:56:11 +01:00
Michael Steenbeek b5a4aa30cc Add TT's tile roofs to R&W tab, add TT's wooden roofs to Mine theming 2017-11-24 13:17:25 +01:00
Michael Steenbeek 303447f647 Show TT's Pirate Roofs in the Pirates Theming group 2017-11-24 12:27:22 +01:00
Michael Steenbeek c9ca5d55cd Rename incorrectly named flag 2017-11-24 11:44:57 +01:00
Michael Steenbeek bb569d35fb Fix some CC base blocks 2017-11-24 11:44:57 +01:00
rwjuk d920083503 Fix #6663: Object load error window filename corruption 2017-11-24 07:53:49 +01:00
Marijn van der Werf 2ce115ce3c Update Xcode project 2017-11-23 23:12:25 +01:00
Marijn van der Werf f19344aea6 Move tile inspector to UI module 2017-11-23 23:12:25 +01:00
Michael Steenbeek d88c01de74 Split Steel Wild Mouse and Spinning Wild Mouse when using Ride Groups
Includes a little cleanup for the Ride Groups and a fix in the table with available pieces, which erroneously listed banked pieces as available.
2017-11-23 16:00:58 +01:00
Michael Steenbeek 1011d6172d
Clean up string IDs 2017-11-23 15:52:06 +01:00
Hielke Morsink ce6d7415e5 Add ability to search object by filename
This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Michał Janiszewski 65c21db2fc
Make GCC aware Object class is not final (#6726)
* GCC suddenly decided `Object` should be marked as `final`, however it is
used as a base class for more specific types that inherit from it.

* Also ignore -Wsuggest-final-methods for Object class

* Guard Object::GetName from being final
2017-11-23 10:14:28 +01:00
Ted John 323b8dd352 Partially fix #6129: Guest List not updating after a ride rename
- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
OpenRCT2 git bot ad8fce4d77 Merge Localisation/master into OpenRCT2/develop. 2017-11-23 04:01:09 +00:00
Ted John aff7609b86 Name remaining wall entry flags 2017-11-22 22:53:13 +00:00
Ted John 53493d0977 Name only flag for banner objects 2017-11-22 22:06:56 +00:00
Ted John ef65a5208b Rename fields in rct_scenery_group_entry 2017-11-22 21:42:41 +00:00
Michael Steenbeek 430d95bd95 Fix vehicle name fallback 2017-11-22 18:15:07 +01:00
zyliwax 7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
OpenRCT2 git bot 65ab767597 Merge Localisation/master into OpenRCT2/develop. 2017-11-22 04:00:47 +00:00
Ted John 5cf30b0745 Fix #6700: Maze rendering issues 2017-11-22 01:08:48 +00:00
Ted John a98c936316 Fix #5636: Pausing the game shows mute button as active 2017-11-21 23:23:43 +00:00
Michael Steenbeek c1400a12eb Allow separate ride and vehicle names per ride entry 2017-11-21 18:55:42 +01:00
Michael Steenbeek 76dc490fca Clip available vehicles string in New Ride window 2017-11-21 18:28:21 +01:00
Michael Steenbeek 2a01c22e8c Raise vehicle tab window height to avoid text clipping 2017-11-21 15:10:35 +01:00
OpenRCT2 git bot 28497cae4a Merge Localisation/master into OpenRCT2/develop. 2017-11-21 04:00:34 +00:00
Michał Janiszewski a1c1842a52 Fix #6675: Ensure libdiscord-rpc.so is packaged properly 2017-11-20 22:02:28 +01:00
Michael Steenbeek adae6041f3 Show list of available vehicles in New Ride window 2017-11-20 19:42:29 +01:00
Hielke Morsink b3f9fb5299 Invalidate ride window when opening/closing all
The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
2017-11-20 18:28:22 +01:00
Ted John 8c53b6a70b Fix #6681: Tons of visual glitches when zooming out
Regression from #6574. Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Michael Steenbeek dd8464f907 Refactor small, large and wall scenery 2017-11-20 14:40:56 +01:00
Michael Steenbeek 1d3f6b1634 Reformat Particle.cpp 2017-11-20 14:27:32 +01:00
Michael Steenbeek 97683a38d6 Reformat TileInspector.cpp 2017-11-20 14:27:32 +01:00
Michael Steenbeek 459682721d Reformat MoneyEffect.cpp 2017-11-20 14:27:32 +01:00
Michael Steenbeek a050c6944f Compile money_effect.c as C++ 2017-11-20 14:27:32 +01:00
Michael Steenbeek ec0f672e71 Compile particle.c as C++ 2017-11-20 14:27:32 +01:00
Michael Steenbeek 005ce63a0f Compile tile_inspector.c as C++ 2017-11-20 14:27:32 +01:00
Michael Steenbeek ed05d45072 Clean up ride groups and related functions 2017-11-20 13:40:03 +01:00
Michael Steenbeek bf69b2e682 Make terminology use more consistent 2017-11-20 11:20:04 +01:00
Ted John 38024bbd0d
Merge pull request #6699 from IntelOrca/refactor/available-entertainers
Refactor entertainer invented logic
2017-11-19 23:46:54 +00:00
Michael Steenbeek e3ab7e723d Fix #6701: assertion on string ID -2 and name it 2017-11-19 22:22:04 +01:00
Ted John 110730015b Rename scenery set to scenery group 2017-11-19 20:40:55 +00:00
Ted John 3251af4f30 Refactor entertainer invented logic
Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Michael Steenbeek 03299b9a64 Assert string number is not -2 2017-11-19 16:47:35 +01:00
Marijn van der Werf 67ebf40f83 Move main editor window to UI project 2017-11-18 21:07:21 +01:00
Marijn van der Werf dceb403ca9 Move editor bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf 8b7322ad6e Move bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf 3d7867791d Move scenery window to UI module 2017-11-18 21:07:21 +01:00
platipo 789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00